Super Mario Advance: Super Mario Advance - Boss Intro Restoration Gameboy Advance

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In Super Mario Advance, Fryguy and Clawgrip have new introductions. These intros show what the bosses looked like before being transformed to fight the player.

Interestingly enough, Mouser and Tryclyde also have fully programmed introductions that go unused. Readding them back to the game, however, reveals that these intros are in a slightly unpolished state (for example, there doesn't seem to be code to display the second animation frame).

This patch not only restores these unused boss intros, but also touches them up as much as possible to look more in-line with Fryguy and Clawgrip's boss intros.

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Super Mario Advance - Boss Intro Restoration
v1.0 by Mister Man
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Introduction
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In Super Mario Advance, Fryguy and Clawgrip have new introductions. These intros show what the bosses looked like before being transformed to fight the player.

Interestingly enough, Mouser and Tryclyde also have fully programmed introductions that go unused. Readding them back to the game, however, reveals that these intros are in a slightly unpolished state (for example, there doesn't seem to be code to display the second animation frame).

This patch not only restores these unused boss intros, but also touches them up as much as possible to look more in-line with Fryguy and Clawgrip's boss intros.
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Changelog
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v1.0
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* Replaced Mouser (World 1-3) and Tryclyde (World 2-3)'s object IDs with their unused boss intros.
* Fixed Mouser's pre-transformation sprites using the wrong graphics.
* Increased the activation radius for Mouser and Tryclyde's boss intros.
* This was done to fix a softlock in World 1-3's boss room: If the player ran out of bombs to break the wall of cracked blocks, then they would be unable to get close enough to Mouser to start the boss intro animation.
* Fixed the four giant bubbles not covering Tryclyde's body during his boss intro animation.
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Patching
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To apply these patches, any program that supports the IPS patch format (like LunarIPS) is required.

Please note that the abbreviations in the end of each filename indicates which version of the game is the patch compatible with:
* "_JPN.ips"
* Super Mario Advance - Super Mario USA + Mario Brothers (Japan).
* Super Mario Advance - Super Mario USA + Mario Brothers (Japan) (Virtual Console).

* "_USA_KIOSK.ips"
* Super Mario Advance (USA) (Demo) (Kiosk).

* "_USA.ips"
* Super Mario Advance (USA, Europe).
* Super Mario Advance (USA, Europe) (Virtual Console).

* "_CHN.ips"
* Chaoji Maliou 2 (China).
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Tools used
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* Hex Workshop
* LunarIPS
* mGBA

Database match: Chaoji Maliou 2 (China)
Database: No-Intro: Game Boy Advance (v. 20210227-023848)
File/ROM SHA-1: 4FC77A2397086408554C50F9BF06327ABE04066E
File/ROM CRC32: 14A87B75
Database match: Super Mario Advance - Super Mario USA + Mario Brothers (Japan) (Virtual Console)
Database: No-Intro: Game Boy Advance (v. 20210227-023848)
File/ROM SHA-1: 146FDC181061A8B6CF6A97D4DA0530B0E45C5FD2
File/ROM CRC32: 49684D37
Database match: Super Mario Advance - Super Mario USA + Mario Brothers (Japan)
Database: No-Intro: Game Boy Advance (v. 20210227-023848)
File/ROM SHA-1: 5AB5ADE42EA0C5F255B3FBF00CDCC07B71BA20B8
File/ROM CRC32: B993B92F
Database match: Super Mario Advance (USA) (Demo) (Kiosk)
Database: No-Intro: Game Boy Advance (v. 20210227-023848)
File/ROM SHA-1: 05E41B04CDCD73194C0F836639C5774779F50A3F
File/ROM CRC32: 69924CBD
Database match: Super Mario Advance (USA, Europe) (Virtual Console)
Database: No-Intro: Game Boy Advance (v. 20210227-023848)
File/ROM SHA-1: B646CE9765A5061AAC9F1A52346A1F5E42B3D871
File/ROM CRC32: 5251F2BF
Database match: Super Mario Advance (USA, Europe)
Database: No-Intro: Game Boy Advance (v. 20210227-023848)
File/ROM SHA-1: F071D45D8F5CB05B48D7D2B804C6CB6A79AD96FB
File/ROM CRC32: 1E4C6D6A
Time to Beat
Main Story 3h 30m
Main + Extras 6h 51m
Release Date
Jan 26, 2022
2 years ago
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