Nintendo World Cup: NKS Rebalance Nintendo Entertainment System

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The Main intention of this hack is to balance the teams available in vs mode:
The first six players of Nekketsu High School,
Shichifuku (7 Gods of Fortune Monks) Academy High School,
Sigma Bikers High School,
Ipponzuri (Fishing) High School,
Hattori Ninja Academy.

Nekketsu HS's super shots changed.

Other players and teams are adjusted too.

Loads of info on hacking possibilites as well as stats in txt file.

This is compatible with the NKS Romanji (& Partial Trans) patch.

Nekketsu Koukou Soccer Rebalance v0.9

By Ghost-Tank (on romhacking.net message board)
a.k.a Ultra Mike a.k.a. Gokuma a.k.a. Iron Ghost

For the 8-bit Famicom rom
Nekketsu Koukou Dodgeball Bu Soccer Hen.nes

No-Intro Name: Nekketsu Koukou Dodgeball-bu - Soccer Hen (Japan)
(No-Intro version 20130731-235630)
File SHA-1: A8D78B7FCFDCE87BBCBF8D34824F42AA7A98B182
ROM SHA-1: ED8A0B142B42BB7571D97CA934AB58E7C3295716
File MD5 9C05CE01FD6026D6D25ED6C9788F02CD
File SHA-1 A8D78B7FCFDCE87BBCBF8D34824F42AA7A98B182
File CRC32 4E6E3334
ROM MD5 D3CFA3FFD3414A94B6CE768E27D729EE
ROM SHA-1 ED8A0B142B42BB7571D97CA934AB58E7C3295716
ROM CRC32 64FD3BA6


This patch is compatible with my NKS Romanji patch
and it shouldn't matter which order you apply them in.

Update:
Changed shot steps - Anyone with less than 3, has been set to 3 or 5.
Changed the super shots of most players on Nekketsu team.
Changed which music plays in vs mode.

Added to this txt file some other stuff you can hack yourself
such as changing which teams are available in vs (but someone has to
play as Nekketsu when a player uses a team not normally playable).

I've included some hacked save states for teams not normally playable.
But they may not have properly displayed names in the line up setting.

Main intention is to balance the teams available in vs mode:
The first six players of Nekketsu High School
Shichifuku (7 Gods of Fortune Monks) Academy High School
Sigma Bikers High School
Ipponzuri (Fishing) High School
Hattori Ninja Academy

Cool and helpful images at
https://www.mediafire.com/folder/vaabpvsv0m98s/RiverCityRansom
or
http://s53.photobucket.com/user/maniacaljaguar/library/RiverCityRansom

New stats with passwords:
+--------------+-------+----+------------+----------+------------+
| Player | Speed | HP | Shot Steps | Password | Super Shot |
+--------------+-------+----+------------+----------+------------+
| Kunio | 6 | 55 | 5 | | Accurate |
| Kouji | 4 | 60 | 3 | | Breaker |
| Hiroshi | 4 | 40 | 3 | | Mole |
| Mitsuhiro | 9 | 40 | 5 | | Zigzag |
| Shinichi | 7 | 50 | 5 | | Psycho |
| Takashi | 8 | 60 | 3 | | MegaDrive |
| Susumu | 2 | 50 | 3 | | Unstoppable|
| Atsushi | 6 | 40 | 5 | | BubbleFlash|
| Masa | 6 | 50 | 5 | | Sidewinder |
| Genei | 8 | 60 | 3 | | Boomerang |
+--------------+-------+----+------------+----------+------------+
|1 Yuushuuin | 5 | 50 | 3 | | Square |
|2 Monks | 7 | 70 | 3 | 0103 | Bubble |
|3 Bikers | 9 | 55 | 3 | 0307 | Wheelie |
|4 Hunters | 6 | 45 | 3 | 1015 | Unstoppable|
|5 Announcers | 4 | 48 | 3 | 1220 | Loud Spikes|
|6 Firemen | 11 | 54 | 3 | 0721 | Coin |
|7 Men of Sea | 12 | 45 | 6 | 1115 | Bonito Fish|
|8 Psychics | 8 | 45 | 3 | 0424 | Boo |
|9 Gamblers | 10 | 50 | 5 | 0626 | Accurate |
|10 Miners | 17 | 60 | 5 | 0602 | Mole |
| Hattori Ninja| 15 | 50 | 9 | 0223 | Boomerang |
|12 Islanders | 10 | 65 | 5 | 1128 | Banana Croc|
+--------------+-------+----+------------+----------+------------+
| unused hyper| 96 |169 | 56 | | none |
+--------------+-------+----+------------+----------+------------+
Slide tackle does 3 damage. Shoulder bash does 8 damage.
If players have the same current HP, then either can bash the other,
whoever gets the other first. If a player has 1 or 2 less current HP
than someone they're trying to bash, they both fall.

