Kick Master: Kick Master - Magic User's Mode Nintendo Entertainment System

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“Magic User’s Mode” gives you new version of an old well-known game, where Magic became more helpful and Kicks can be mastered like a true Martial Art… The life is one and precious - you have to play carefully and protect it with all the magic in your arsenal!
- Almost all kicks are now fully CONTROLLABLE - they can be stopped by releasing the B-button! Same goes for the Slide Kick (the first one to get), which became the proper “escape move” now (to prevent the displacement of the Sweep Kick, the left-right buttons have to be pressed first for executing the Slide Kick);
- Order of gaining new kicks changed (see it in the "Demo of Kicks" section of the menu);
- Knee Drop can now be used from the very beginning of game - but only on the descending part of jump's trajectory;
- Vertical Press Kick's rate is limited - to prevent the "spamming to death" of bosses, that approaching player from above;
- Blazing Flip is no longer depends on character's "level" - and activates under a certain magic effect);
- Flying kick now requires you to release the "jump" button before use (to keep the ability to perform normal Kick with horizontal movements while jumping) -- and it works only with flying magic equipped;
- HP-bar was made a little shorter at the beginning;
- Number of lives is always at "0" and cannot be raised - Hi-scores and "1UP" items give you 100 MP instead;
- Max amount of magic to store is no longer defined by the “skill level” of your character and is always at 700;
- Lowered MP cost of some magic spells (Bulb and Wave spirit, Magic Boots, Twin, Force Shield, flying magic) - this may prove very helpful, especially when playing on difficulty round 3 or 4;
- Force Shield not only protects from magic damage now, but also from being pushed away when attacked. Also the "incorrect shield disappearing" bug of the original was fixed;
- Level 1 healing magic became almost instant;
- The "Earthquake" was replaced with a NEW "Regeneration" spell! It gradually heals player in exchange for MP, but breaks when you move or take damage;
- The "Debug Room" was added to the "Options" menu - to choose higher difficulties whenever you want!
- Decreased HP of the last boss to the *normal* amount and changed background music of the final fight - to make the finding of new tactics more enjoyable;
- Fixed an original's issue with occasionally non-working kicks in mid-air.

Database match: KickMaster (USA)
Database: No-Intro: Nintendo Entertainment System (v. 20210216-231042)
File SHA-1: 8675BD893B287DD686642A3F609FA4F42C6D02BA
File CRC32: 7B978BAC
ROM SHA-1: 6EAFE44984FC52E27E55818534ECF84C8877C752
ROM CRC32: 5104833E
Time to Beat
Main Story 1h 54m
Main + Extras 5h 51m
Release Date
Jun 16, 2024
3 months ago
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