Dragon Ball Z: Budokai Tenkaichi 3: DBZ BT3 DLC MOD Classic to GT PlayStation 2

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This is an addendum to 'DBZ BT3 DLC Classic to GT'.


1) What has been included in this addendum:
-The Team Battle in the Duel is able to use any repeatable character.
-Edited yellow text for extra characters' name in Ultimate Battle, Dragon World Tour, Duel, Ultimate Training, and Character Reference.
-Edited some of the characters' camera angle in the Character Reference to compensate the extra characters.
-Fixed Majin Buu's Character Introduction in the Character Reference (https://dragonball.fandom.com/wiki/Dragon_Ball_Z:_Budokai_Tenkaichi_3)
-Translate the Japanese BGM sprite text to English in Duel, Ultimate Training, and Options.
-Added different animation (FA) and effect (Kze) for most of the extra characters without affecting the original characters.
-Updates/Changes on certain character's 3D models.

Note 1: Have about 80 new characters (not including alternate costume and form) been added in the game compare to the original game.

Note 2: Despite the changes, all the original character's 3D models still remain in the game while the story mode is unaffected except with Japanese BGM.

2) Patching instructions:
-First, apply the 'DBZ BT3 DLC Classic to GT.xdelta' patch over an unmodified 'SLUS_216.78.DragonBall Z - Budokai Tenkaichi 3 (USA) (En,Ja)' ISO file using 'xdelta UI' to create a new ISO.
-Then, apply SLUS_216.78.DBZ_BT3_DLC_MOD_v103.xdelta patch over the newly created ISO file using 'xdelta UI' to create another new ISO.

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DBZ BT3 DLC MOD Classic to GT (v1.03)
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This is an addendum to 'DBZ BT3 DLC Classic to GT'.
https://www.romhacking.net/hacks/6337/


The changes are:
-The Team Battle in the Duel is able to use any repeatable character.
-Edited yellow text for extra characters' name in Ultimate Battle, Dragon World Tour, Duel, Ultimate Training, and Character Reference.
-Edited some of the characters' camera angle in the Character Reference to compensate the extra characters.
-Fixed Majin Buu's Character Introduction in the Character Reference (https://dragonball.fandom.com/wiki/Dragon_Ball_Z:_Budokai_Tenkaichi_3)
-Translate the Japanese BGM sprite text to English in Duel, Ultimate Training, and Options.
-Added different animation (FA) and effect (Kze) for most of the extra characters without affecting the original characters.
-Updates/Changes on certain character's 3D models.


A) Different patches of xdelta:
Unfortunately, unlike the older patches, only one patch is given in version 1.03 due to the 30mb limitation from RHDN.


B) Software needed:
1) Software that can extract '7z' extension file (e.g. Peazip, WinRAR, etc)
2) xdelta


C) Patching instructions:
1) First, apply the 'DBZ BT3 DLC Classic to GT.xdelta' patch over an unmodified 'SLUS_216.78.DragonBall Z - Budokai Tenkaichi 3 (USA) (En,Ja)' ISO file using 'xdelta UI' to create a new ISO.
2) Then, apply SLUS_216.78.DBZ_BT3_DLC_MOD_v103.xdelta patch over the newly created ISO file using 'xdelta UI' to create another new ISO.


D) Reversal xdelta:
There is no undo button for xdelta patch, unlike the ppf patches given if the file size is similar. Therefore, I created a reversal xdelta patch.
How to use it.
1) Use 'SLUS_216.78.DBZ_BT3_DLC_MOD_v103.xdelta' patch to create the addendum ISO.
2) Then, choose 'SLUS_216.78.DBZ_BT3_DLC_MOD_v103_Reversal.xdelta' patch over the addendum ISO to create another new ISO that is identical to the 'DBZ BT3 DLC Classic to GT'.
(Note: Keep the reverse xdelta patch as any future updates will be base on 'DBZ BT3 DLC Classic to GT'.)