Team HP have been set to the strength of their player
on Nekketsu team in Nekketsu Soccer League,
except no Announcer, Fireman, or Monk is in that game.
So I gave World Cup Holland's HP to Announcers and
Russia's HP to Firemen who use their faces.

Read farther down for how to hack save states to play as any team.

If a team not normally selectable has 0 shot steps, just start to move
and immediately kick for super shot.
I changed them all to 3 or 5 shot steps in this patch though.

Cool and helpful images at
http://s53.photobucket.com/user/maniacaljaguar/library/RiverCityRansom

Editors used:
Hexposure or Hexecute for hacking.
LunarIPS to make patch of the hack.


Here's how I changed the hex values in rom:

For each stat, first row is old hex values & second row is my new values.
Values are in order of 6 main Nekketsu players, 4 that join in tournament,
and then the 12 other teams.

Hex location and Stat
0B18a Hit Points
KunKouHirMitShiTakSusAtsMasGenMnrMnkBkrYuuHntSeaFirAnnGamPsyNinOki
28 26 1e 20 20 26 32 28 37 3C 30 18 20 16 26 2C 26 22 32 1e 36 3C
37 3c 28 28 32 3c 32 28 32 3c 3c 46 37 32 2d 2d 36 30 32 2d 32 41

19FCD Speed
KunKouHirMitShiTakSusAtsMasGenMnrMnkBkrYuuHntSeaFirAnnGamPsyNinOki
06 00 00 08 04 fe 02 08 06 08 00 fe 00 fe ff 02 05 03 02 03 10 08
-2 -2 -2 -1 16
06 04 04 09 07 08 02 06 06 08 11 07 09 05 06 0c 0b 04 0a 08 0f 0a
17 12 11 10 15 10

1B3A2 Shot Steps
KunKouHirMitShiTakSusAtsMasGenMnrMnkBkrYuuHntSeaFirAnnGamPsyNinOki
07 03 03 07 07 03 07 07 07 03 07 03 03 00 00 07 00 00 00 00 09 00
05 03 03 05 05 03 03 05 05 03 05 01 03 00 00 06 00 00 00 00 09 00 v0.8
05 03 03 05 05 03 03 05 05 03 05 03 03 03 03 06 03 03 05 03 09 05 v0.9


1b38c Super Shots
KunKouHirMitShiTakSusAtsMasGen
80 84 85 82 81 83 86 87 88 89
92 84 93 86 81 89 8d 83 88 94 rebal v0.9
MnrMnkBkrYuuHntSeaFirAnnGamPsyNinOki
93 8b 8c 8a 8d 90 8f 8e 92 91 94 95

The eleven shots normally seen in NWC
80 = Nuts shot
81 = Psycho
82 = Stinger
84 = Breaker
85 = Bouncer
86 = ZigZag
87 = Pulse
89 = Mega Drive Shot
8c = Wheelie Shot
8d = Unstoppable Shot
94 = ninja boomerang
The rest of shots
83 = bubble flash
88 = sidewinder
8A = square
8B = bubble
8E = loud spikes (Team Specific gfx)
8F = coin (Team Specific gfx)
90 = fish
91 = boo shot (Team Specific gfx)
92 = accurate shot
93 = mole shot
95 = banana shot (Team Specific gfx)

Giving shots with team specific gfx to other teams doesn't look great,
except giving them to the psychics, they all look good with flames
replacing usual gfx.


I had the team order changed but since I made a Romanji&Partial trans
patch, I don't want it showing a different team than you're playing
at half time. So I reverted the following changes back to the normal order
on top.

