The Legend of Zelda: The Legend of Zelda: A New Light Nintendo Entertainment System

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This hack provides a new quest for the Legend of Zelda (NES). It changes many parts of the game while staying true to the original. It features brand new graphics and new dungeons. All level entrances have been relocated, secrets in the overworld are moved, and there are many overworld surprises. A list of notable changes is as follows:

- New graphics for link, items, enemies, terrain, etc.
- New dungeons for levels 1-9
- New dungeon music
- Arched cave entrances
- Bombed entrances have their own graphic treatment
- All level entrances have been relocated
- Most overworld secrets are relocated
- Change lost woods path and clue
- Change lost hills location, path and clue
- Like-likes eat rupees instead of Magical Shield
- Many overworld tweaks and surprises
- Automap patch is applied (without hearts mod)
- Select button changes "B" item (and no longer pauses)
- Press Up+A to save from HUD
- Fix wand melee bug (see Youtube Behind the Code)
- Several refinements to the select/register/delete screens
- New sword on title screen and a new subtitle
- New in-game text (which is also sped up)
- Changed low hearts sound effect
- Changed story text
- Changed font

Please http://www.romhacking.net/forum/index.php?action=pm;sa=send;u=81057 with any glitches or other feedback.

Patching

Use the online patcher at romhacking.net (or the patcher of your choice) to apply the ips patch to the PRG0 version of The Legend of Zelda. The rom should NOT be PRG1, Rev A, etc. Verify against the hashes below when in doubt or use the Patch Online Now link.

Optional Patches

Optional patches are located under the ./optional folder. They should be applied after the main patch. The following optional patches are available:




  • /utilities/1560/. Or if you prefer the nostalgia of drawing your own map with pencil and paper." target="_blank" rel="nofollow">





  • Credits

    This hack was made using /utilities/119/ to edit graphics, /utilities/291/ and HxD for hex editing, /utilities/187/ for overworld editing, and /utilities/605/ for dungeon editing.

    Thanks to GameMakr24, ShadowOne333, snarfblam, Thanatos-Zero, The3Dude, and Trax for all their hard work which makes this possible.

    Changelog for The Legend of Zelda: A New Light

    3.4
    Add arched cave entrances
    Add new graphics for bombed entrances
    Rearrange HUD to add save text

    3.3
    Add staircase to avoid being stuck if entering the lost hills without the ladder, thanks to tomaskingsley
    Add optional patch to restore original dungeon music
    Fix periods in final text of Q2

    3.2
    Fix hang with Q2 level 4 (regression from 3.1), thanks to subledger
    Add bombable wall in Q2 level 4, thanks to subledger
    Make sure there's only one letter in Q2, thanks to Vexatrex/subledger
    Add bombs in Q2 level 9 room to avoid potential softlock, thanks to subledger

    3.1
    Fix hang with Q2 level 5, thanks to TimeBomb/rob191
    Fix flips error message with reveal_secrets patch

    3.0
    Level 9 remade
    New boss in level 7
    Rounded corners in passageways
    Integrate Zelda Expansion Hack
    Additional dungeon graphics
    New dungeon screens
    New overworld screens
    Overworld decorations (plants, shells, skulls)
    Rounded corners in caves

    2.8
    Move bow
    Move ladder
    Change clues in levels 4 and 6
    Fix book secret in Q2

    2.7
    Add optional patch to remove automap (Infinite Hyrule compatibility)

    2.6
    Move secret passage chime to correct location
    Add an additional armos secret
    Spacing refinements on select/register/delete screens

    2.5
    Press Up+A to save from HUD
    Fix wand melee bug
    Fix dark room and lanmola flash in Level 6

    2.4
    Remake levels 7 and 8
    Updated Aquamentus graphics

    2.3
    Subtle improvement to clues for lost hills and lost woods
    Change LEVEL to DUNGEON, thanks to abw and ShadowOne333
    Shuffle items in Q2 levels 4 + 5, thanks to younes
    Fixed artifacting in level 4, thanks to blipform

    2.2
    Fix location for level 5 in 2nd quest, thanks to younes

    2.1
    Add optional patch start_with_sword.ips

    2.0
    Remake levels 3-6 and shuffle items
    Move remaining level locations
    Move most secret locations
    Move magic shield and modify Like-Like behavior
    Change lost woods path and clue
    Change lost hills location, path and clue
    Move overworld secret passage and clue
    Modify several column combos
    Modify several overworld screens
    Various bug fixes

    1.4
    Fix several issues with the second quest, thanks to lexluthermiester

    1.3
    Use a different map cursor between overworld and dungeons
    New dungeon music
    Remake level 2
    Shuffle locations for level 2 and 3
    Update automap graphics to reflect above
    Update whistle locations

    1.2
    Updated Gohma graphics
    Updated Manhandla graphics
    Fix pale link palette in level 3
    Fixed glitch where level 5 stairs lead to level 1, thanks to lexluthermiester

    1.1
    Added bow to shop 3, thanks to AldenTapasya
    Slowed down waterfall in title screen
    Changed low hearts sound effect
    Changed entry palette for level 2

    1.0
    Initial release


    Database match: Legend of Zelda, The (USA)(PRG0)
    Database: No-Intro: Nintendo Entertainment System (v. 20180803-121122)
    File SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2
    File CRC32: D7AE93DF
    ROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6
    ROM CRC32: 3FE272FB
    Time to Beat
    Main Story 8h 0m
    Main + Extras 8h 19m
    Speedrun Avg 0h 49m
    Release Date
    Jun 29, 2024
    2 months ago
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