Metroid: Zero Mission: Crocomire Hack Gameboy Advance

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A hack of Metroid: Zero Mission that makes the beta boss Crocomire an actual working boss. There are still a few things that could be fixed but all in all he works pretty well. Any problems and side effects should be covered in the readme.

--This Hack is Almost Complete---

Created by: Trunaur68

Programs used:

-VisualBoyAdvance
-Hex Workshop 4.2

Effects:

-Three Guesses ;)

Notes:

-I don't think this matters but If Crocomire fails to work make sure he is the first enemy in the room(thats where he was programed)
-any things such as HP, Game over Point, or the HP he goes into rage, can be modified with the following

-Game over point
-08760F64 XXXX
-08760E68 XXXX
-
-HP
-082b171c XXXX
-
-Critical HP Level
-080440aa 28XX

Things To be done:

-Crocomire's death animation needs working on
-a trigger is required to make him not respawn

Side Effects:

-Dragon seahorses fireballs look weird

Metroid - Zero Mission (U).gba
CRC32: 5C61A844
MD5: EBBCE58109988B6DA61EBB06C7A432D5
SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8
SHA-256: FC94F65380B65B870A30B9B04B39CCA1DC63D6E46A4A373D3904ADC0912EBC37
Time to Beat
Main Story 4h 19m
Main + Extras 5h 0m
Speedrun Avg 1h 19m
Release Date
Dec 7, 2007
16 years ago
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