E) DLC MOD.BIN configuration:
This is a feature created by KKTEAMTENKAICHI. Look for their website mentioned in the credits for further understanding. All I did was import this feature and other neccesary files into the current xdelta patch.
Currently, v3.8 can have dynamic outfit for fusions, repeatable character, extended roster and a secret function (not sure what it is as the author never mentioned it).
However, dynamic outfit for fusions seems to be imperfect as the selected character may not get the correct outfit (e.g. choosing Goku with color 3 will end up playing with color 1).
The patch only enable the repeatable character. The rest are disabled. Thus, avoiding the bug.
This feature also cause ghosting effect on certain characters when upscale it with PCSX2 emulator. For quick solution, change the Texture Offsets for X and Y to 300 for 2x Native, 350 for 3x Native, and so on.


F) DLC.AFS
Another feature created by KKTEAMTENKAICHI. Now you can create your own character starting from slot 165 to 252. This is located in a folder called EXTRA. I leave it blank for the time being. It's kind of buggy.


G) MOD.AFS:
Also one of the feature created by KKTEAMTENKAICHI which is also located in a folder called EXTRA. Now each character can have different FA (Animation), KZE (Effect), and Big Image.
However, only original Big Image is displayed during tournament.
Below is the link to their tutorial.
https://www.youtube.com/watch?v=TmtFeX42B_0
example:
AXXX-Y.unk = Animation for that specific ID and slot
EXXX-Y.unk = Effect for that specific ID and slot
RXXX-Y.unk = Big Image for that specific ID and slot
Another important tutorial by Genius Corp needs to be mentioned in order to import the Animation, Super and Ultimate moves correctly from other character.
https://www.youtube.com/watch?v=ejZpvh25Vz8
What have been added in this MOD.AFS on 26/06/2024 (Note: Big Images not included due to 30mb limitation from RHDN):
----- --------
Slot Detail
----- --------

Angila
A024-4.unk FA = Base animation from original Nail and Matheus Nerd's Angila+Zarbon and Piccolo Early entry animation+Matheus Nerd's Angila Super1+Gohan SSJ's Super2
E024-4.unk KZE = Base effect from original Nail+Appule's charging Aura+Matheus Nerd's Angila Super1+Gohan SSJ's Super2

Yamcha DB
A026-4.unk FA = Base animation from original Yamcha+General Blue's Floating Animation
E026-4.unk KZE = Base effect from original Yamcha

Spice
A058-4.unk FA = Base animation from original Zarbon+Supreme Kai's Support1, Support2 and Super2+Matheus Nerd's Spice Super1 and Ultimate
E058-4.unk KZE = Base effect from original original Supreme Kai+Matheus Nerd's Spice Support1 to Support2, Super1 and Ultimate

King Kai
A059-4.unk FA = Base animation from original Kibitokai+Falling animation from Great Ape Goku and Broly LSSJ+General Blue's Support1+Future Gohan SSJ's Support2+Vive's Goku Early Kaio-ken Super1 as Super2+Goku Early's Ultimate.
E059-4.unk KZE = Base effect from original Kibitokai++General Blue's Support1+Goku Early's Support2 and Ultimate+Vive's Goku Early Kaio-ken Super1 as Super2

Ninja Murasaki DB
A060-3.unk FA = Base animation from original Yajirobe+Tapion's throw+Pilaf Machine's Support2 to teasing
E060-3.unk KZE = Base effect from original Yajirobe with edited Cman for Super2 and Ultimate

Korin DB
A060-4.unk FA = Base animation from original Yajirobe+Babidi's exit animation+Trunks (Sword) throw+Tail animation
E060-4.unk KZE = Base effect from original Yajirobe with edited Cman for Super2

Princess Oto/ Oceanus Shenron GT
A061-4.unk FA = Base animation from Matheus Nerd's Princess Oto, change Support2 to Support1 and change Super2 to Super1+Pikkon's Entry+Tambourine's charging pose and air pose+Android 18's Support1 and change Super1 to Super2+Fasha's Support2
E061-4.unk KZE = Base effect from Matheus Nerd's Princess Oto and change Support2 to Support1+Pikkon's Support2+Trunks (Sword) Super2

Minotia
E062-4.unk KZE = Base effect from original Tapion with edited Cman for Ultimate

