Final Fantasy VI Advance: Tritoch Animation Fix Gameboy Advance

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Tritoch tail is missing a piece of his tail on the bottom right when calling his summon. This is because its frame data ($63C4EF-$63C523 in the (U) version) is missing a byte pair. The first byte of the pair is a X,Y position (xxxxyyyy) of the block in 16 pixels intervals. The second byte determines the block taken from the monster graphic as well as whether it's flipped horizontally and/or vertically.

Since the first two couples (10 01 and 20 02) reference blocks in the mold containing no graphics at all, we can use one of those to insert the missing couple 35 07.

Tritoch Animation Fix 1.0
-------------------------
by bydoless
released on 2016/10/27
Apply to FF6 Advance (JEU)

Offset changed
--------------
$63C4F1-$63C4F2 (U)
$63BD68-$63BD69 (JE)

Bug Description
---------------

Tritoch tail is missing a piece when calling his summon. This is because
its frame data ($63C4EF-$63C523) is missing a byte pair. The first byte of the
pair is a X,Y position (xxxxyyyy) of the block in 16 pixels intervals.
The second byte determines the block taken from the monster graphic as well as
whether it's flipped horizontally and/or vertically.

Since the first two couples (10 01 and 20 02) reference blocks in the mold
containing no graphics at all, we can use one of those to insert the missing
couple 35 07.


Version: Final Fantasy VI Advance (E)
CRC32: D15DEBA5
MD5: 7F6BF3B4D84F113AA454136E5B53FD77
SHA-1: C5B27ED0870EA64E6A001C5BC367F76571ACE973
Version: Final Fantasy VI Advance (U) [!]
CRC32: D708F5AB
MD5: D1C3D1798A3F347FBAB41F151C99DECE
SHA-1: E9A2A58BC56ACE26CB56D0CF5CDAD1A10AA5DEDF
Version: Final Fantasy VI Advance (J)
CRC32: D67478FE
MD5: 09DAF6531DED19B7921367084E439B2F
SHA-1: 1850FEDDE7305C4BAF42E0594AAABE17C549D7E2
Time to Beat
Main Story 31h 53m
Main + Extras 40h 0m
Speedrun Avg 22h 11m
Release Date
Nov 2, 2016
7 years ago
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