1e855 team order by hex
YuuMnkBkrHntAnnFirSeaPsyGamMnrNinOki
04 02 03 05 08 07 06 0A 09 01 0B 0C
08 07 04 05 0a 09 02 03 06 01 0b 0c
AnnFirYuuHntPsyGamMnkBkrSeaMnrNinOki

d5c8 Teams available in vs mode
Team select still shows the same five listed but this
changes what the actually are. Unfortunately a player
much always be Nekketsu for the eight teams not normally
selectable to display right. Also, Okinawa doesn't
have properly displayed names for position set up.
NekMnkBikSeaNin
00 02 03 06 0b
Could make it this for example
NekPsyMnrGamOki
00 0a 01 09 0c


On Match # vs screen it still says a team's old match #.
Half time shows the team that used to be the match you're playing.
If you try to set a match's team to 00 for Nekketsu or 0d for hyper,
it'll just freeze the game with a blank screen.

If you want to reimplement the order change yourself here's the new
order of teams with the passwords:
+--------------+-------+----+------------+----------+------------+
|1 Announcers | 4 | 48 | 3 | | Loud Spikes|
|2 Firemen | 11 | 54 | 3 | 0103 | Coin |
|3 Yuushuuin | 5 | 50 | 3 | 0307 | Square |
|4 Hunters | 6 | 45 | 3 | 1015 | Unstoppable|
|5 Psychics | 8 | 45 | 3 | 1220 | Boo |
|6 Gamblers | 10 | 50 | 5 | 0721 | Accurate |
|7 Monks | 7 | 70 | 3 | 1115 | Bubble/Bald|
|8 Bikers | 9 | 55 | 3 | 0424 | Wheelie |
|9 Men of Sea | 12 | 45 | 6 | 0626 | Bonito Fish|
|10 Miners | 17 | 60 | 5 | 0602 | Mole |
| Hattori Ninja| 15 | 50 | 9 | 0223 | Boomerang |
|12 Islanders | 10 | 65 | 5 | 1128 | Banana Croc|
+--------------+-------+----+------------+----------+------------+

1e83d music played for twelve matches
11 through 15
1e862 music played for vs mode (16)
Changed vs music 16 to 12 in Rebal 0.9

1d05e Team Pallettes
For each team six values
hair eye faceskin outline/ballPolygons uniform mainskin
0f30260f3026 Nekketsu
0f30260f0026 Miners
0f30260f2a26 Monks
0f30260f2426 Bikers
0f03260f2c26 Yuushuuin
etc.

Trying to change the 13th unused hyper team's stats messes up the game.
When I tried changing hyper's hp from A9 (169) to 63 (99) and
speed from 60 (96) to 30 (48), I got weird effects playing with anyone.
The ball was in a constant state of super shot while looking normal.
It could only be nudged a bit with kicks and diving headbutts while
walking into it gets you blasted. The values used for the hyper team
are apparently the start of other data or code.



*****You can hack save states to play as other teams in vs!*****
Save the state on field select screen.
Open the state in a hex editor.
Go to correct hex location depending on which emulator.
Change the teams' values to that of the team you want.

Location of player 1's team immediately followed by player 2's team.

FCE Ultra eXtended-Debug 1.0a based on FCE Ultra 0.97.5
55C 55D

JNes 1.0
52C 52D

Nesticle
2508 2509

NNNesterJ v0.22c (runs NKS faster than normal) and NESten
525 526

Nestopia v1.40 and Nester DC compress save states so can not hack theirs.

Team values:
00 = Nekketsu High School
01 = Hori Hori Academy Miners
02 = Shichifuku (7 Lucky Gods Monks) Academy High School
03 = Sigma High School Bikers
04 = Yuushuuin High School
05 = Matagi Hunters Academy
06 = Ipponzuri (Fishing) High School
07 = Edobana High School School Firemen
08 = Yoshimoto High School Announcers
09 = Yamamoto High School Gamblers
0A = Osorezan/Osoreyama High School Psychics
0B = Hattori Ninja Academy
0C = Shimanchuu Industrial School/Southern Islanders/Okinawa
0D = unused hyper (player 2 only, uses face of player 1's team value+1)

One of the players must be Nekketsu to avoid graphic glitches.
Except player 1 can be any of the teams normally in vs against the hyper
team but faces will be of different teams.


