This hack is identical to the original game, but the enemies are
slightly faster than normal. This includes the powerups and moving platforms, too. It's interesting how this physics tweak causes the 'feel' of certain levels to change - 2-2 and 6-2, for instance, seem much more hectic and hostile.
(This is inspired by the
http://www.mariowiki.com/Fast_Foe_Comet#Fast_Foe_Comet.)
Super Mario Bros. (JU) (PRG0) [!]
No-Intro Name: Super Mario Bros. (World)
(No-Intro version 20130731-235630)
File SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922
ROM SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7