Bulla GT
A063-4.unk FA = Base animation from original Pan+JSN's Bulla entry & exit animation and teasing
E063-4.unk KZE = Base effect from original Pan with edited Cman Super2

South Supreme Kai
A065-4.unk FA = Base animation from original Goku End SSJ3'+Majuub's entry & exit animation, Combo1 until End of Variety (224-604), Support1, Support2, Super1 and Ultimate+JSN's South Supreme Kai throw+Kibitokai's Super2
E065-4.unk KZE = Base effect from original Majuub+Kibitokai's Super2

Goku's Doll DB
A068-4.unk FA = Base animation from original Grandpa Gohan+Tail animation

Kid Krillin DB
A069-3.unk FA = Combination of base animation from original Nam, Krillin and Broly LSSJ+Videl's Ultimate
E069-3.unk KZE = Base effect from original Nam+Videl's Ultimate

Kid Vegeta
A071-3.unk FA = Base animation from original Vegeta (second form) SSJ4's and Ultimate to Super1+Vegeta (second form) SSJ2's entry & exit animation+King Vegeta's Super2 and Ultimate+Tail animation
E071-3.unk KZE = Base effect from original King Vegeta with edited Cman for Ultimate

Bardock SSJ
E073-4.unk KZE = Base effect from original Bardock+GokuMidSSJ's charging aura

Golden Great Ape
E074-4.unk KZE = Base effect from original Great Ape Bardock+Great Ape Baby's charging aura+Slug (Giant) Support1

Rage Shenron GT
A081-4.unk FA = Base animation from original Great Ape Vegeta+Slug (Giant) charging pose+Great Ape Kid Goku's shoot Ki and charge shoot Ki+Great Ape Nappa's Entry & Exit Animation, Support1, Support2, Super1, Super2 and Ultimate
E081-4.unk KZE = Base effect from original Great Ape Nappa+Great Ape Vegeta's charging Aura+Hirudegarn's Support1 and Support2 (Not enough space for Howl)+Matheus Nerd's Rage Shenron Super2+Goku GT SSJ4's Super1 change to Ultimate

Amond
E082-4.unk KZE = Base effect from original Zarbon with edited Cman for Super2

Cacao
E083-4.unk KZE = Base effect from original Zarbon Post-Tranformation with edited Cman for Super2

Wings
A084-4.unk FA = Base animation from original Dodoria+Matheus Nerd's Wings air pose

Dore
A087-4.unk FA = Base animation from Vive's Dore
E087-4.unk KZE = Base effect from Vive's Dore

Neiz
A088-4.unk FA = Base animation from Vive's Neiz
E088-4.unk KZE = Base effect from Vive's Neiz

Medamatcha
A090-3.unk FA = Base animation from original Guldo+Saibamen's Super1 and Ultimate
E090-3.unk KZE = Base effect from original Guldo+Nail's Super1+Spopovich's Ultimate

Rasin/Lakasei
A090-4.unk FA = Base animation from original Guldo+Saibamen's Super1 and Super1 to Ultimate
E090-4.unk KZE = Base effect from original Guldo+Saibamen's Super1+Captain Ginyu's Super2+Jeice's Super1 to Ultimate

Kogu
A097-3.unk FA = Base animation from original King Cold+Broly's charge pose+Dabura's shoot charge Ki

Kogu (Full Power)
A097-4.unk FA = Base animation from original King Cold+Broly's charge pose+Dabura's shoot charge Ki

Mustard
A098-4.unk FA = Base animation from Matheus Nerd's Mustard
E098-4.unk KZE = Base effect from Matheus Nerd's Mustard+Appule's charging Aura and Support2+Jeice's Super2 to Super1

General Rilldo GT
A100-4.unk FA = Base animation from original Android #16
E100-4.unk KZE = Base effect from original Android #16

Android #17 (Hell) GT
E101-3.unk KZE = Base effect from original Android #17 with edited Cman for Ultimate

Android #17 (Earth) GT
E101-4.unk KZE = Base effect from original Android #17 with edited Cman for Ultimate

