Metroid: Zero Mission: Metroid Zero Mission - NoMap Gameboy Advance

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This series of patches hides all automap features from the games, providing a challenge to the player, and a greater sense of exploration that's been absent since the first two Metroids. Without "Adam" or the Chozo pinpointing your next destination, you're free to (re)discover the games on your own terms.

For those who aren't feeling up to the challenge, a "Lite" version of the patch is included which only disables the hidden item location markers.

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| Metroid Zero Mission - NoMap |
+------------------------------+

May 16, 2011 - v1.0

Initial release.

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This series of patches hides all automap features from the games,
providing a challenge to the player, and a greater sense of exploration
that's been absent since the first two Metroids. Without "Adam" or the
Chozo pinpointing your next destination, you're free to (re)discover the
games on your own terms.

For those who aren't feeling up to the challenge, a "Lite" version of
the patch is included which only disables the hidden item location
markers.

Note: The map room will usually bring up garbage data.

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I'm going to assume you know how to use IPS patches. I'm also going to
assume you know how to obtain a ROM to patch. Please don't ask me.

Patches are only included for U ROMs. I might do the other regions
later, if there's any requests.

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Special thanks/programs used:

Mat for GBA MultiDeCompressor
JASC's ever-useful Paint Shop Pro 3.12
MrClick's TilEd
Bruno Costa's Fatilety
Tenchi's ips XP
VBA team for VisualBoy Advance
and Nintendo, of course ;)

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lordasaki (at) hotmail (dot) com

Metroid - Zero Mission (U).gba
CRC32: 5C61A844
MD5: EBBCE58109988B6DA61EBB06C7A432D5
SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8
SHA-256: FC94F65380B65B870A30B9B04B39CCA1DC63D6E46A4A373D3904ADC0912EBC37
Time to Beat
Main Story 4h 19m
Main + Extras 5h 0m
Speedrun Avg 1h 19m
Release Date
May 16, 2011
13 years ago
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