Metroid: Zero Mission: Project ZM Gameboy Advance

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https://imgur.com/a/NcqdQOx

http://metroidconstruction.com/hack.php?id=531https://www.speedrun.com/project_zm/

https://www.romhacking.net/forum/index.php?topic=33539.0https://forms.gle/Qnyo4doQBfhznXRh9https://forms.gle/9tfSuQetsA2CjyjV9

https://docs.google.com/spreadsheets/d/1mJ4vrjAA_7t1eQnWQUFNLlk9lNZjVz8B2mOiRVSy4JE/

https://discord.gg/ZNWFKjaefr

Project ZM is a work-in-progress vanilla+ hack for the North American (U) Metroid Zero Mission ROM. It is designed to fix errors and add new gameplay routes, tricks and mechanics. More information in the README.

Standard Patch (Proj_ZM_083.ips)
The intended experience for new players.
- In the original game and this patch, some abilities are unknown items -- They cannot be used right away.
- Chozo statues drop hints to keep you on track.

Unknown Items Enabled (Proj_ZM_083_Unk_Enabled.ips)
For experienced players and speedrunners. If this is your first time, do not use this patch. You will be lost.
- Unknown items can be used right away.
- Chozo hint statues are removed.
- Item messages can be dismissed faster.
- Plasma beam deals less damage.
- Bosses are more aggressive.

+===============+
| SOME WARNINGS |
+===============+
- This hack is for the United States (U) Metroid Zero Mission ROM. MD5: EBBCE58109988B6DA61EBB06C7A432D5
- You can check your ROM hash using HashTab on Windows or md5sum on Linux
- ONLY USE ONE PATCH ON YOUR ROM
- This hack is not compatible with other hacks, including the MZM Randomizer.
- This hack is not compatible with save files from vanilla MZM.
|
- Project ZM DOES NOT WORK on VBA or VBA-M. Those emulators are inaccurate.
NOTE: This hack was tested on real hardware, 3DS VC Inject, BizHawk, mGBA, and no$gba.

+================================+
| Feedback? Questions? Problems? |
+================================+
Discord Server: https://discord.gg/ZNWFKjaefr
Suggestions Box: https://forms.gle/Qnyo4doQBfhznXRh9
Bug/Issue Form: https://forms.gle/9tfSuQetsA2CjyjV9

+==========+
| CONTENTS |
+==========+
Standard Patch (Proj_ZM_083.ips)
---
The intended experience for new players.
- In the original game and this patch, some abilities are unknown items -- They cannot be used right away.
- Chozo statues drop hints to keep you on track.

Unknown Items Enabled (Proj_ZM_083_Unk_Enabled.ips)
---
For experienced Zero Mission players/speedrunners ONLY.
If this is your first time, DO NOT USE THIS PATCH. YOU WILL GET LOST! YOU HAVE BEEN WARNED.
- Samus' suit can use unknown items.
- Chozo hint statues are removed.
- Item messages can be dismissed faster.
- Instant door transitions.
- Plasma beam deals less damage since it is obtained earlier in the game.

+==============+
| INSTRUCTIONS |
+==============+
1. Download Floating IPS (FLIPS). https://www.romhacking.net/utilities/1040/
2. Open FLIPS and select Apply Patch.
3. REFER TO CONTENTS SECTION ABOVE. Select Either Proj_ZM_081.ips or Proj_ZM_081_Unk_Enabled.ips
4. Select your UNMODIFIED United States (U) Metroid Zero Mission ROM. MD5: EBBCE58109988B6DA61EBB06C7A432D5 (Use HashTab on Windows or md5sum on Linux to check your ROM hash)
5. Save the patched ROM somewhere. It is named after the patch by default.
6. Enjoy!

+===================+
| AESTHETIC CHANGES |
+===================+
- Custom title screen.
- Compact HUD with three separate colors for selected weapons and red digits at low energy.
- Compact slightly modified font from European Zero Mission ROM.
- Maroon outlines and navy blue filler recolored on a per-object, per-tileset basis.
- Slight modification to bomb block and screw attack block graphics.
- Doors are more obviously unlocked with a blue to gray animation instead of white to gray.
- A whole slew of fixed tiling errors.
- The blocky corners of Deorem's eye socket have been rounded.
- Screw attack particles have a purple outline.
- Unique breakable blocks in the mothership.
NOTE: inspired by breakable blocks in Fusion, with notches in each corner.
- Custom detailed map tiles inspired by Super Metroid Redesign: Axeil Edition.
NOTE: For more screen real estate.
- Power bombs are yellow.
NOTE: This was done to color code PBs with yellow doors like missiles and supers.

+==================+
| GAMEPLAY CHANGES |
+==================+
- SM controls: Choose between GBA and SNES controls in the options menu.
- Walljump with spacejump: You can now walljump when you have spacejump or space + screw attack.
- Fusion style R-shot: Fire a charged shot without interrupting a spinjump by pressing R with default controls
- Faster shinespark recovery: When samus sparks into something, she recovers faster.
- Suitless spacejump and bombjump in liquids: You can spacejump and bombjump in liquids without the gravity suit.
- Mid-air ballsparking.
- SM style item grabbing.
- SM style equipment toggling.
- Steer shinesparking with D-Pad.
- Initiate speed booster in Morph ball.
- Suck in drops with charge beam.
- Bomb jump with power bombs.
- Suit rebalance: Gravity Suit on its own is not heat or weak acid resistant.
NOTE: Both Varia and Gravity Suits are required for lava resistance.
This change was made to encourage grabbing both suits.

