Super Mario 64: Platform Battlefield v0.4 Nintendo 64

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This patch adds a bunch of custom platform objects to Flatworld Battlefield. Each object has a respective collision behavior, so you can move and
replicate them around in order to create simple levels.

There are two templates to start from: Bob-omb Battlefield level is replaced with the “Flatworld” terrain and Whomp's Fortress is replaced with an empty terrain with a “death at the bottom” collision.

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EXPERIMENTAL PLATFORM BATTLEFIELD V0.4 - by messiaen - 08/2008
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** IF YOU USE THIS IN YOUR HACK/MOD/VIDEO, PLEASE GIVE THE APPROPRIATE CREDITS **

This patch adds a bunch of custom/imported objects to Flatworld Battlefield.
Each custom model has a respective collision behavior, so you can move and
replicate it as a 0x24 object. Enemies won't be able walk on most objects,
unless you manually edit the behaviors.
There are two templates to start from: the Bob-omb Battlefield level is replaced
with the Flatworld terrain and Whomp's Fortress is replaced with an empty terrain
with a "death at the bottom" feature. When you first enter the level, you'll see
all the custom blocks available. These don't constitute a level, but are there
so that Toad's Tool 64 can detect the new behaviors and create appropriate Object
Combos. Be sure to explore all the objects available in the level.

IMPORTANT: My recommendation is to use this patch on a second copy of TT64.
You *MUST* delete the M64GeometryDataFlat.M64 file from your TT64 folder before
opening the patched ROM for the first time in order to force the polygon decoding
process, otherwise you won't see the custom objects/terrain. This file is used
only on Flatworld-enabled ROMs. To add the descriptions, replace the descriptions
(.txt) files in your TT64 folder with the ones included in this package.

The patch is to be applied on an extended Mario 64 ROM, without Flatworld Enabled.
There's a separate patch if you have extended your ROM with the MAC Version of VL-Tone's
Rom Extender.

PS: You can make enemies detect an object's collision by adding "0E 43 4B FF" to its
behavior. Use this with caution, because it *WILL* slowdown your level.


** IF YOU USE THIS IN YOUR HACK/MOD/VIDEO, PLEASE GIVE THE APPROPRIATE CREDITS **

My YouTube Channel: www.youtube.com/user/frauber




The patch is to be applied on an extended Mario 64 ROM, without Flatworld Enabled. There's a separate patch if you have extended your ROM with the MAC Version of VL-Tone's
Rom Extender.
Time to Beat
Main Story 12h 0m
Main + Extras 16h 49m
Speedrun Avg 0h 35m
Release Date
Aug 3, 2008
16 years ago
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