You can also hack tourament mode save states
Save on the match # screen.
Only matches possible in vs look alright, but some faces will be swapped.
One of the players always looks like Kunio.
Trying to set any of 7th-10th players on field for teams other than Nekketsu
will have missing graphics.


Other recommended versions of Nekketsu Koukou Dodgeball Bu - Soccer Hen:

Sharp X68000 - All teams normally selectable in vs mode!
Many new options: Fast mode, turn off Super Shots, change music, change game time.

PC-Engine CD - Great music + 5 new teams: France, Brazil, Argentina, Italy, Germany.

PC-Engine Hucard - Rocket Scientists are a 13th team (Looking at internal values
I can tell this more recent but smaller version used the CD version as a base)

PC-Engine versions are up to 4 players in vs mode and have awesome gfx and sound.
They seem to play faster but not as fast as Sharp X68000's fast mode.
In most versions I visually count the steps to do super shots if not used to the
amount of time to walk for a player.
In PCE versions it seems better to count the beats of the dribbling sound.


See my patches for various versions:
Famicom:
Romanji&Partial Trans v0.9 http://www.romhacking.net/translations/2676/
NKS Rebalance patch v0.9 http://www.romhacking.net/hacks/2945/
NES:
Supa Dupa World Cup - a very extensive overhaul with loads of new players
and teams.
Sharp X68000:
Romanji&Partial Translation v0.8

And my Romanji patch for
Downtown Nekketsu Monogatari EX Parodi*Ban 2007 Special.
since Romanji alone isn't enough of a translation to be on romhacking.net
Here's a link to that:
http://www.mediafire.com/download/9332k2335hbtbwn/dnmparodiromanji05.zip

Have fun!

People may use my work as a base for their own or pieces of it.
Just please give some credit.



*****Hex locations of team values in other versions and Technos Soccer games*****

***Nintendo World Cup with all team vs and pause fix hacks for NES

09b08 Hit Points
TonDayBriTerMarDonPhiFre
32 28 26 28 28 28 3c 32
? ? HolJpnFraCamRusMexEngSpnBrzGerArgItaly
37 3C 30 18 20 16 26 2c 26 22 32 46 3c 32
? were deleted 9th and 10th players of Nekketsu

1a0dd Speeds
TonDayBri
06 02 02
TerMarDonPhiFre9th10th
08 04 02 04 08 06 08
HolJpnFraCamRusMexEngSpnBrzGerArgItaly
04 00 02 00 00 04 05 03 06 0a 13 0a

1B55A Super Shots
TonDayBriTerMarDonPhiFreJoeBob
80 84 85 82 81 89 86 87 88 89
HolJpnFraCamRusMexEngSpnBrzGerArgItaly
8C 80 8c 87 8d 94 82 87 81 86 94 89

1b570 Shot Steps
TonDayBriTerMarDonPhiFre9th10th
07 03 03 07 07 03 07 07 07 03
HolJpnFraCamRusMexEngSpnBrzGerArgItaly
07 03 03 05 05 07 05 05 05 05 09 09

1d16a Team pallettes
hair eye faceskin outline/ballpentagons uniform mainskin

d5e9 Post game Team pallettes
?hairSknEye? OutSknUni
USA 0c 07 26 30 0c 01 26 2c

1d90d Ending Team Colors, have white shirts
?HairEyeSkn ?OutUniSkn
USA 19 07 30 26 19 01 2c 26

Names for ending
1F565
top half letters
91-4 R-U
96-9 W-Z
09 space
b0-f A-P

bottom half of letters
a1-4 R-U
a6-9 W-Z
af .
0e 18 1f space
c0-f A-P

1e9e9 Team order by hex value
CamJpnFraRusSpnEngMexHolBrzItaArgGer
04 02 03 05 08 07 06 01 09 0c 0b 0a
1e9f5 for Germany (0a becomes USA for 8th match. Arg becomes final)
04 02 03 05 08 07 06 0a 09 01 0c 0b
1ea01 for Argentina (0b becomes USA for 8th match)
04 02 03 05 08 07 06 0b 09 01 0c 0a

1e9d1 music for twelve matches
1ea0e vs music (16)

1e8ea music for match # vs screens
HolJpnFraCamRusMexEngSpnBrzGerArgItaly
06 07 08 09 0a 0b 0c 0d 0e 0f 10 1b

1e6fa vs team select music (04)
1e775 tourn team select music (04)
1ebc0 title music (03)
1e7d4 music for field selection (04)
1e913 music for change positions (04)

See Dacicus's awesome Guide to Hacking NWC
http://www.romhacking.net/documents/399/
and soccerhack.txt included with my Supa Dupa WC hack for more.


