Marble Madness: Klowneer's Marble Madness Nintendo Entertainment System

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Is a multifaceted hack of Marble Madness, as in there are two different versions, one is a normal hack and the second makes the game Black and White "Grey-scale" both are similarly themed though were hacked in different fashions. There are 4 patches in the archive easy and normal hard versions of both hacks.

Version 1.1
Gets Rid the Orange on Orange Timer Text, Makes the Marble look much better, Has some more updated Text and Palette Changes, and changes the color of the Title Screen, see readme for full details of the changes. The Text Changes were updated for Black and White version too for 2022.

I included a partial Palette Locations doc in the archive so if you want or need to you can try changing the game yourself, I don't care.

Special Thanks Go To

Guyver (X.B.M.) for MMTE 1.0

and Rockman for the GGCodes for B&W mode.

Enjoy..

Klowneer's Marble Madness



is a Multi Marble Madness Hack



Changes in Version 1.1 Updated in 2022
I got rid of the Orange on Orange Time Left Text, and the Marble looks much better in this updated
version, I made some more Text Changes and Updated the Palettes for version 1.1,
Player is now called Marble and you can select 1 Marble or 2 Marbles when starting the game,
but I did not chnge this for where you name The Player.
There are now additional names on the High Rollers list now called Big Tumblers
that all have beatable scores except for my High Score which is now unbeatable & unique.
I also changed the Palette of the Title Screen for this updated version.
This works best with the Latest Version of the Emulator FCEUX,
other Emulators may not display it correctly.

The Level select Cheats from Gamehacking.org do not work for this version
and will just cause the game to act wierd and reset it's self.
I also updated the text for the Black and White version to match the 2022 version 1.1.


This is about all I can do to Marble Madness currently as there is no Level Editor
or Graphic Decompressor for the game. If you aren't satisfied with this hack,
maybe you could try making a proper program for it or at least change the Mapper to MMC3
or something simular and make it Use CHR-Ram. As I still don't know enough about iNES Mappers,
Although I have studied them extensively for several years and have documented a lot stuff
about them through many trials and errors but I still can't make a Valid Mapper Hack.
So well you are own your own for that.. Best Of Luck.. Happy Hacking..

I took down a shortlist of locations of certain Palette's for the game
and am including a document for it in the Archive.
So if someone doesn't like the colors in this version
they can open the Palette Document and try changing it themselfs
or use it to make a new hack I don't care..

there are three sets of patches

Normal Easy and Hard modes

Black and White "Grey-scale"

I forgot about and leftout the easy patch for the plain old Marble Madness in version 1.1.

Note: I do not know what happens at the end of the game because I can't pass level 6
the supposed final level, I do know there is an end game text but It was not Changed,
and neither where other elements of the in game text such for different rounds
that has to be there for Marble Madness or it wouldn't make since.

The Normal version has mostly fully altered Palettes there is however some left over resido
in some places from the original Palette that I do not know where they are located in the rom
and couldn't fix them I did try in some cases to work around them and it worked for some levels
better than others, Text Changes are mostly on the Title Screen,
the High score Area where I implemented a hack to give myself an extremely implausible Highest Score,
and some Crediting that is only seen if you press start and let the game set there twice
and don't press start again comes up after the High score Area is seen and at the end
of the second wait, some Sprites were changed but very few of them like when "The Marble Breaks",
the whole of which is compressed as Marble Madness doesn't have Char-Ram or "Vrom",
also I used MMTE to make the easy and hard versions which changed the amount of time for rounds
easy gives lots of time and hard much less.
I couldn't pass the 6th Level so there are no changes beyond that
but it's palette was altered as well.

The Black and white version is the same as above except that I took some game genie codes
provided by Rockman that are available on the internet and made their changes permanent
so then I had to fix some other parts of the rom so all text would show up on the screen
in the black and white mode of the game that this enables, and so it is slightly different
than the normal version making the easy and hard versions of it, both more difficult
in this version because in some parts it is like playing blind
so it takes a skilled player to get through levels but it is fully playable
except that I couldn't pass the normal 6th level so I don't know beyond that point.
The levels are the same as the default unmodified marble madness so if it isn't passable
that isn't because my hacks.

The third is just for making the original game easy.

Special Thanks Go To

Guyver (X.B.M.) for MMTE 1.0

and Rockman for the GGCodes for B&W mode.

BW=Black and White
N=Normal

Rom ISO INFO

Marble Madness (U) [!].nes
CRC32: 09874777
MD5: 81706abdae6d1d11b0c8986fc4383ec0
SHA1: EAAA0F6D5D94EC692EAF9A61F593674829289914

This was a pain to make and took years to get where it is though a lot was done in a short time at different periods over the years. I never want to see a Marble ever again. Thank you..

Hacking: Me_Dave
Email: spongejayday@yahoo.com

Marble Madness (U) [!].nes
CRC32: 09874777
MD5: 81706abdae6d1d11b0c8986fc4383ec0
SHA1: EAAA0F6D5D94EC692EAF9A61F593674829289914
Time to Beat
Main Story 0h 25m
Main + Extras 3h 0m
Speedrun Avg 0h 13m
Release Date
Sep 15, 2022
2 years ago
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