The Legend of Zelda: Zelda Challenge: Outlands Nintendo Entertainment System

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This is probably the best Zelda hack out there. Almost every single thing possible to modify in the game has been modified. This hack exemplifies the talented individuals in our community. Anybody even remotely interested in ROMhacking should give this one a try!

The old world map has been completely overwritten by the new one. You are guaranteed not to recognize any locations from the previous game. All location of dungeons and secrets have been changed as well.

Secrets are now locked according to what quest you're playing. For example, the rock you push to find a dungeon won't move on the second quest, so you have to find a new entrance somewhere else in the world. The game allows each secret to be set to 1st Quest, 2nd Quest, both, or neither. So, many places where you can bomb, burn, push things and use the recorder are quest-specific.

Most of the monsters have new graphics (including all bosses) and some even have new colors.

There are 42 possible block, water & statue arrangements for the many dungeon rooms, and all but 3 are brand new.

That's just a taste of what has been changed and how much work went into this hack!


Zelda Challenge: Outlands -- Bug-fix Info


1.) Switching from the old to the new:

You don't have to lose any progress in the game. Simply follow these directions:

- Apply the patch to a copy of your original Zelda rom, NOT to the old ZeldaC rom.

- Overwrite the old ZeldaC with the updated version.

- If your game progress can be accessed simply by selecting your file in the game, go for it!

- If your game progress is via a save-state (F5 in NESticle), simply load the save-state, save your game the normal way, and continue from there. (Your save-state file(s) still contain the old data.)


2.) Changes made to Zelda Challenge:

When ZeldaC was released, it was announced as the "first and final" version. But I should've expected something to go wrong. :) Fortunately, the only "fatal" bug was the ice-cave lock up. After a long wait to see if anything else turned up, I've made the following changes to the game:

- The secret ice cave (potion shop) no longer locks up when you try to exit. My sincere apologies to those of you who were caught off guard by this. It was all the fault of a single tektite-turned-vire.

- I've removed the extra note from the first quest, found in Ganon's Mountains (the red area). Its existence is only supposed to be for discovery in the second quest.

- I've removed the extra heart container from the Fortune Heights dungeon of quest 2. This way, there aren't any extra containers in the quest.

- I've removed the 2nd and 3rd Thunderbirds from the last level of the 2nd quest, because they were often rendered optional fights. Guess there's only supposed to be one final boss... :)

- I've removed a few of the monsters from the screen east of the dock, to prevent slowdown.

- I removed the extra map from the first dungeon of the 2nd quest.

- I removed the accidental shortcut in Level 9 that lets you get by without the Stalfos Key.

- So many things I removed! Here's something I put in: a secret potion shop near Level 9.



Legend of Zelda, The (U) (PRG0) [!].nes - NOINTRO
CRC32: D7AE93DF
MD5: 337BD6F1A1163DF31BF2633665589AB0
SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2
SHA-256: 8F72DC2E98572EB4BA7C3A902BCA5F69C448FC4391837E5F8F0D4556280440AC
Time to Beat
Main Story 8h 0m
Main + Extras 8h 19m
Speedrun Avg 0h 49m
Release Date
May 15, 2001
23 years ago
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