Mega Man 6: Proto Man VI Nintendo Entertainment System

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This is a hack of Mega Man 6 that replaces Mega Man with Proto Man.

Currently the changes made are:
- All of Megaman's Sprites are replaced with Protoman, including the Jet and Power Adaptors, and the 1up Helmet.
- Graphics of Credits, Title Screen, Stage Select, Password Screen, and Weapon Menu Screen.
- All Palettes that needed changing.

What still needs to be done:
- Cut Scenes need Megaman to be changed to Protoman.
- A few various Tile Mappings need changing, which will require expanding the ROM (Protoman's Cape needs more Tiles in some Frames and Tiles of a different Palette so it can be Yellow, + "MEGAMAN VI" Text in Weapon Menu when equipping a Suit / Armor needs this done so it can be "PROTOMAN VI, and a few other tiny adjustments")
- Programming the Shield to actually be functional.
- Slight Player Character adjustments to remove the sticky control feeling he has in Mega Man 6.

This is a hack of Mega Man VI (6) that replaces Megaman with Protoman.
This hack was created by myself ( Nazeji ) and Thainferno305.

~ Apply IPS Patch to unmodified 'Mega Man 6 (U).nes' ROM ~


Currently the changes made are :
- All of Megaman's Sprites are replaced with Protoman, including the Jet and Power Adaptors, and the 1up Helmet.
- Graphics of Credits, Title Screen, Stage Select, Password Screen, and Weapon Menu Screen.
- All Palettes that needed changing.

What still needs to be done :
- Cut Scenes need Megaman to be changed to Protoman.
- A few various Tile Mappings need changing, which will require expanding the ROM (Protoman's Cape needs more Tiles in some Frames and Tiles of a different Palette so it can be Yellow, + "MEGAMAN VI" Text in Weapon Menu when equipping a Suit / Armor needs this done so it can be "PROTOMAN VI, and a few other tiny adjustments")
- Programming the Shield to actually be functional.
- Slight Player Character adjustments to remove the sticky control feeling he has in Mega Man 6.


In order to make the Tile Mapping adjustments I want to do, and Program the Shield to be functional, I need to expand the ROM, and that will require me to deal with Bank Swapping, and since I'm only partly familiar with the NES Hardware, I won't be doing that right now. I also need a break and have other things in life that I must attend to, so I won't finish this hack for a little while, but I will come back to it later.


You are all free to use this hack as a base for any of your own hacks, or to make your own improvements based on this hack, or whatever you want. I don't require you to credit us, though I would encourage to mention us somewhere if you like (say in your readme.txt or the Forum post of your hack), though again, I don't require it and don't feel pressured to if you don't want to. I like to share, and I find that it inhibits overall progress in general when everyone tries to make anything they create restriced and locked down. Enjoy!

Mega Man 6 (U).nes
MD5 Checksum: 37BB1A39A69BC6D1BCCAE0DD5411330D
SHA-1 Checksum: 32774F6A0982534272679AC424C4191F1BE5F689
SHA-256 Checksum: 86E069792ADDF21322355C245A0B155BA74E123B4A3EB9CD347175444569D122
Time to Beat
Main Story 2h 37m
Main + Extras 3h 0m
Speedrun Avg 1h 25m
Release Date
Jun 20, 2016
8 years ago
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