Final Fantasy VI Advance: General Violence Gameboy Advance

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The introductory scene for Celes was toned down for the Game Boy Advance release of Final Fantasy VI. In previous versions, Celes would endure several blows from a soldier before collapsing to the ground, and Locke would thereafter find her shackled to the wall. Under the constraints of censorship, the deposed general is no longer subjected to the torture, and is merely taunted by her captors. Despite that, she still slumps to the floor, and remains in that position until her rescue.

This patch restores the tension and drama of the original scene. As a side effect, the following quirks are no longer present:
-When wearing a soldier's uniform, Locke would stand by the door and render a belated salute long after the sentry's departure.
-Certain factors would prevent the seated soldier from nodding in his slumber.


Final Fantasy VI Advance
General Violence

Version 1.0
Released on September 30, 2013

By Novalia Spirit
Contact information: novaliaspirit (AIM, Hotmail)
http://novaliaspirit.99k.org/


Table of contents:
1. Description
2. Acknowledgements
3. Legal disclaimer


-------------------------------------------------------------------------------
1. Description
-------------------------------------------------------------------------------

The introductory scene for Celes was toned down for the Game Boy Advance
release of Final Fantasy VI. In previous versions, Celes would endure several
blows from a soldier before collapsing to the ground, and Locke would
thereafter find her shackled to the wall. Under the constraints of censorship,
the deposed general is no longer subjected to the torture, and is merely
taunted by her captors. Despite that, she still slumps to the floor, and
remains in that position until her rescue.

This patch restores the tension and drama of the original scene. As a side
effect, the following quirks are no longer present:
? When wearing a soldier's uniform, Locke would stand by the door and render
a belated salute long after the sentry's departure.
? Certain factors would prevent the seated soldier from nodding in his
slumber.


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2. Acknowledgements
-------------------------------------------------------------------------------

erokky, for his invaluable assistance in writing the description.


-------------------------------------------------------------------------------
3. Legal disclaimer
-------------------------------------------------------------------------------

The contents of this document cannot be reproduced without the written consent
of the author, unless for personal purposes. Permission to distribute the files
included in the archive is granted exclusively to www.romhacking.net.

? 2013 Jame Coban. All rights reserved.

No-Intro name: 2568 - Final Fantasy VI Advance (Japan)
CRC-32: D67478FE
MD-5: 09DAF6531DED19B7921367084E439B2F
SHA-1: 1850FEDDE7305C4BAF42E0594AAABE17C549D7E2
No-Intro name: 2657 - Final Fantasy VI Advance (USA)
CRC-32: D708F5AB
MD-5: D1C3D1798A3F347FBAB41F151C99DECE
SHA-1: E9A2A58BC56ACE26CB56D0CF5CDAD1A10AA5DEDF
No-Intro name: 2721 - Final Fantasy VI Advance (Europe) (En,Fr,De,Es,It)
CRC-32: D15DEBA5
MD-5: 7F6BF3B4D84F113AA454136E5B53FD77
SHA-1: C5B27ED0870EA64E6A001C5BC367F76571ACE973
Time to Beat
Main Story 31h 53m
Main + Extras 40h 0m
Speedrun Avg 22h 11m
Release Date
Sep 30, 2013
10 years ago
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