***NKS for PCE CD
Ripped from my authentic CD with turbo rip.
Have tested recompilation with audio tracks replaced successfully.
Have not tested with hacked isos yet.

Everything found at same hex locations in both
track 2 and track 56 isos

11A8B Team Order
YuuMnkBkrHntAnnFirSeaPsyGamMnrNinOkiFraBrzArgItaGer
04 02 03 05 08 07 06 0a 09 01 0b 0c 0d 0e 0f 10 11

Teams available in vs
Haven't tested which of these locations actually changes it
1EBFE
23D2A
574BD0
NekMnkBikSeaNin
00 02 03 06 0b

1BDD5 Hit Points
5DDD5 Hit Points also
8FDD5
C1DD5
F3DD5
125DD5
157DD5
189DD5
1EDDD5
1BBDD5
21FDD5
251DD5
283DD5
2B5DD5
2E7DD5
319DD5
34BDD5
37DDD5 Last listing of Hit Points
KunKouHirMitShiTakSusAtsMasGenMnrMnkBkrYuuHntSeaFirAnnGamPsyNinOkiFraBrzArgItaGer
28 26 1e 20 20 26 32 28 37 3C 30 18 20 16 26 2C 26 22 32 1e 36 3C 3e 41 46 4b 50

2B011 Speed
KunKouHirMitShiTakSusAtsMasGenMnrMnkBkrYuuHntSeaFirAnnGamPsyNinOkiFraBrzArgItaGer
06 00 00 08 04 fe 02 08 06 08 00 fe 00 fe ff 02 05 03 02 03 10 08 06 08 0a 0e 0c

2c62f Super Shots
KunKouHirMitShiTakSusAtsMasGen
80 84 85 82 81 83 86 87 88 89
MnrMnkBkrYuuHntSeaFirAnnGamPsyNinOkiFraBrzArgItaGer
93 8b 8c 8a 8d 90 8f 8e 92 91 94 95 97 98 99 9a 9b

2C64A Shot Steps
KunKouHirMitShiTakSusAtsMasGenMnrMnkBkrYuuHntSeaFirAnnGamPsyNinOkiFraBrzArgItaGer
07 03 03 07 07 03 07 07 07 03 07 03 03 00 00 07 00 00 00 00 09 00 00 00 00 09 00


***NKS for PCE Hucard

9B7 Team Order
YuuMnkBkrHntAnnFirSeaPsyGamMnrNinOkiSci
04 02 03 05 08 07 06 0a 09 01 0b 0c 0d
But match # vs screen and half time still shows original team!

4d08 Teams available in vs
Same five teams listed for selection but they are replaced.
Names are invisible for position setup.
Otherwise, no limitations.
000203060b

daef another listing of teams in vs mode but don't know what this changes
000203060b

0ADD5 Hit Points
KunKouHirMitShiTakSusAtsMasGenMnrMnkBkrYuuHntSeaFirAnnGamPsyNinOkiSci
28 26 1e 20 20 26 32 28 37 3C 30 18 20 16 26 2C 26 22 32 1e 36 3C 1e

1A011 Speed
06 00 00 08 04 fe 02 08 06 08 00 fe 00 fe ff 02 05 03 02 03 10 08 06

1b626 Super Shots
KunKouHirMitShiTakSusAtsMasGen
80 84 85 82 81 83 86 87 88 89
MnrMnkBkrYuuHntSeaFirAnnGamPsyNinOkiSci
93 8b 8c 8a 8d 90 8f 8e 92 91 94 95 97

1B641 Shot Steps
07 03 03 07 07 03 07 07 07 03 07 03 03 00 00 07 00 00 00 00 09 00 00