Ebifurya
A103-4.unk FA = Base animation from Matheus Nerd's Ebifurya and Super1 to Ultimate+Frieza 2nd Form's Super1+Android #19's Super2
E103-4.unk KZE = Base effect from original Android #19+Matheus Nerd's Ebifurya Super1 to Ultimate

Hoi
A109-3.unk FA = Base animation from original Cell Jr.+Appule's Taunt and Super2+Frieza's soldier super2 to Ultimate
E109-3.unk KZE = Base effect from original Cell Jr.+Frieza's soldier Super1+Baby Vegeta's Ultimate

Moah
A109-4.unk FA = Base animation from original Cell Jr.+Saibamen's Taunt and Super2+Appule's Ultimate
E109-4.unk KZE = Base effect from original Cell Jr.+Frieza's soldier Super1+Appule's Ultimate

Dr. Lychee
A110-4.unk FA = Base animation from original Babidi+Goten SSJ's Support2 to taunt+Guldo's Super2 to Ultimate
E110-4.unk KZE = Base effect from original Babidi with edited Cman for Super1 and Super2

Nicky
A111-3.unk FA = Base animation from original Demon King Dabura+Bojack Full Power's Support2 to Support1+Matheus Nerd's Nicky Super1+Vive's Dore Super1 to Super2+BT2 Dabura's Ultimate
E111-3.unk KZE = Base effect from original Demon King Dabura+Appule's Support1+Supreme Kai's charging Aura, shooting Ki and Super1+Majuub's Super1 to Super2+BT2 Dabura's Ultimate and Cman

Ledgic GT
A111-4.unk FA = Base animation from original Demon King Dabura+Slug's Support1+Vive's Dore Super1 to Super2
E111-4.unk KZE = Base effect from original Demon King Dabura+Jeice's Support1+Turles's Super2

Grand Supreme Kai
A112-4.unk FA = Base animation from original Majin Buu+JSN's Grand Supreme Kai Ultimate to Super2
E112-4.unk KZE = Base effect from original Majin Buu+JSN's Grand Supreme Kai charging Aura, shooting Ki, charge shooting Ki and Ultimate to Super2+Piccolo Early's Support1

Salt
A118-3.unk FA = Base animation from original Garlic Jr.+Chiaotzu's shooting Ki+Saibamen's Super1
E118-3.unk KZE = Base effect from original Garlic Jr.+Zangya's Support1+Saibamen's Super1

Bujin
A118-4.unk FA = Base animation from Matheus Nerd's Bujin and Super1 to Ultimate+Garlic Jr.'s Support2+Jeice's Super1
E118-4.unk KZE = Base effect from original Supreme Kai+Matheus Nerd's Bujin Support1, Super1 to Ultimate+Garlic Jr.'s Support2+Broly's Super1+Guldo's Ultimate to Super2

Sansho
A119-3.unk FA = Base animation from original Super Garlic Jr+Bojack Full Power's Support2 to Support1+Matheus Nerd's Sansho Ultimate
E119-3.unk KZE = Base effect from original Super Garlic Jr.+Dodoria's Support1 and Support2+Jeice's Super1+Matheus Nerd's Sansho Ultimate

Vinegar
A119-4.unk FA = Base animation from original Super Garlic Jr.+Matheus Nerd's Vinegar Super1 to Ultimate
E119-4.unk KZE = Base effect from original Super Garlic Jr.+Jeice's Super1+Matheus Nerd's Vinegar Support1 and Super1 to Ultimate

Yakon
A120-3.unk FA = Base animation from original Dr. Wheelo
E120-3.unk KZE = Base effect from original Dr. Wheelo

Giant Cooler Core
A120-4.unk FA = Base animation from original Dr. Wheelo
E120-4.unk KZE = Base effect from original Dr. Wheelo

Kishime
A125-4.unk FA = Base animation from original Salza+Matheus Nerd's Kishime Entry&Exit animation and Ultimate to Super2
E125-4.unk KZE = Base effect from original Salza+Matheus Nerd's Kishime Super1 to Super2+Vegito SSJ's Ultimate

