Super Mario Advance: Super Mario Advance Color Restoration Gameboy Advance

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This is a full color restoration for Super Mario Advance Enjoy!

==Update==
Author submitted a cr160626 version. To be clear, this is -not- a "full restoration", and is maybe 70% completed. Changed ROM information to point at the correct ROM (USA, not Europe).

==Another Update==
This hack is discontinued, check out Mister Man's patch instead! https://www.romhacking.net/hacks/6439/

For reference, it is unclear which changes (from SNES to GBA) are deliberate, and which are mistakes. Hoopster being yellow/brown seems like a mistake, since it is red in the manual.

To change it back to red, go to these two addresses and change 21 to 23:
0x00344ED4 and 0x00344EDC

+------------------------------------+
| Game Boy Advance Color Restoration |
+------------------------------------+

Jun. 26, 2016

Super Mario Advance (UE) (Super Mario Bros. 2)

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Here's an old patch I had laying around. No idea if I'll ever have
time to work on it again, feel free to finish them, just leave me some
credit.

SMB2 is almost a year newer than the 081122 version, but still pretty
far from complete. One day!!

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Old info:

SMB2 is all sorts of crazy. I've changed some of the custom palettes,
so the growy plant/hill thing, flying mask, 1up bubble, and scores
should all be set.

TODO: The sprite palettes are in totally different order from the SNES
ROM, so I just have to hunt them down as I find them during
playtesting. There's probably a few of those left to fix, I've
been working on it on and off. Flashy player palettes (charging
the jump, growing Super) are a pain, I'll try to fix those
later...maybe. Dunno what I'll do about the new jar stuff. I might
try to figure something out for the "choose a player"/slot
machine/level warp screens, maybe. Maybe.

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I'm going to assume you know how to use IPS patches. I'm also going to
assume you know how to obtain a ROM to patch. Please don't ask me.

Patches have not been tested with different regions.

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Special thanks/programs used:

HackMew for the wonderful Advanced Palette Editor
creaothceann for vSNES
Christian Maas's dandy hex editor, XVI32
ETK's tutorials at http://etk.scener.org
JASC's ever-useful Paint Shop Pro 3.12
MrClick's TilEd
FuSoYa's Lunar IPS
ZSNES team for their emulator
VBA team for VisualBoy Advance
and Nintendo, of course ;)
...and Capcom, and Activision...

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lordasaki (at) hotmail (dot) com

Database match: Super Mario Advance (USA, Europe)
Database: No-Intro: Game Boy Advance (v. 20180816-092117)
File/ROM SHA-1: F071D45D8F5CB05B48D7D2B804C6CB6A79AD96FB
File/ROM CRC32: 1E4C6D6A
Time to Beat
Main Story 3h 30m
Main + Extras 6h 51m
Release Date
Nov 22, 2008
15 years ago
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