Castlevania: Aria of Sorrow: Aria of Sorrow - Glass Cannon Gameboy Advance

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AoS Glass Cannon turns the game into a brutal journey, where all enemies kill Soma in 1-2 hits. However, Soma slowly gains substantial strength throughout the game, allowing him to defeat enemies easily. With certain enemies no longer dropping their abilities, Soma must venture further into the castle to unlock them. Some abilities are also changed, allowing for new strategies in defeating foes. Check the readme for more information.

v1.0.1:
-Fixed several issues with the Shadow Knight room in the Chaotic Realm.

v1.0.2:
-Fixed several other issues and added a familiar to the Underground Reservoir.

Castlevania: Aria of Sorrow - Glass Cannon
Made by Xatra.

AoS Glass Cannon turns the game into a brutal journey, where all enemies kill Soma in 1-2 hits. However, Soma slowly gains substantial strength throughout the game, allowing him to defeat enemies easily. With certain enemies no longer dropping their abilities, Soma must venture further into the castle to unlock them. Some abilities are also changed, allowing for new strategies in defeating foes.

How to apply:
1) Go to https://romhacking.net/patch
2) Next to "ROM file," select "Choose File."
3) Locate your unmodified Castlevania: Aria of Sorrow ROM and upload it to the site.
4) Next to "Patch file," select "Choose File."
5) Locate the folder this document is in, and upload "Aria of Sorrow Glass Cannon.ips" to the site.
6) Select "Patch."
The patched ROM will be downloaded automatically.

Stat Changes:
All enemies have their attack incrased to 255.
All equippable items have a debuff of -50 CON.
All armor and some accessories now increase STR instead of DEF.
Broadsword, Scimitar, Claymore, Great Sword, Joyeuse, Dainslef, Tallhammer, and Ascalon now have their attack animations interrupted when landing.
Vjaya now has a debuff that halves the damage it deals.
Zombies have their HP increased to 40.
Skeletons have their HP increased to 45.
Axe Armors have their HP increased to 300.
Creaking Skull has their HP increased to 500.
Peeping Eyes have their HP increased to 200.
Skull Archers have their HP increased to 60.
Bone Pillars have their HP increased to 200.
Zombie Soldiers have their HP increased to 150.
Durgas have their HP increased to 68.
Rock Armors have their HP increased to 200.
Manticore has their HP increased to 1000.
Arachnes have their HP increased to 450.
Quezlcoatls have their HP increased to 350.
Ectoplasms have their HP increased to 120.
Minotaurs have their HP increased to 400.
Catoblepae have their HP increased to 400.
Great Armor has their HP increased to 4500.
Zombie Officers have their HP increased to 250.
Killer Dolls have their HP increased to 250.
Big Golem has their HP increased to 2500 and has an added resistance to Lightning.
Persephones have their HP increased to 300.
Witches have their HP increased to 400.
Valkyries have their HP increased to 120.
Disc Armors have their HP increased to 750.
Curlies have their HP increased to 120.
Liliths have their HP increased to 500.
Cockatrices have their HP increased to 800.
Dead Warriors have their HP increased to 250.
Gorgons have their HP increased to 1000.
Rippers have their HP increased to 300.
Kicker Skeletons have their HP increased to 475.
Werewolves have their HP increased to 400.
Devils have their HP increased to 800.
Golems have their HP increased to 700.
Bomber Armors have their HP increased to 900.
Lightning Dolls have their HP increased to 500.
Harpies have their HP increased to 300.
Death has their HP increased to 7777.
Cagnazzos have their HP increased to 800.
Man-Eaters have their HP increased to 1000 per eye.
Ukobacks have their HP increased to 400.
Giant Worms have their HP increased to 450.
Slimes have their HP increased to 500.
Tritons have their HP increased to 580.
Dead Crusaders have their HP increased to 300.
Flesh Golems have their HP increased to 3000.
Arc Demons have their HP increased to 800.
Dryads have their HP increased to 700.
Werejaguars have their HP increased to 1000 and have an added resistance to Poison.
Mudmen have their HP increased to 250.
Flame Demons have their HP increased to 900.
Alura Unes have their HP increased to 1000.
Biphrons have their HP increased to 700.
Legion's HP has been increased to 9999.
Beam Skeletons have their HP increased to 2000.
Killer Mantles have their HP increased to 500.
Skull Milliones have their HP increased to 1500.
Red Minotaurs have their HP increased to 1500.
Weretigers have their HP increased to 1500 and have an added resistance to Poison.
Lubicants have their HP increased to 1200.
Balore's HP has been increased to 12000. They also have added resistances to Flame, Thunder, Dark, Holy, and Poison.
Succubi have their HP increased to 700.
Baels have their HP increased to 800.
Giant Skeletons have their HP increased to 3000.
Stoli have their HP increased to 4000.
Basilisks have their HP increased to 5000.
Iron Golems have their DEF reduced to 40.
Graham has their HP increased to 9999 and has an added resistance to Dark.
Julius has their HP increased to 15000 and has added resistances to Thunder and Dark.
Altairs have their HP increased to 15000. (This is for a good reason, you will see later on.)

