Castlevania: Harmony of Dissonance: Juste Animation Changes Gameboy Advance

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Just a simple and tiny modification to some of Juste's frames of animation. Tried to change his jump animation for something less awkward and edit his walking animation to make it a little better (His jacket and legs have been touched here and there).

His hair/head also was changed to make a little better it's animation while walking/Jumping/crouching.

The character palette was slightly edited and also the blue aura was removed.

Overall, slight changes to Juste sprites and ONLY Juste sprites.

To be used with a NTSC-U Version of the game.

This is a very simple patch for Castlevania - Harmony of Dissonance.

What it changes is Juste himself a little.
It always bothered me how clunky some of his animations
were, mostly his Jumping.

This patch changes few of these frames of animation to make Juste less silly looking.
Jump animation, walking animation (Leg positions and the animation of Juste's jacket),
and his hair have been edited a little.

I was requested by a Staff Member to upload to Romhacking.net, in case someone would be
interested in it.... Eh, why not? I may something more in the future if I see something that
could be done better. But i'm not sprite artist.

I also changed Juste's palette so his Jacket doesn't look so bright and pink-ish. Oh,
and removed that blue aura he had.

It's an IPS patch, so use something like Lunar IPS to install it to an American ROM.


Rom Info:
Castlevania - Harmony of Dissonance (U).gba

CRC-32 88C1B562
SHA-1 B90DA0D9BE0B3A0893CD9E2C399056BCF9579E21
SHA-256 85E0A40DE22783BADBBC95D6BCAD68A3A25D0916C4111956213F8281358A61DB
MD5 EA589465486D15E91BA94165C8024B55

Rom Info:
Castlevania - Harmony of Dissonance (U).gba

CRC-32 88C1B562
SHA-1 B90DA0D9BE0B3A0893CD9E2C399056BCF9579E21
SHA-256 85E0A40DE22783BADBBC95D6BCAD68A3A25D0916C4111956213F8281358A61DB
MD5 EA589465486D15E91BA94165C8024B55
Time to Beat
Main Story 7h 32m
Main + Extras 8h 3m
Speedrun Avg 1h 31m
Release Date
Dec 26, 2015
8 years ago
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