Metal Gear 2: Solid Snake: Metal Gear 2 - Turbo Fix Microsoft MSX2

  • ~
  • Share
Here is what the patch does.

- Standard TurboFix
- Enables the turbo via CHGCPU on boot
- Jukebox fixed to pass the Acid2Test

Patch to fix Metal Gear 2 speed on turbo MSXzes
v1.1 (c) FRS 2011 (frs@pop.com.br)

***************************************************************************
*** You must read the license and agree with it before running, copying ***
*** or distributing this patch. If you don't agree with the terms and ***
*** conditions, you must delete all its files. ***
***************************************************************************

Metal Gear 2 is a great stealth game and have a lot of improvements over its
predecessor. But unfortunately the 3.57MHz Z80A of the basic MSX models doesn't
have enough processing power to run it at the right speed, so the game drops
frames constantly.
The result is that it run clearly slower than Metal Gear 1. On some places,
like the 4th floor of the 1st building, Snake walks as slow as a slug. This and
the long loading screens nowadays annoys some people, including me. It was no
problem when I played the game 20 years ago, but now I (and probably you) have
much higher gaming requirements.

And I'm talking no profanity here: The game was clearly designed with a 5.37MHz
MSX in mind. If you don't believe it, just open the console on openMSX and type
the following commands:
set z80_freq 5370000
set z80_freq_lock off

You'll see that now Snake walks exactly at the same speed he walked on MG1.
This 5.37MHz speed seems also to be the real target speed of the majority of
the last Konami games, as many of them run dropping frames on 3.57MHz.

Obs: Don't forget to type "set z80_freq_lock on" afterwards, otherwise this
higher speed will be enabled forever and will affect games without
timing (mainly non-Konami ones).

All Konami games have timing on MSX. They *should* run at the correct
speed independently of the CPU clock. But unfortunately some of them have a
bug on the timing routine that causes it to be synced at 2x or even 3x
the target speed if the CPU can handle it. Metal Gear 2, as well as Metal
Gear 1 suffer from this bug. I plan to put a list of the affected games online
soon, and it seems that they were all developed by the same team. Konami
apparently had more than one team of MSX developers.

On the Metal Gear 2 version that was included on Playstation 2's "MGS3 -
Subsistence" Konami fixed the timing routine and emulated the Z80
with turbo. The only sad thing is that the PS2 CPU could not emulate the
entire MSX at a decent framerate. So, even if the game was running at the
correct speed, the framerate of the emulated MSX was horrible.

The purpose of this patch is to fix the bug on the timing routine,
allowing the game can be run at the right speed on any turbo MSX. Running it on
a higher speed MSX will also bring you many advantages:

a) Constant frame rate. No more slowdowns on crowded areas, no more speedups
on elevators and small rooms.

b) Much lower loading times. There are times in the game you have to change
floors a lot of times. The "Fox loading screen" appears a lot and without
turbo it consumes a lot of your (probably scarce this days) gaming time.

c) Quicker screen changes. You'll notice even changing screens will get faster.

With this patch applied, the faster your MSX is, the better. The best results
I got where, in this order:

1) openMSX with Z80 at 20MHz and the turbo-blitter enabled. With this
configuration, the game runs like a breeze. If your PC/Mac have enough CPU
power to emulate it, of course. Even with Z80 at 15MHz things will rock.

2) MSX Turbo-R. The fastest MSX ever. The loading times get a lot better, even
considering I run the game from a MegaRAM (the external Turbo-R slots slow
down the R800 CPU a lot). To get even faster results you can run the game
from the internal mapper, using TRLOAD.COM. But for this you'll need 1MB of
internal mapper.

3) One Chip MSX (aka OCM) running at 10MHz with turbo-blitter enabled. This
little revival MSX rocks and its turbo-blitter allows very fast screen
changing.

This patch will also automatically enable the turbo on the following Panasonic
machines, because those don't have an external switch to enable the turbo
while running the game. It was also included to allow people not used to
the MSX standard to get the benefits of the patch by just selecting "Turbo-R"
on their MSX emulators.

- Turbo-Rs
- FS-A1ST
- FS-A1GT

The turbo isn't enabled for the Panasonic MSX2+ machines anymore, since the PSG
frequencies get 50% higher when the turbo enabled on those machines. In other
words, the sound gets distorded.

Other fixes were included in this patch as well:

- Support for warmboot. This way you can just load the ROM under MSX-DOS2 using
your preferred megaROM emulator and the savegames will be load/save on your
hard-disk.
- The jukebox routines were fixed and now pass the MSX Acid2Test.
- Fixed a routine on boot that caused problems on generic megaROM emulator
hardware, like the megaRAM.



This archive is composed of the following files:
READ-ME.TXT : This file;
MG2_TF.IPS : Turbo-Fix patch in IPS format. Generally used on PC/Mac computers;
MG2_TF.XPC : Turbo-Fix patch in XPC format. This is the format used on-the-fly
by EXECROM, a tool by Adriano for running ROMs on a real MSX
using a MegaRAM.

If your emulator supports patching ROMs on-the-fly, you should prefer it and
preserve your original ROMs. Otherwise apply the IPS patch using your preferred
tool, like uips.

===========================================================================
License
Terms of use
---------------------------------------------------------------------------

1) This patch is free (gratis) for non-commercial purposes. You can only run,
make backup copies or distribute the patch under this strict condition.

2) You are only allowed distribute the patch files (online or on a removable
media) under the following conditions:
2.1) No commercial transaction of any kind is involved
2.2) All the included files are distributed together inside the same
compressed file.

3) If you want to use this patch for commercial purposes you MUST contact me
first to negotiate the terms and conditions. Use the e-mail supplied at
the beginning of this document for contacting me.

4) This software is provided free of charge for non-commercial purposes, and the
author retains its copyright.

5) You cannot distribute ROMs with my patches applied on them.

6) This software is provided ‘as-is’, without any express or implied warranty.
In no event will the author be held liable for any damages arising from the
use of this software.

7) USE THIS SOFTWARE SOLELY AT YOUR OWN RISK.








Metal Gear 2 - Solid Snake (1990) (Konami) (J).rom
CRC32: 18B1F34B
MD5: 9F50D92D35E19D5DE37D75A36A410588
SHA-1: AF567EA6E27912D6D5BF1C8E9BC18E9B393FD1AB
MSX2 Emulator Required
Time to Beat
Main Story 6h 0m
Main + Extras 7h 0m
Speedrun Avg 1h 14m
Release Date
Jul 15, 2011
13 years ago
Similar Games
Popular Microsoft MSX2 Games

Play Metal Gear 2: Solid Snake: Metal Gear 2 - Turbo Fix Game

Experience Metal Gear 2: Solid Snake: Metal Gear 2 - Turbo Fix Game (USA) online exclusivly at PastGames.net. Get Metal Gear 2: Solid Snake: Metal Gear 2 - Turbo Fix ROM and use it with an emulator of your choice. Metal Gear 2: Solid Snake: Metal Gear 2 - Turbo Fix can be played on PC, Mac, iOS and Android using our high quality downloads. PastGames is Americas #1 choice for Retro Games like Metal Gear 2: Solid Snake: Metal Gear 2 - Turbo Fix.