Custom Robo GX: Custom Robo GX -- Bugfix Gameboy Advance

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Custom Robo is a franchise where you get to customize your robos and make them battle each other in various stages. There is story too, but that's not really important. Custom Robo GX is a game for GBA, and because the system is far more limited than N64, GC, and NDS, the developers had to recreate the mechanics of the game. And yet, it was still pretty good, considering the limits they had to work with.

However, there were some minor bugs that needed to be fixed (most of them, you won't even notice). See the document for more detail, but the parts that were fixed were:

- Phoenix
- Burning Shot
- Garapon Gun's A-Shot
- Standard Bomb R
- Submarine Bombs
- Idling Bombs
- Gemini Bombs
- Lizard Bomb R
- Lizard Bomb S
- Strike Bomb
- Twin Snake Bombs
- Ryuujin Bomb
- Supernova
- Yajyuu Pod R
- Feint Gunner
- Illegal Smash Gunner (stat screen)
- Other minor fixes, mostly to fix the inconsistent knock speeds of multiple Bombs and Pods to their counterparts.

If you have any questions, suggestions, requests, or anything else, please PM me
on Romhacking.net (click my name, then click my name next to "Forum Account",
then click "Send PM").

Applying Notes:

- This patch is for the J version of Custom Robo GX.
- This is NOT compatible with the Stat Changes patch (it has its own bugfix).
- This is compatible with all other patches by hmsong, including https://www.romhacking.net/translations/7165/. But be sure to apply the translation patch first.


================================================================================
Custom Robo GX -- Bugfix
v1.2

by hmsong
================================================================================

Custom Robo is a franchise where you get to customize your robos and make them
battle each other in various stages. There is story too, but that's not really
important. Custom Robo GX is a game for GBA, and because the system is far more
limited than N64, GC, and NDS, the developers had to recreate the mechanics of
the game. And yet, it was still pretty good, considering the limits they had to
work with.

However, there were some minor bugs that needed to be fixed (most of them, you
won't even notice):

- Phoenix was supposed to have decrease defense stat than its "Normal"
counterpart (it was a trade-off for its increased power stat), just like all
other "Power" styled robos. But instead, it had the increased defense stat in
addition to the normal increased power stat, making it the most powerful legal
Lightning Skyer model in the game. So, its defense stat was decreased to
match the other Power styled robos.

- Burning Shot was supposed to be able to land all its flame shots to the
intended target at close range (and not stun the target for long). But
instead, each flame shot pushed back the target too quickly, which made most
of the following flames miss, which essentially made this gun worthless. So,
its knock speed and stun time were decreased.

- Garapon Gun's A-Shot had a bug that at the tip its range before disappearing,
it would do 0 damage. So, that was fixed.

- Standard Bomb R and Lizard Bomb R's stun times were longer than the other
non-S explosion types of bombs, making them unusually good normal bombs. So,
their stun times (and their knock speeds) were changed to match the other
explosion types.

- Gemini Bombs, Twin Snake Bombs, and Ryuujin Bomb's stun times were shorter
than other bombs, probably unintentionally. So, their stun times were changed
to match the other bombs.

- Submarine Bombs and Idling Bombs exploded prematurely, even though they
probably were not supposed to. So, they were changed to not do that.

- Lizard Bomb S was probably supposed to be stronger than Standard Bomb S (just
like all other explosion types of Standard Bombs and Lizard Bombs), but it
was not. So, its power was increased.

- Strike Bomb's stat screen displayed that it cannot wall-phase, but it clearly
can. So its displayed stat was changed.

- Supernova's speed didn't increase much, despite its description. So its speed
increased.

- Yajyuu Pod R's homing ability was much slower and choppier than its other
counterparts. So, its stats were matched to its counterparts.

- Feint Gunner's bullets were not suppose to hit the target if it was standing
still. However, if the Feint Gunner came from below the target (for some
angles), the bullets would hit the target. So, the overall bullet distance
was decreased to prevent that.

- Illegal Smash Gunner's stat screen displayed that it can only have 1 gunner on
the field, but it clearly can have up to 2 gunners. So, its displayed stat
was changed.

- Other minor fixes, mostly to fix the inconsistent knock speeds of multiple
Bombs and Pods to their counterparts.


If you have any questions, suggestions, requests, or anything else, please PM me
on Romhacking.net (click my name, then click my name next to "Forum Account",
then click "Send PM").



Applying Notes:

- This patch is for the J version of Custom Robo GX. If there is a translation
patch other than hmsong's English patch, then please let me know, and I will
check for compatibility.
- This is NOT compatible with the Stat Changes patch (it has its own bugfix).
- This is compatible with all other patches by hmsong, including his English
translation patch (apply the English translation patch first).



Change Logs:

1.2
- Corrected some of the text errors.

1.1
- Added more corrections (all minor).
- Removed the 5-Way Laser change, since that wasn't technically a bug.

1.0
- Initial release.


Database match: Custom Robo GX (Japan)
Database: No-Intro: Game Boy Advance (v. 20210227-023848)
File/ROM SHA-1: 0B5CE051AA1FD83AB0EC79122B07B02BB41096A5
File/ROM CRC32: F533DC13
Release Date
Dec 6, 2023
9 months ago
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