Additional Changes:
Cutscenes can now be skipped on new saves.
Fixed a few translation errors.
Ancient Books 1 and 3 have their text modified.
White Dragon, Skeleton Knight, Ghost Dancer, Minotaur, Gremlin, Golem, Triton, Gorgon, Dead Crusader, Quetzalcoatl, Werejaguar, Weretiger, Man-Eater, Lightning Doll, Biphron, Alastor, Flame Demon, Succubus, Curly, Manticore, and Devil no longer drop their souls. They can be found in canisters in other areas.
Flesh Golem, Mimic, Altair, and Tsuchinoko no longer drop their soul. (Their souls no longer contribute to the soul completion percentage either, so obtaining 100% in the enemy list is still possible.)
Certain souls were changed completely.
Some items were shifted around to better fit the hack's stat changes.
The Shop has been removed.
A warp room has been added to the Chaotic Realm.
The Underground Reservoir room connected to the Castle Corridor has a boss door, blocking entry until Death is defeated. (You can still enter the area itself to get the Pendant.)
The Floating Garden entrance has a boss door, blocking entry until Headhunter is defeated. (This prevents the Malphas skip.)
The Inner Quarters -> Castle Corridor shortcut has a boss door, blocking entry until Big Golem is defeated. (This prevents a skip with Flying Armor + Malphas.)
The Castle Corridor now has a moving platform in the Fire Armor room, allowing for access to the Copper Plate room without having Malphas.
The Chapel now has two crumbling platforms and two moving platforms in the Manticore room, allowing for access to the top of the room without having any flight souls.
The Ghost Dancer room in the Chapel now has a gate + button, blocking a sequence break.
The Study now has a crumbling platform, allowing you to get the Hammer without Malphas.
The Study now has a boss door blocking off the area where an Uncurse Potion would be in the vanilla game, blocking entry until Great Armor is defeated.
The room with a breakable ceiling in the Dance Hall now has the breakable ceiling removed and a moving platform added, allowing the player to get into the room without any flight souls.
The room with a breakable wall in the Clock Tower now has the breakable wall removed and a moving platform added, allowing the player to get over the spikes easily.
The Underground Reservoir now has a few rooms with modified tiles, allowing for more linear travel through the area.
The Waterfall room in the Underground Reservoir now has several moving platforms, allowing you to traverse the room without any flight abilities.
The vertical Gargoyle room in the Arena now has a boss door, blocking entry until Balore is defeated.
An unexpected encounter has been added to the Chaotic Realm. Good luck.

Known Issues:
Some platforms, buttons and gates have a darkened palette.
Gates that are not part of the vanilla game keep their collision after being lowered. Leave and re-enter the room you opened them in to solve this.
The background tiles in the waterfall room will split to reveal a line of green tiles once it starts scrolling.
The "1" in the HP value on the Julius and Balore bestiary entries stays on the screen when navigating through other entries.


Database match: Castlevania - Aria of Sorrow (USA)
Database: No-Intro: Game Boy Advance (v. 20210227-023848)
File/ROM SHA-1: ABD71FE01EBB201BCC133074DB1DD8C5253776C7
File/ROM CRC32: 35536183
Time to Beat
Main Story 6h 56m
Main + Extras 7h 43m
Speedrun Avg 1h 5m
Release Date
Nov 8, 2023
10 months ago
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