***NKS for Sharp X68000
Disk 1 of 2

B2B9D Team Order by hex value
YuuMnkBkrHntAnnFirSeaPsyGamMnrNinOki
04 02 03 05 08 07 06 0A 09 01 0B 0C

BE814 Hit points
KunKouHirMitShiTakSusAtsMasGenMnrMnkBkrYuuHntSeaFirAnnGamPsyNinOki
28 26 1e 20 20 26 32 28 37 3C 30 18 20 16 26 2C 26 22 32 1e 36 3C

C00D1 Speed
06 00 00 08 04 fe 02 08 06 08 00 fe 00 fe ff 02 05 03 02 03 10 08

c0378 Super Shots
KunKouHirMitShiTakSusAtsMasGen
80 84 85 82 81 83 86 87 88 89
MnrMnkBkrYuuHntSeaFirAnnGamPsyNinOki
93 8b 8c 8a 8d 90 8f 8e 92 91 94 95

C038E Shot Steps
07 03 03 07 07 03 07 07 07 03 07 03 03 00 00 07 00 00 00 00 09 00

c08ce music played for twelve matches
11 through 15
But you can just press F4 anywhere in game to change music

c15fc Appears to be team pallettes from Famicom version
but changing them seemed to have no effect
For each team six values:
hair eye faceskin outline/ballPolygons uniform mainskin
This game is higher color with additional shading compared to NES/FC
so while these values are still here, the new larger sets of colors
seem to be elsewhere.
Also I've noticed that for mirror matches each team has their own secondary color
set instead of all teams using the same secondary color uniform.

I would guess the functional colors settings are somewhere between
c15fc and c1d29
But haven't found which have any effect if changed.


*****Hex locations of player's teams in save states*****
Depending on emulator...

***PC-Engine CD or Hucard Nekketsu Koukou Soccer:
Turbo Engine 16 v0.32
0679 067A
Magic Engine v0.99 beta2
Changes: 43E7E & 43E7F, 439A6 & 439A7, 44C8A & 44C8B, and 45162 & 45163

Team values:
00 through 0C same as Famicom version
0D = Tanegashima Rocket Scientists in Hucard / France in CD
0E = Brazil (CD only)
0F = Argentina (CD only)
10 = Italia/Italy (CD only)
11 = Deutschland/Germany (CD only)

It seems any match up is possible without limitation in CD version.
France, Italy, and Germany are the same colors making them hard to tell apart.
Argentina and Italy's super shots only do special movement behavior when done
by right side team. If left team tries them from their own goal keeper box area,
then the movement also happens but in a way that will make the shot miss.

Haven't tested as much but Hucard version should be fine except trying to play as
the CD's new teams that are partially deleted freezes the game as soon as they
try a super shot.


***Famicom Kunio Kun's Nekketsu Soccer League (The Sequal)
Team hack makes most playable but not Korea or 3 weird versions of Nekketsu

Save states for
Translation patch
+ Team hack+4P on field+Fast AI patch
+ additional trans patch

Haven't checked if it's the same location for the unmodified
or differently patched game.

FCE Ultra eXtended-Debug 1.0a based on FCE Ultra 0.97.5
580 581

JNes 1.0
550 551

Team values:
00 = Nekketsu/Japan
01 = Korea but player 1 looks like Mexico. Setup looks like Mexico for both players.
02 = Mongolia
03 = Thailand
04 = Cameroonese Nekketsu (African)
05 = Guinea
06 = Senegal
07 = Cameroon
08 = German Nekketsu (European)
09 = Germany
0A = England
0B = Italy
0C = Brazilian Nekketsu (South American)
0D = Brazil
0E = Argentina
0F = Mexico
Weird versions of Nekketsu (one for each continent) only have six players
and all have Kunio's shot.



