Lode Runner: Lode Runner Bullet Nintendo Entertainment System

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This is Nintendo's lode runner. Now he got shoot ability, that destroy bricks and kill
enemies.
- To shoot you need take some quantity heaps of gold.
- Ammo quantity locate in up right corner of screen.
- For 1 gold you get 1 bullet. Bullets accumulate up to nine.
- If bullets quantity more than 0 - you can shoot by press SELECT button.
- Shooting direction depend from last moving direction of lode runner.
- If you gonna kill enemy, who obtain 1 gold - you get his gold immediately.
- For shooting action it used "battle city" shooting sounds.

Some comments about select button:
- Now you can change stage number be on black screen between stages/before next stage.
- You can't change stage number be inside stage.

Some bugs:
-by use fceux 2.2.2 you can hear infinite fizz sound when you kill enemy. - it's very rare
-when you shoot to mob of 3 enemy, bullet can disappear. - here you observe nintendo limit:place more than 8 sprite in line(here nine) cutting off odd(you can fix it by options of emulator like "no sprite limit" or "allow more 8 sprites per line")
-by use fceux 2.2.2 in some cases lode runner become invisible. - it's very rare
-when you press select button on you own construction stage process - game may glitch.
-when you load you previous save - lode runner can delve a pit. - its quite frequent.

Game tested with:
nestopia,
virtuaNes 0.97,
Fceux 2.2.2


Author append disassembled code with his additions. It's assigned for asm6 assembler.


For comfortable play process place Select button near A and B buttons on keyboard.


Download lunarips and patch original game with it.
23.10.17

This is nintendo's lode runner. Now he got shoot ability, that destroy bricks and kill
enemies.
1)To shoot you need take some quantity heaps of gold.
2)Ammo quantity locate in up right corner of screen.
3)For 1 gold you get 1 bullet. Bullets accumulate up to nine.
4)If bullets quantity more than 0 - you can shoot by press SELECT button.
5)Shooting direction depend from last moving direction of lode runner.
6)if you gonna kill enemy, who obtain 1 gold - you get his gold immediately.


Some comments about select button:
- Now you can change stage number be on black screen between stages/before next stage.
- you can't change stage number be inside stage.

Some bugs(i'm loiterer for repair it):
-by use fceux 2.2.2 you can hear infinite fizz sound when you kill enemy. - it's very rare
- when you shoot to mob of 3 enemy, bullet can dissapear. - here you observe nintendo limit:
place more than 8 sprite in line(here nine) cutting off odd.
-by use fceux 2.2.2 in some cases lode runner become invisible. - it's very rare
-when you press select button on you own construction stage process - game may glitch.
-when you load you previous save - lode runner can delve a pit. - its quite frequent.

Game tested with:
nestopia
virtuaNes 0.97
Fceux 2.2.2


i'm append dissasembled code with my additions. it's assined for asm6 assembler.


for comfortable play process place select button near A and B buttons in you emulator.


Download lunarips and patch original game with it.
23.10.17

File name: Lode Runner (J) [!].nes
File size: 24,592
CRC32: 68224C5C
MD5: 739B7C1DB2B397941C1260999B641A7F
SHA1: 581A3E9AD5FFD985E21738E18189C67B4E0A516C
Time to Beat
Main Story 2h 11m
Main + Extras 2h 45m
Release Date
Oct 26, 2017
6 years ago
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