Summon Night: Swordcraft Story 2: Summon Night: Swordcraft Story 2 Extreme mode Gameboy Advance

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Requires IPS patching

This is a difficulty increasing hack and in some ways, a quality-of-life improvement hack.

This hack will require the player to play more optimally in many situations. Fleeing from some enemy encounters and saving before bosses with an Anywhere Diary is recommended.

The difficulty has been generally increased by tripling the HP and damage dealt from enemies.
There are exceptions to this rule, like the bosses that hit the cap of the HP possible in the game and as such, have increased defence or a few fights that will one-hit KO the player.
Some fights are suprisingly tame, while others require strategic preparations for the player to stand a chance.

The quality of life improvements are mainly to lessen the grind from materials, so fishing and post-game boss grinding is not as required as in the base game. These improvements mainly come from enemy drop rates being changed.

Additionally, Gem of Light is no longer a limited time only item. It is now dropped by a certain enemy in the post-game.

Check the changelog for more specific changes.


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Changes in Extreme Mode:
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-3x enemy HP and damage


Exceptions to the 3x HP and damage rule (ludicrous attack means that the enemy one shots in most circumstances):
--First Rampage Rabbit (the very first fight in the game) has ludicrous attack and 3x HP
--Cattan (the very second fight in the game) has ludicrous attack and 3x HP
--Gouren Goura (first form) has defense lowered from 450 to 300 and has HP increased from 12800 to 32000 (instead of tripling up to 38400) and 3x damage
--Gouren Goura (final boss) has defense increased from 850 to 1000 and has HP increased from 40000 to 60000 and 3x damage
--Postgame bosses have attack increased by 10x and have defense slightly increased, to compensate for maxing out the possible in-game HP stat.
--Omen Fish has ludicrous attack and 3x HP
--Semi final Rampage Rabbit has the stats of the base game Super Saiyan Rampage Rabbit
--Super Saiyan Rampage Rabbit has ludicrous attack, defense increased from 800 to 1200


-Postgame Oni Hot Springs enemies had their levels increased, making bonus EXP gained from them higher


-quite a few enemy item drop rates increased to 100% (mainly materials)


Added common drops to these enemies to lower the amount of fishing required for materials or other forms of grinding:
-Yang drops Ninja scroll I (Hot Springs)
-Ying drops Ninja scroll II (Hot Springs)
-Clock Knight drops Hero's Badge (Goura Labyrinth)
-Tsuchigomo drops Mark of Courage (Goura Labyrinth)
-Red Dragon drops Lion's Crest (Goura Labyrinth)
-Yasha Spider drops Tyrant Soulstone (Goura Labyrinth)
-Tumbler drops Eye of Truth (Goura Labyrinth)
-Giant Serpent drops Hard Shell (Postgame Subterranean Bay)
-Grudge fish drops Gem of Light (Postgame Glacier Gorge)(This makes the Gem of Light weapons craftable in postgame)
-Giant Monk drops Onyx Lifestone (Postgame Oni Hot Springs)
-Metal Crab drops Mechanical Box (Postgame Glacier Gorge)(no longer drops Eye of Truth)
-Arch Demon drops Cat Paw Figurine (Postgame Glacier Gorge)
-Eleflare drops Angel Ice Statue (Postgame Oni Hot Springs)(no longer drops Crimson Horn)
-Jumper drops Clean Paper (Postgame Ruined Factory)(To make postgame Med Kit crafting not as grindy)


-all Gem of Light weapons have 250 durability and get 10 agility increase from original


-since Rabbit Boots are reward for beating the final superboss, they have been massively buffed







Database match: Summon Night - Swordcraft Story 2 (USA)
Database: No-Intro: Game Boy Advance (v. 20180816-092117)
File/ROM SHA-1: CBC4382B1FFF2E1B2D3112AE8FBF290AEC662121
File/ROM CRC32: 1EAC1F48
Time to Beat
Main Story 15h 0m
Main + Extras 30h 0m
Release Date
Dec 5, 2020
3 years ago
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