Journey to Silius: Journey to Silius Plus Nintendo Entertainment System

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Journey to Silius Plus aims to fix the known bugs and to make the game more attractive to players. The game itself is also a bit harder, so the players that have played Silius for a long time and know it well - may find it interesting.

This hack features slightly redesigned levels, rebalanced weapons, modified palettes, replaced and relocated enemies and more.

Journey to silius Plus V1 changelog:

// LIVES AND CONTINUES
- the number of lives we start the game with was increased to 5
- the number of continues was decreased to 1
- after using the continue, the number of lives was decreased to 1

// INTERFACE
- after the "game over" message, the "continue" message was transformed into "last try"
- the "exit" option of the hidden menu was transformed into "play"
- a text field was added to the title screen - thanks to Dizzy9 (thanks pal!)

// MENU AND OPTIONS
- the hidden menu is reached by pressing the "B" button twice, instead of 33 times
- the number of lives may be changed
- the number of continues cannot be changed
- the "continue" was replaced with "rests"
- the number of lives may not be set to 0 - thanks to Dizzy9 (thanks pal!)

// PICK-UPS
- the life drops contain twice more energy
- the life and ammo drops remain collectable 50% longer

// SOUNDS AND MUSIC
- the sound is changed by pressing the START button at the title screen
- the music was removed from the title screen
- the title screen music is moved to the level 5

// OTHER
- the title screen fading was adjusted to the new sound set's length

// LEVELS AND THEIR INTERIOR
- the look of levels 1, 2, 3 & 4 was modified
- in level 5, the screen movement speed factor was increased by 25%
- in level 4, at the mini-boss chamber - the non-existent walls were fixed

// ENEMIES
- the enemies were relocated at levels 1, 2, 3 & 5
- the ground laser guns remain hidden the half of the time they used to
- the speed of ground laser guns' laser beams was increased to the maximum
- the level 1 mini-boss's bullets flight speed was increased to the maximum
- most enemie's energy was increased

// WEAPONS
- the weapon set was modified for levels 1-3
- shotgun shot's cost increased by 50%
- the angles of shotgun's side shots were increaded by 50%
- hand gun bullets' speed increased by 14%, they are as fast as the shotgun's side shots
- the number of bullets possible to shot from the gun at once was decreased to 2
- the machine gun bullet speed increased by 15%
- the number of bullets possible to shot from the machine gun at once was decreased to 2
- the speed of laser guns shot (player's) was increased by 6,25%
- the homing missles start to look for a target 20% faster
- the number of bullets possible to shot from the rocket launcher at once was decreased to 2
- the time interval between the following rocket launcher shots was increased by 125%

// PALETTES AND COLOURS
- the inpropper colour of the last "S" letter's bottom at the title screen was fixed
- the palette of the title screen was changed
- the player's colour was changed
- the palettes were changed for levels 1, 3, 4 & 5 (also in the credits)
- the final animations palette was changed

Journey to Silius (USA).nes - NOINTRO
CRC32: 8F77CCE0
MD5: 407B5151F2642523CBA218F927926E9C
SHA-1: 275244538589393B552B159AB1D380090C8E8996
SHA-256: AA887E0DC17B8915DDDBEF4528614BC8CA521E7B77DDEF90A56F963549AA4BF4
Release Date
Dec 9, 2011
12 years ago
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