*****Unmodified game stats and passwords

Sharp X68000, PCE-Engine Hucard/CD, Famicom versions:
+--------------+-------+----+------------+-------------+------------+
| Player | Speed | HP | Shot Steps | G.K Defense | Super Shot |
+--------------+-------+----+------------+-------------+------------+
| Kunio | 6 | 40 | 7 | 50%? | Nuts shot |
| Kouji | 0 | 38 | 3 | 40%? | Breaker |
| Hiroshi | 0 | 30 | 3 | ? | Bouncer |
| Mitsuhiro | 8 | 32 | 7 | 30%? | Stinger |
| Shinichi | 4 | 32 | 7 | 30%? | Psycho |
| Takashi | -2 | 38 | 3 | 60%? | Flasher |
| Susumu | 2 | 50 | 7 | ? | ZigZag |
| Atsushi | 8 | 40 | 7 | ? | Pulse |
| Masa | 6 | 55 | 7 | ? | Sidewinder |
| Genei | 8 | 60 | 3 | Good | Mega Drive |
+--------------+-------+----+------------+-------------+------------+
| Yuushuuin | -2 | 22 | 0 | ? | Square |
| Monks | -2 | 24 | 3 | ? | Bubble/Bald|
| Bikers | 0 | 32 | 3 | 20%? | Wheelie |
| Hunters | -1 | 38 | 0 | ? | Unstoppabl |
| Announcers | 3 | 34 | 0 | ? | Loud Spikes|
| Firemen | 5 | 38 | 0 | 33%? | Coin |
| Men of Sea | 2 | 44 | 7 | ? | Fish |
| Psychics | 3 | 30 | 0 | ? | Boo |
| Gamblers | 2 | 50 | 0 | ? | Accurate |
| Miners | 0 | 48 | 7 | ? | Mole |
| Hattori | 16 | 54 | 9 | ? | Boomerang |
| Islanders | 8 | 60 | 0 | ? | Banana Croc|
+--------------+-------+----+------------+-------------+------------+
| Scientists | 6 | 30 | 0 | ? | Blue Comit |
+--------------+-------+----+------------+-------------+------------+
| France | 6 | 62 | 0 | ? | Giganto |
| Brazil | 8 | 65 | 0 | ? | BumbleBee |
| Argentina | 10 | 70 | 0 | ? | Rising |
| Italy | 14 | 75 | 9 | ? | Arch |
| Germany | 12 | 80 | 0 | ? | Sidewinder |
+--------------+-------+----+------------+-------------+------------+
| unused hyper | 96 |169 | 56 | ? | none |
+--------------+-------+----+------------+-------------+------------+


Nintendo World Cup for NES:
At the team set up screen the players players are arranged like this:
A (Tony) E (Mark)
B (Dayv) F (Don)
C (Brian) G (Phil)
D (Terry) H (Fred)
(USA names shown)
+--------------+-------+----+------------+-------------+------------+
| Player | Speed | HP | Shot Steps | G.K Defense | Super Shot |
+--------------+-------+----+------------+-------------+------------+
| A (Tony) | 6 | 50 | (7) | 50% | (Nuts shot)|
| B (Dayv) | 2 | 40 | (3) | 40% | (Breaker) |
| C (Brian) | 2 | 38 | (3) | 40% | (Bouncer) |
| D (Terry) | 8 | 40 | (7) | 30% | (Stinger) |
| E (Mark) | 4 | 40 | (7) | 30% | (Psycho) |
| F (Don) | 2 | 40 | (3) | 60% |(Mega Drive)|
| G (Phil) | 4 | 60 | (7) | ? | (ZigZag) |
| H (Fred) | 8 | 50 | (7) | ? | (Pulse) |
| I (deleted) | 6 | 55 | (7) | ? | ? |
| J (deleted) | 8 | 60 | (3) | ? | ? |
+--------------+-------+----+------------+-------------+------------+
| Cameroon | 0 | 22 | 5 | ? | Pulse |
| Japan | 0 | 24 | 3 | ? | Nuts Shot |
| France | 2 | 32 | 3 | 20% | Wheelie |
| Russia | 0 | 38 | 5 | ? | Unstoppable|
| Spain | 3 | 34 | 5 | ? | Pulse |
| England | 5 | 38 | 5 | 33% | Stinger |
| Mexico | 4 | 44 | 7 | ? | Boomerang |
| Holland | 4 | 48 | 7 | ? | Wheelie |
| Brazil | 6 | 50 | 5 | ? | Psycho |
| Italy | 10 | 50 | 9 | 47% | Mega Drive |
| Argentina | 19 | 60 | 9 | ? | Boomerang |
| W. Germany | 10 | 70 | 5 | 60% | ZigZag |
+--------------+-------+----+------------+-------------+------------+