+=================+
| PHYSICS CHANGES |
+=================+
- Midair morph does not stop you.
- Continue charging speedboost when jumping/falling.
- Springball no longer stops ballboosting.
- Respin out of shinespark.
- Momentum is preserved.

+===============+
| WORLD CHANGES |
+===============+
- You begin the game next to the ship.
- Low% is now as low as 4%. (Morph, bombs, Ice beam, missile tank)
- All unknown items and power grip can be skipped.
- A bunch of rooms were changed to make low% without power grip possible.
- Perfect stealth is humanly achievable.
- There is a new way to skip zipline activation in Kraid.
- The black space pirates are now weak to any beam. Plasma beam is not required.
- Norfair is accessible before bombs.
- An optional map room was added to Tourian.
- Tourian has more rinkas in hard mode, and the mother brain room has more spots to use power grip.
- Power bombs can be obtained early in two locations.
NOTE: This does not allow you to beat the game early; you must still follow the original sequence of events.
- Hard mode is always available.
NOTE: After beating the game you can Press Up, Left, Right, Down for Time Attack mode.

+===============+
| ENEMY CHANGES |
+===============+
- Enemy drops have been significantly improved.
- More enemies vulnerable to power bombs.
- Enemies are no longer stunned in Hard mode. This replaces Easy mode's longer enemy stun.
- The Kraid Gadora fires eye blasts like the Ridley Gadora.
- Kraid fingernails use Hard mode velocity on Easy and Normal.
- The missile block in Kraid's room was removed to add challenge to the fight.
- Mecha Ridley is harder if you have >30% items.
- Ridley's aggression threshold is dropped from >200 damage (>10 missiles or 2 charge shots) to >40 damage (>2 missiles).
- The Ridley fight begins as soon as you enter his room.
NOTE: In vanilla and standard patch, gravity suit is unusable for this fight, as it is an unknown item. For unknown items enabled, this makes Gravity Suit a reward.

+==============+
| KNOWN ISSUES |
+==============+
- [Vanilla] Escaping the Power Grip gauntlet too quickly results in the tower never extending.
- [Vanilla] Every certain number of frames, you cannot exit the zipline.
- [Unknown Items] Broken Kraid/Ridley elevator statues temporarily delete certain blocks.
- Occasionally the brinstar theme will play at the start of the Kraid cutscene.
- Miniboss theme will sometimes keep playing after grabbing charge beam.
- Messed up sounds grabbing Crateria early super missiles.
- Stealth segment does not always have music.
- With SM controls selected, demos are messed up.
- Kraid Gadora eye blast graphics clip over the eye.

+=========+
| CREDITS |
+=========+
biospark -- author of Metroid Advance Game Editor (MAGE) and the following ASM:
4th minimap color
Enable Unknown Items (+ GFX / Text)
Fusion style R-shotting
Metroid Prime-style tractor beam (Suck in drops with charge beam)
Mid-air ballsparking
SM-style ability toggling in the status screen
Two-Line Text Boxes
Instant door transitions

Captain Glitch -- Aside from general help with this project, his contributions include:
SM style item grabbing
Shinespark steering
Speedbooster in morphball
Unlocking of Kraid's doors
New physics
Respin out of shinespark

Cosmic -- Head of the project. Added:
Changed world design
Fixed tiling errors
Custom graphics
Custom text
Replaced navy blue tileset filler
Early power bombs
Norfair before bombs

JumZhu.Diwa -- Walljump with space jump

kiliwily -- Shinespark in 2 block tall passages
Screw attack and speed booster reveal hidden tanks
Screw attack breaks bomb chain blocks
Imago softlock fix
Power bomb jumping

raygun -- SNES Controls
3 Weapon highlight colors
Beam Burst (With SNES Controls, Fire charged shots with B while PBs selected)
Red digits at low energy
Fast door transitions

somerando(cauuyjdp) -- Bombjump in liquids without gravity suit

Nintendo -- Metroid: Zero Mission

Metroid Construction -- The #1 source for all things hacking metroid!
Website: https://metroidconstruction.com/
Discord: https://discord.gg/xDwaaqa

Metroid Advance Game Construction (MAGConst) -- The metconst subcommunity dedicated to hacking the GBATroids.
Discord: https://discord.gg/WtekHKb

Metroid: Zero Mission speedrunners -- provided lots of input on what to change in this hack.
Website: https://www.speedrun.com/mzm
Discord: https://discordapp.com/invite/0ePDppd9djuPisZp

Database match: Metroid - Zero Mission (USA)
Database: No-Intro: Game Boy Advance (v. 20180816-092117)
File/ROM SHA-1: 5DE8536AFE1F0078EE6FE1089F890E8C7AA0A6E8
File/ROM CRC32: 5C61A844
Time to Beat
Main Story 4h 19m
Main + Extras 5h 0m
Speedrun Avg 1h 19m
Release Date
Jul 10, 2022
2 years ago
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