Mega Man 5: Mega Man: Indonesian Artifact Nintendo Entertainment System

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After damaging an Indonesian Artifact while visiting Indonesia, Dr. Wily goes back to his lab and makes something new.

~Enjoy the new adventure (v1.00)

Last Updated in 24 November 2018. See Readme file for change log.

NOTE : I highly recommended using FCEUX or VirtuaNES emulator. In some cases, there're bugs when handling some enemies' AI on certain emulators.

++++++++++++++++
+ INTRODUCTION +
++++++++++++++++

---<(ASSALAMU'ALAIKUM WR. WB)>---

I'm beginner hacker from Indonesia.
My age is 18 years old when I submitted this.

+++++++++++++++++++
+ GREAT THANKS TO +
+++++++++++++++++++

1. Matrixz's MegaFLEX.
2. Rock5Easily's Rockman 5 Editor, Parameter Editor and Sprite Viewer.
3. Yum0987654321 and Kain for suggesting title from 'Artefact' to 'Artifact'.
4. YY-CHR, the great tile editor.
5. FCEUX, great emulator for making ASM datas.
6. Dwiki Prayoga as tester (beta version).
7. Insectduel as tester.
8. Zieldak as tester.
9. RHDN, the great place of ROMHacks.

++++++++++++
+ PATCHING +
++++++++++++

(I'm Indonesian, sorry for my English)
Please patch this ips file into Mega Man V (U), not Rockman 5 (J).

+++++++++++++++++++++++++
+ WHAT ARE DIFFERENCES? +
+++++++++++++++++++++++++

---<( I. GRAPHIC )>---

New Graphic for robot masters, Levels, weapons, etc.
Some tilesets was made by me. It's fun for changing NES graphics.
Also I made most of the boss graphics from scratch, while there're 3 robot masters
which was integrated from other robot master.

---<( II. MUSIC AND SOUND )>---

I usually use Fruity Loop and write the hex code from scratch by reading the
notation block one by one, 80% of the drums from whole music are my creation,
making the drum in hex editor directly is easier than reading in FL (or any
other musical softwares).

Most of the musics' source are song from my country, Indonesia,
while others are from well known song in the world.
I knew some of them are ridiculous and didn't really fit on the stages,
But, I just want to pick their notation only then I rearrangement again.
Here the sources :

1. Opening : Dr. L. Manik - Desaku (My Village)
https://www.youtube.com/watch?v=Yf2cu9s7PVo

2. Title : Michael Bubble - Sway
https://www.youtube.com/watch?v=zmYMkl1Grzc

3. Password Screen : J. S. Bach - Orchestral Suite 2 (My Remix version)
I don't know which OS2 song was used in my hack,
but, search in the Internet the filename "bachos2.mid"

4. Stage Select : Opick - Assalamu'alaikum
https://www.youtube.com/watch?v=I3pYBTOb2Io

5. Selected Stage : Snada - Neo Shalawat
(Go to Minutes 2:00 to the actual song)
https://www.youtube.com/watch?v=Pv6zCE-3TBY

6. Puzzle Man : Project Pop - Ingatlah Hari Ini (Please Remember This Day)
Weapon Name : Puzzle Power

7. Sultan Man : Camelia Malik - Rekayasa Cinta (Modified Love)
Weapon Name : Hunter Mine

8. Frozen Man : Nidji - Laskar Pelangi (Rainbow Soldier/Warrior)
Weapon Name : Frozen Dash

9. Space Man : Air - Bintang (Star)
https://www.youtube.com/watch?v=SCc6qV6Ygac
Weapon Name : Aiming Glob

10. Tune Woman : Opick - Alhamdulillah
https://www.youtube.com/watch?v=nUxZE1EK_84
Weapon Name : Synth Burst

11. Marine Man : Ratu (Queen) - Dear Diary
https://www.youtube.com/watch?v=Q5eYpw-2djw
Weapon Name : Marine Flow

12. Batik Man : H. Muntahar - Hari Merdeka (Independence Day)
https://www.youtube.com/watch?v=-LkXxQrh39M
Weapon Name : Canting Barrier

13. Brave Man : Anggun - Mengaku Bujangan (Confessing Celibate)
https://www.youtube.com/watch?v=eCnbXjDahEY
Weapon Name : Brave Hound

14. Dark Man Fortress Map : Mr. X Fortress Map

15. Dark Man 1 : Meggy Z - Rindu (Missed)
https://www.youtube.com/watch?v=67xJFFxYb7M

16. Dark Man 2-4 : Tangga - Cinta Begini (Love Like This)
Cinta = Love ; Begini = Like This
https://www.youtube.com/watch?v=b7C8vHFfKZk

