Super Mario Bros. 2: The Lost Mario Bros 2 Nintendo Entertainment System

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This hack is an adaptation of the lost levels into Super Mario Bros. 2.
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Version 1.11, patch 1.0 might be corrupted. This should fix it
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-It used the Mario Bros. 2 enemies and physics, but the levels and graphics are re skin to look like lost level.
-The hack contain 20 levels from the original and 4 brand new levels which are optional.
-This also includes a new graphic cast of character! Mario, Mama from Doki Doki panic, Toadette and Rosalina join the adventure!
-Since all levels couldn't all be ported over due to limitation, it feature the any% D-4 all-stars level route.
-Levels have a transition in the middle of the level since SMB2 has a 10 screens limit per zone.
The readme goes into more detail about everything.

Before you play:
- This game follows the any% D-4 route from all-stars
- Not going the right way will take you back into the level
- If you get stuck, you can watch a run to know the route https://www.speedrun.com/smbtll#Any_D-4
- You have unlimited lives, unless you are playing master mode
- You can select a character after dying like Mario all-stars
- You can only enter pipes from the right side
- They're now 2 types of coins
- The grass coins are used for the slot machine at the end. (Useful for master mode)
- The collectable coins are reworked cherries, they will grant you a star after collecting 50
- Doors act has checkpoints for levels
- Include a warp zone to access all worlds due to lack of save feature (Readme explains how to access it)

The Lost Mario Bros 2 Version 1.0
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This hack is an adaptation of the lost levels into Super Mario Bros. 2.
It used the Mario Bros. 2 enemies and physics, but the levels and graphics are re skin to look like lost level.
The hack contain 20 levels from the original and 4 brand new levels which are optional.
This also includes a new graphic cast of character! Mario, Mama from doki doki panic, Toadette and Rosalina join the adventure.
Since all levels couldn't all be ported over due to limitation, it feature the any% D-4 all-stars level route.
Levels have a transition in the midle of the level since SMB2 has a 10 screens limit per zone.
The readme goes into more detail about everything.

How to patch:
Use a program like lunar ips on the original NTSC prg0 version of Super Mario Bros. 2
Master mode also needs to be patched the same way if you prefer playing that version


Before you play:
- This game follows the any% D-4 route from all-stars
- Not going the right way will take you back into the level
- If you get stuck, you can watch a run to know the route https://www.speedrun.com/smbtll#Any_D-4
- You have unlimited lives, unless you are playing master mode
- You can select a character after dying like mario all-stars
- You can only enter pipes from the right side
- Theu're now 2 types of coins
- The grass coins are used for the slot machine at the end. (Useful for master mode)
- The collectable coins are reworked cherries, they will grant you a star after collecting 50.
- Doors act has checkpoints for levels
- Include a warp zone to access all worlds due to lack of save feature (Readme explains how to access it)


Master Mode:
Master mode is the pre nerf version that I originally made. It has a limited amount of lives, no continues and some of the layout are much harder.
The changes are small in this version, but it's a much harder version of the game due to the limited amount of lives.

Warp zone:
To access the warp zone, go into the first level of the game and run to the left at the start. There a hidden door between the 2 green trees, press up and you should get to the warp zone!

World E (Extra world):
This world is 100% new, each levels have new gimmicks and mix up a lot of smb2 assets with lost level to create a new experience.
But those levels are really difficult, so you can skip this world if you want to.

Known issues:
-Levels needed a transition in the middle, it kills the flows of the game, but SMB2 has a limit of 10 screens per zone. The original lost level can use up to 25
-Some colors are off from the original, it's due to tiles being hardcoded to certain palette. I did my best to make the colors work with the limitation
-Some enemies feel really off to the original, there was no good equivalent for some of them. Custom enemies were planned, but I gave up on that after everything started breaking
-Pipes always take you to the top of the screen, since it's a SMB2 mechanic I built around it.
-The level numbers make no sense. The only way to make this hack happen was to compact many levels in 1. I found no good solution to fixing that
-Ending music is normal :) (Ran out of space for the ending music)

If you encounter any issues or bug, feel free to contact me at davetrap.demers@gmail.com

Database match: Super Mario Bros. 2 (USA)
Database: No-Intro: Nintendo Entertainment System (v. 20210216-231042)
File SHA-1: 7DF0F595B074F587C6A1D8F47E031F045D540DAE
File CRC32: 7D3F6F3D
ROM SHA-1: 43AC7C7AAF1846EAD7B544302BB9131E4964FD32
ROM CRC32: 57AC67AF
Time to Beat
Main Story 2h 59m
Main + Extras 3h 1m
Speedrun Avg 0h 18m
Release Date
May 27, 2021
3 years ago
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