Android 15
A129-4.unk FA = Base animation from original Android 13+Broly's charging+Broly LSSJ fall to ground+Great Ape Kid Goku supine and prone position
E129-4.unk KZE = Base effect from original Android 13+Lukesca's Android 14 Shooting Ki and Charge Shooting Ki+Bardock's Super1+Android 17's Super1 to Ultimate

Android 14
A130-4.unk FA = Base animation from original Android 13 Fusion+Lukesca's Android 14 ground stance and air stance
E130-4.unk KZE = Base effect from original Android 13 Fusion+Android 13's charging Aura+Lukesca's Android 14 Shooting Ki and Charge Shooting Ki+Pilaf Machine Fusion support1+Android 17's Super1+Bardock's Ultimate

Bido
A135-4.unk FA = Base animation from original Bojack+Super Garlic Jr.'s Support1
E135-4.unk KZE = Base effect from original Bojack+Zangya's Support1

Hatchiyack
A136-4.unk FA = Base animation from Apioman's Hatchiyack
E136-4.unk KZE = Base effect from Apioman's Hatchiyack+Broly LSSJ's Support

Luud GT
A137-3.unk FA = Base animation from Matheus Nerd's Luud and change Super1 to Ultimate+Slug (Giant) Shoot Ki, Shoot Ki Charge, Support1, Support2 and Super1
E137-3.unk KZE = Base effect from original Janemba+Great Ape Bardock's Support1 and Support2+Slug (Giant) Super1+Matheus Nerd's Luud Super2 and change Super1 to Ultimate

Luud (Full Power) GT
A137-4.unk FA = Base animation from Matheus Nerd's Luud and change Super1 to Ultimate+Slug (Giant) Shoot Ki, Shoot Ki Charge, Support1, Support2 and Super1
E137-4.unk KZE = Base effect from original Janemba+Great Ape Bardock's Support1 and Support2+Slug (Giant) Super1+Matheus Nerd's Luud Super2 and change Super1 to Ultimate

North Supreme Kai
A138-3.unk FA = Base animation from original Tapion+Uub's Support1+Trunks (Sword) Support2
E138-3.unk KZE = Base effect from original Tapion with edited Cman for Ultimate+Uub's Support1+Trunks (Sword) Support2

Haze Shenron GT
A138-4.unk FA = Base animation from original Cooler+Matheus Nerd's Haze Shenron entry animation+Great Ape Kid Goku's suppine+Super Janemba's Support1, Super1, Super2 and Ultimate
E138-4.unk KZE = Base effect from original Super Janemba+Cooler's Support2

Naturon Shenron GT
A139-4.unk FA = Base animation from Matheus Nerd's Naturon Shenron+Hirudegarn's Super1+Dr. Wheelo's Super2
E139-4.unk KZE = Base effect from Matheus Nerd's Naturon Shenron+Great Ape Nappa's Shoot Ki and shoot Ki charge+Janemba's Support1 and Support2+Hirudegarn's Super1+Dr. Wheelo's Super2+Gohan's Ultimate

Eis Shenron GT
A145-4.unk FA = Base animation from Vive's Eis Shenron
E145-4.unk KZE = Base effect from Vive's Eis Shenron

Dr. Kochin
A148-4.unk FA = Base animation from original General Tao+Master Roshi's Entry Animation+Devilman's Super1+Matheus Nerd's Bulma Classic Ultimate
E148-4.unk KZE = Base effect from original General Tao

Bulma DB
A150-3.unk FA = Base animation from original Android 18's and change Ultimate pose to teasing+Videl's full charging+Chi-Chi's throw+General Blue's float, Support1, Super1 and Ultimate with Android 18's teasing pose+Hercule's Support2 and Super2.
E150-3.unk KZE = Base effect from original General Blue with edited Cman for Ultimate+Hercule's Super2.

Launch DB
A150-4.unk FA = Base animation from original Android 18+Zangya's entry animation, full charging and Ultimate 1st pose+Videl's charging, throw and Support2+General Blue's float, Support1, Super1 and Ultimate+Trunks's Super2.
E150-4.unk KZE = Base effect from original General Blue with edited Cman for Ultimate+Trunks's Super2.

