Pokémon FireRed Version: Pokemon Throwback: FR251 Addendum Gameboy Advance

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This is an addendum patch for http://www.romhacking.net/hacks/1981/ and http://www.romhacking.net/hacks/4147/, which adds some features prominently used in http://www.romhacking.net/hacks/2299/. This patch is mostly comprised of what made FR251 more difficult, however there are also a few "ease of life" additions as well.

This addendum works with all configurations of Throwback, including custom ones, so long as it stems from the original and still maintained version. This has been confirmed to still work with the newest versions of Throwback.

This is an addendum patch which adds some minor parts of Fire Red 251 to Pokemon Throwback. This is compatible with ALL Throwback configurations. Including “custom” setups of separate Extra patch components using the source files. Just apply what you want after applying all Throwback related content.

-Added all fixed/more difficult trainers of FR251, including Gym Leaders, Admins/Gideon, and SelfDestruct restoration. There's a txt file with these changes lined out.
-The flashback feature, otherwise known as the journal, that pops up whenever you load a save has been disabled.
-When a new save is generated, the PC box system will cycle through all available wallpapers for every box as opposed to the first four. This results in every box in the PC looking different.
-Zubat/Golbat/Crobat's Supersonic learning place has been restored to it’s earlier Ruby/Sapphire/Emerald spot.
-CoolTrainers are now Ace Trainers, Cool Couples are now Ace Duos.

Other patches:
-Alt Champion Rematch is the same as FR251, it uses a completely revamped rematch of the Champion.
-Cap Patch capitalizes Ace Trainer and Ace Duo, for those who aren’t using a Decapitalization patch.
-Anti-Float lowers Geodude, Voltorb, and Electrode’s sprites back down to the battlefield so they’re no longer hanging in air. This is more of a nitpick and can be easily done by anyone, but Throwback has it’s own graphical fixes so why not?

Stuff not changing:
-No sprite updating will happen, due to Throwback having it’s own “feel” about them. There’s an argument for an optional patch, but I feel that if you’re looking for FR251’s sprites you might as well use that patch.
-No script changes are present due to Throwback’s optional decapitalization patches. Each change would require me to make two (if not more) patches. This also means no uncensoring the old man and Celebi/Mew encounters. Throwback has an event version for the latter, so you’re not missing much outside of the thrill of the fight.
-Due to how modular Throwback is, the Elite Four and Champion stick to the original FireRed levels (as they did in FR251 anyway). You can possibly dig into Throwback’s source files and add back in the E4 levels, but this has been untested by me. It shouldn’t break anything though.

Credits:
Pokemon is owned by Game Freak, not me.
RichterSnipes created Pokemon Throwback
Fire Red 251 was created by me, Chronosplit.

Q: Why do this?
A: Both Throwback and FR251 set out originally to fulfill similar roles in a similar way. RichterSnipes does some things way better than I did, I did some things he didn't. Both are different interpretations.

With both hacks more-or-less finished, I figured why not port some of FR251's best parts to Throwback? This is my best attempt at such a project.

Q: How much more difficult does this actually make things?
A: I'd say the difference is comparable to a challenge mode, only a little more far reaching. Most of what I did outside of Gym Leader enhancement and postgame is present in the Gameboy games. That said, with the full Extras patch this is still easier than FR251. (Personally, I use the source files to make my own extras patch that takes out a couple of things like Poison nerfing. But that's only me, you do what you want.)


Pokemon - Fire Red Version (USA).gba - NOINTRO
CRC32: DD88761C
MD5: E26EE0D44E809351C8CE2D73C7400CDD
SHA-1: 41CB23D8DCCC8EBD7C649CD8FBB58EEACE6E2FDC
SHA-256: 3D0C79F1627022E18765766F6CB5EA067F6B5BF7DCA115552189AD65A5C3A8AC
Time to Beat
Main Story 30h 0m
Main + Extras 47h 11m
Speedrun Avg 4h 3m
Release Date
Sep 13, 2018
6 years ago
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