This is a slight challenge increase to the original Kid Icarus, with a few minor text and graphics changes for flavor. It's my first attempt at hacking a platformer and forces the player to make use of the jump-duck technique more often. There are a few more pits and tricks, but not enough for me to call this a complete hack, especially since the only things changed in the fortress levels are a few of the enemy graphics.
KID ICARUS ZZ (Double Zeta, if you will. And I would.)
This is my first attempt at hacking a platformer. It's a pretty simple hack, all in all.
All tools used were found on romhacking.net
-PitStop v0.7.3
-Thingy32
-Tile Layer Pro fixed
The hack has only minor changes to graphics and levels. Fortress levels are not changed
at all. Enemies with new graphics still behave in their original fashions.
Some of the platforming difficulty is modified as well as room contents. Basically
the hack was an expiriment in platforming and using the PitStop editor. It was
also my first time using and getting the hang of Thingy, which will be infinetly
useful in future text-heavy hacks.
Hope you enjoy it!
Final Fantasy (USA).nes - NOINTRO
CRC32: AB12ECE6
MD5: 9B0F042CFDC5F9E8200B47104A4768A9
SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB
SHA-256: D360BEEEE19A69D1C92D02292167C57F2D3CA8405B79101FC8C2F39DEA549667