17. Wily Fortress Map : Mega Man 8 Wily Fortress Map

18. Wily Stage : Dewa19 - Risalah Hati (Heart Message)
https://www.youtube.com/watch?v=lDK9QqIzhwk

19. Regular Boss : Opick - Irhamna
(Go to Minutes 1:37 to the actual song)
https://www.youtube.com/watch?v=X7dsi_JPbPI

20. Fortress Boss : (Fariz RM) Rossa - Sakura
https://www.youtube.com/watch?v=Iuw924oMgWo

21. Final Boss : Agnes Monika - Tak Ada Logika (No Logic)

22. Ending : Kahitna - Cantik (Beautiful)
https://www.youtube.com/watch?v=l2dvQYgn-YA

23. Boss Fanfare : Original

24. Final Boss Fanfare : Super Mario World Level Clear

25. Chasing Wily : I don't have idea what song to change this one

26. Get Weapon : Cindy Cenora - Gembala Sapi (Cowherd)
https://www.youtube.com/watch?v=XPC6We7Zu0M

27. Game Over : My Remix of Jungle Book NES Level Clear

There is several sound effect addition :

---<(From other Mega Man game)>---
1. Mega Man Electric shocks. (Created From Scratch)
2. Mega Man 2 Quick Laser. (Created From Scratch)
3. Mega Man 3 Cannon. (Just Copy and Paste in cause of same engine)
4. Mega Man 3 Explosion. (Copy and Paste)
---<(My Creation)>---
1. Timer Ticking.
2. Aiming Glob.
3. Rising Platform.
4. Falling Platform.
5. Wily's bullet.

---<( III. LEVEL )>---

---<( IV. TEXT )>---

The most text entirely changed in global language (English), althrough I'm suck at
English grammar.

---<( V. GAMEPLAY )>---

Attention, please... This is the first time I change whole bosses' AI and I just
a newbie for 6502 hacking, I believe there's still many bugs in my current project.

First of all, I learned how to code in 6502 based on other superior MM5 hack like
RockMan 5G , Endless, Air Sliding, or Even Matrixz's Mega Man 4 Forever and
PureSabe's RockMan 4 MI.

So, there're some new stuff... :3

Oh, thanks Matrixz for giving me some help in the very beginning 9 months ago about
"how to find enemy pointer and description for RAM Address $0588 and $05A0".

---<( VI. OTHER )>---

- No longer enemy invincibility. (I learned from PureSabe's patch, but I didn't
applied his patch)
- Climb Faster.
- Faster recovering.
- Faster fading (by changing LDY value to 02).
- Sound Effect addition.
- After revisiting stages done, weapon will be full again.
- Not stopped charging while take damage.
- Some new stuff.
- Energy Balancer.
- etc.

+++++++++++++
+ KNOWN BUG +
+++++++++++++

- None

+++++++++++
+ CONFIDE +
+++++++++++

I'm sorry if my hack is terrible enough, because I just sharing what is in my mind and I just newbie.
Really, I don't know any ASM languages, and I just self-taught other ASM documentations. But it's very, very hard to applying in the NES rom, until FCEUX come with its breakpoints and Hex Editor feature...
My hack is easy enough to deal with, and I hope the new re-modified weapons are more useful than the original ones.

~Enjoy...

++++++++++++++
+ CHANGE LOG +
++++++++++++++

- 1.00

1. Tweaking Marine Man, Frozen Man, Puzzle Man, Boss, Stage Select, and Boss Select Music.
2. Changing Brave Man, Wily Fortress, and Final Boss Music.
3. Speeding up Brave Man Ceiling Camping. (Oh What an Irony)
4. Tweaking Marine Man, and Dark Fortress 2 Enemy Placement a little bit.
5. Tweaking Marine Man's Kraken AI a little bit.
6. Adding some challenges to Wily Fortress 2's Press Machine Section.
7. Making Brave Hound and Puzzle Power more expensive.

- 0.94

1. Thanks to ZuchZero for showing the pause menu glitch for Batik Man, and now that was fixed.
2. Fixing Marine Man bug.
3. Making the Brave Man's Quick Laser Easier.
4. Fixing a little enemy placement and graphical error.

- 0.91

1. Fixing a little graphics errors.
2. Fixing a little 'lame' things in Level Design.
3. Fixing weird bug in Dark 3 stage upscrolling which found by Zieldak.
4. Fixing a little ASM and a bit music volume.
5. Fixing gramatical error in beginning of the story which suggested by Kain.

- 0.88

1. Fixing fatal scrolling error which found by Insectduel in Dark 1 stage.
2. Fixing fatal error in beginning battle Wily 4.
3. Swap enemy in Wily 1.
4. Change Wily 1 and Wily 2 boss color.

- 0.86

~First release

+++++++++++
+ CONTACT +
+++++++++++

1. mailto:anandastoon@gmail.com

Country: USA
Internal checksum: 8A60
CRC32: C0FA0464
MD5: 544311E104805E926083ACF29EC664DA
SHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A
SHA-256: 10ECCC5D2FAB81346DD759F6BE478DCB682EEF981E8D3D662DA176E1F9A996BC
Time to Beat
Main Story 3h 0m
Main + Extras 3h 4m
Speedrun Avg 0h 49m
Release Date
May 7, 2013
11 years ago
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