Dragon Warrior III: Spell Name Modernization Patch Nintendo Entertainment System

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This patch has three noticeable effects:

It changes all the spell names, where applicable, to match the translations
used in Square Enix's most recent Dragon Quest series translations (Dragon
Quest VIII and Dragon Quest IV: Chapters of the Chosen for DS).

It changes the class names to reverse Nintendo of America's censoring of some
of the NES version's religious references, to those used in the English version
of the Game Boy Color remake.

Where appropriate, it changes the 2-letter class abbreviations that are
displayed on in-battle status screens to match the changed class names.

Updated to version 1.1 on 5/16/2012; see readme for changes.

--------------------------------------------------------------
| |
| Dragon Warrior III (NES): Spell Name Modernization Patch |
| Version 1.1 |
| |
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** changelog **

v1.0: * initial release
v1.1: * updates corresponding with the US releases of DQ5, DQ6 and DQ9:
- Pilgrim is now Priest instead of Cleric
- Merchant is Merchant again, instead of Dealer
- Whoosh is now Woosh (DQ9)
- Limbo is now Kapoof (not official, but it's an upgrade of Expel/Poof
and this would follow the general convention for two-tiered series of
spells like Sap/Kasap)
- changed Awaken back to Cock-a-doodle-do (it was rendered with one 'o'
in DQ9, thus doesn't run afoul of the 16-letter limit)
- changed Kerplunk to Kamikazee - better match (Kerplunk is DW4's
Farewell)
- CurseOff is now Sheen, per DQ5
- I still lack official names for Open/Invisible.
* all instances of things in menus being written in ALL CAPS should have
normal capitalization now; there may be some missed on account of them
being in strange places in the code I wasn't comfortable messing with
* location names remain unchanged due to script references I don't want
to mess with

** what it does **

This patch has three noticeable effects:

It changes all the spell names, where applicable, to match the translations
used in Square Enix's most recent Dragon Quest series translations (Dragon
Quest VIII; Dragon Quest IV: Chapters of the Chosen; Dragon Quest V: Hand of
the Heavenly Bride; and Dragon Quest IX: Sentinels of the Starry Skies for DS).

It changes the class names to reverse Nintendo of America's censoring of some
of the NES version's religious references, to those used in the English version
of Dragon Quest IX, with the exception of the Fighter class, which has remained
as-is because Martial Artist is too long for the game, and Jester, because the
Minstrel class in DQ9 is really nothing at all like this game's jester/goofoff
and as such it would be a little misleading.

Where appropriate, it changes the 2-letter class abbreviations that are
displayed on in-battle status screens to match the changed class names.

There are a few limitations to the above that I know of, and possibly more I
don't:

There are three spells in Dragon Warrior III that, to the best of my knowledge,
lack any equivalent in any of the modern Dragon Quest English translations:
Limbo, Open, and Invisible. For Limbo, I devised a "new-style" spell name
based on the precedent set by other spell series: the better version of Sap
is Kasap, and the better version of Buff is Kabuff, so the better version of
Poof is Kapoof. The other two remain unchanged.

When viewing in-game menus, such as the spell lists in the Status menu and the
Spell menu, in or out of battle, the spell names will be truncated at
9 letters. However, the full name of the spell will be properly displayed in
combat messages when it is cast. For example, the "Deceleratle" spell will be
listed as "Decelerat" in menus, but combat text will properly read:
"Erdrick chants Deceleratle."

Speaking of Erdrick, I retained it over Loto to avoid having to make script
edits to go along with it. Besides, the official localization of Dragon Quest
IX used Erdrick over Loto as well for the various cameo items..

In this version of the patch, I made more effort to find textual references to
changed names in messages and changed them where possible. The wearoff message
for the Holy Protection spell now reads "The Holy Protection has run out."
rather than referring to the old spell name of Repel. A few references to the
old class names were fixed as well. I think I caught all of them.

** the list of changes **

OLD NAME NEW NAME
Hero Hero
Wizard Mage
Pilgrim Priest
Sage Sage
Soldier Warrior
Merchant Merchant
Fighter Fighter
Goof-off Jester
Erdrick Erdrick

Blaze Frizz
Blazemore Frizzle
Blazemost Kafrizzle
Firebal Sizz
Firebane Sizzle
Firevolt Kasizzle
Bang Bang
Boom Boom
Explodet Kaboom
IceBolt Crack
Snowblast Crackle
Snowstorm Kacrackle
IceSpears Kacrack
Infernos Woosh
Infermore Swoosh
Infermost Kaswoosh
Zap Zap
Lightning Kazap
Beat Whack
Defeat Thwack
Sacrifice Kamikazee
Expel Poof
Limbo Kapoof
RobMagic Drain Magic
Slow Deceleratle
SpeedUP Acceleratle
Heal Heal
Healmore Midheal
Healall Fullheal
Healus Multiheal
Healusall Omniheal
Vivify Zing
Revive Kazing
Sleep Snooze
Awake Cock-a-doodle-do
StopSpell Fizzle
Surround Dazzle
Return Zoom
Chaos Fuddle
Transform Morph
BeDragon Puff!
Ironize Kaclang
Sap Sap
Defence Kasap
Upper Buff
Increase Kabuff
Bounce Bounce
Barrier Insulatle
Bikill Oomph
Chance Hocus Pocus
Antidote Squelch
NumbOff Tingle
CurseOff Sheen
Repel Holy Protection
Day-Night Tick-tock
Open Open
X-Ray Peep
Outside Evac
Invisible Invisible
StepGuard Safe Passage

** why? **

I was bored, and a friend of mine on IRC who had been introduced to the series
by Dragon Quest VIII expressed interest in the older games (especially after
playing Chapters of the Chosen) but couldn't get used to the original spell
names. I experimented, discovered it was an easy project, and did it.

** how to use **

Apply the dw3_spellnames_v1.10.ips patch to an unedited Dragon Warrior III (US)
ROM using your favorite IPS patcher. That's all.

** disclaimer **

A full test playthrough was completed without incident. If you have any major issues,
though, please use the contact information given below to let me know, and I'll
see if I can figure out a fix.

** contact information **

This hack was created by Reiska. I can be contacted on the RHDN forums by that
name if you have any issues with the patch that aren't related to not knowing
how to apply it.

** acknowledgements/special thanks **

A shoutout is in order to the regulars of Lunarnet IRC #rpgfan for the idea to
do this. As well, Square-Enix and Nintendo must be acknowledged for continuing
to bring the Dragon Quest series to the United States.

** disclaimer **

Square Enix, Dragon Quest and all related indicia are trademarks of Square Enix
Holdings Co., Ltd.
Please do not distribute the patch file without this readme.
Please do not distribute ROMs pre-patched with this patch.

- Reiska, July 22, 2011

Dragon Warrior III (USA).nes - NOINTRO
CRC32: 0EB63E83
MD5: 3EF863D2DF43E805BAD70F74F0CCD909
SHA-1: A867549BAD1CBA4CD6F6DD51743E78596B982BD8
SHA-256: 7C965051FFA461969DF7D7B56D6CE03A8C85EB485EBDFA65A716269087DBF969
Time to Beat
Main Story 28h 0m
Main + Extras 32h 20m
Release Date
May 16, 2012
12 years ago
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