Passwords:
+--+----+----+----+----+----------+-+----------+--------+-----+----------+-+----------+
| #|P CD|PHuc| FC |Sega|NKS Team |V|Super Shot|Field |NWC |WC Team |V|Super Shot|
+--+----+----+----+----+----------+-+----------+--------+-----+----------+-+----------+
| | | | | |Nekketsu |Y|Varied | | |USA |Y|Varied |
| 1| | | | |Yuushuuin | |Square | | |Cameroon | |Pulse |
| 2|3894|7676|0103|0255|Monks |Y|Bubble |Soil |10300|Japan | |Nuts Shot |
| 3|4319|4649|0307|4900|Bikers |Y|Wheelie |Concrete|30700|France |Y|Wheelie |
| 4|1005|3614|1015|6503|Hunters | |Unstoppabl|Bumpy |01500|Russia | |Unstoppabl|
| 5|7931|7280|1220|8086|Announcers| |LoudSpikes| |22000|Spain | |Pulse |
| 6|6512|4154|0721|0303|Firemen | |Coin | |72100|England |Y|Stinger |
| 7|8918|0141|1115|0726|Men of Sea|Y|Fish |Sand |11500|Mexico | |Boomerang |
| 8|3161|5656|0424|7403|Psychics | |Boo |Ice |42400|Holland | |Wheelie |
| 9|6464|5814|0626|1992|Gamblers | |Accurate |Concrete|62600|Brazil | |Psycho |
|10|0920|3939|0602|2916|Miners | |Mole |Soil |60200|Italy |Y|Mega Drive|
|11|0335|2414|0223|3618|Ninja |Y|Boomerang |Bumpy |22300|Argentina | |Boomerang |
|12|5321|0784|1128|5963|Islanders | |Banana | |12800|W. Germany|Y|Zigzag |
+--+----+----+----+----+----------+-+----------+--------+-----+----------+-+----------+
|13|6216|6210| | |France/Sci| |Gigant/Com| | | | | |
|14|5872| | | |Brazil | |BumbleBee | | | | | |
|15|3479| | | |Argentina | |Rising | | | | | |
|16|9283| | | |Italy | |Arch | | | | | |
|17|5050| | | |Germany | |Sidewinder| | | | | |
+--+----+----+----+----+----------+-+----------+--------+-----+----------+-+----------+
| | | | |4126|sound test|
+--+----+----+----+----+----------+

The Sega Mega Drive version has all teams normally selectable in Vs except for a 13th
all-star team. Individual players have varied stats on all teams in that version.
Unfortunately, control, hit detection, and most players' shots are awful.
Best strategy is to play as Kouji and keep doing his bicycle kick super shots.
The regular shoot button does bicycle kicks and diving headbutts in appropriate
situations instead of pressing both buttons.


*****One last bonus...
Here's what faces were used in Nintendo World Cup teams.
It's different from how the teams match by hex value.

USA = new faces except Don = Gouda (even though he's not in NKS)
Gouda is Ivan in River City Ransom and Spreck in Crash's Street Challenge

Cameroon = new faces
Japan with mixed up names = Nekketsu
3 forwards of France = 3 forwards of Bikers
Russia = Firemen with altered hair
Spain = Psychics without underwear on their heads
England = Men of the Sea without headbands
Mexico = Hunters
Holland = Announcers
Brazil = Ninja without pony tails
Italy = Okinawans
Argentina = Miners
Germany = Gamblers, mostly with lighter glasses


No-Intro Name: Nekketsu Koukou Dodgeball-bu - Soccer Hen (Japan)
(No-Intro version 20130731-235630)
File MD5 9C05CE01FD6026D6D25ED6C9788F02CD
File SHA-1 A8D78B7FCFDCE87BBCBF8D34824F42AA7A98B182
File CRC32 4E6E3334
ROM MD5 D3CFA3FFD3414A94B6CE768E27D729EE
ROM SHA-1 ED8A0B142B42BB7571D97CA934AB58E7C3295716
ROM CRC32 64FD3BA6
Time to Beat
Main Story 5h 0m
Main + Extras 5h 0m
Release Date
Sep 25, 2016
7 years ago
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