Lucifer DB
A151-3.unk FA = Base animation from original Devilman+General Blue's Floating Animation

Kami DB
A151-4.unk FA = Base animation from original Devilman+Dragon Wolf BT3's Kami Super1 to Ultimate
E151-4.unk KZE = Base effect from original Devilman+Dragon Wolf BT3's Kami Super1 to Ultimate

Pirate Robot DB
A152-3.unk FA = Base animation from original Super Janemba+Cooler Final Form's charging Ki and throw+Frieza 2nd Form's Super1 and Super1 to Ultimate with Ultimate 1st Pose+Meta-Cooler Super2.
E152-3.unk KZE = Base effect from original Super Janemba+Pilaf Machine's charging Ki, Support1, Support2 and Super2+General Blue's Super1+Dabura's Super2 to Ultimate.

Gill GT
A152-4.unk FA = Base animation from original Cell Jr.+Matheus Nerd's Gill throw, Support1, Support2, Super1+Kid Trunks's Ultimate.
E152-4.unk KZE = Base effect from original Cell Jr.+Support1 and Support2+Matheus Nerd's Gill Super1+Pilaf Machine Fusion's Ultimate with edited texture.

Cyclopian
A153-3.unk FA = Base animation from original Super Garlic Jr.+Broly LSSJ's throw+Matheus Nerd's Sansho Ultimate to Super1+Super 17's Super2 and Super1 to Ultimate.
E153-3.unk KZE = Base effect from original Super Garlic Jr.+Pilaf Machine Fusion's charging Ki, Support1, Support2, Super1, Super2 and Ultimate with edited texture.

Sigma GT
A153-4.unk FA = Base animation from original Android 13 Fusion+Matheus Nerd's Sansho Ultimate to Super1+Pilaf Machine Fusion's Super2+JSN's Black Machine Ultimate.
E153-4.unk KZE = Base effect from original Android 13 Fusion+Pilaf Machine Fusion's Support1, Support2, Super1 and Super2 and Ultimate with edited texture.

Spopovich (Younger)
A158-3.unk FA = Base animation from original Spopovich+General Blue's Floating Animation

Commander Zeeun
E158-4.unk KZE = Base effect from original Spopovich with edited Cman for Ultimate+Dodoria's charging Aura

Goten GT
A159-4.unk FA = Base animation from original Future Gohan+Gohan's Super1 and Ultimate

Goten SSJ GT
A160-4.unk FA = Base animation from original Future Gohan Super Saiyan+Gohan SSJ's Support1 and Super2+Ultimate Gohan's Super1 and Ultimate.
E160-4.unk KZE = Base effect from original Future Gohan Super Saiyan+Gohan SSJ's Support1 and Super2+Ultimate Gohan's Super1 and Ultimate.


H) The English Translated Japanese BGM Text:
Finally, thanks to 'TeamBT4', I was able to extract the translated English BGM texture text from their 'DBZ Tenkaichi Collection' which was published on 07/01/2023.
The BGM texture text can be found in the PZS3US1.AFS's unk files.
Duel = file no. 448 = p.unk
Options = file no. 453 = p(453).unk
Ultimate Training = file no. 461 = Ultimate(461).unk
If you want to look into it, you'll need three sofware.
1) AFSExplorer v3.7 to export those three unk files.
2) KkTeamUnkArchivesExplorer v4.0 to export and decompress the [Block 2] inside the unk file. [Block 1] for 'p(453).unk'.
3) KkTeamQrsExplorer v1.0 to view the texture [Block 2] that has been decrompressed. [Block 1] for 'p(453).unk'.
The link below will explain how to replace or customize soundtracks which are located inside PZS3US2.AFS.
https://andysitblog.blogspot.com/2013/12/ps2-replacing-background-music-of.html


I) Restore/Edit Character's Name:
These can also be found in the PZS3US1.AFS's unk files.
Duel = file no. 448 = p.unk
Dragon World Tour = file no. 450 = WorldTou.unk
Ultimate Battle = file no. 451 = Ultimate.unk
Ultimate Training = file no. 461 = Ultimate(461).unk
Character Reference = file no. 463 = Collecti.unk
They can be edited using 'KkTeamPEditor'. First, you must open it with the 'p.unk'. Then, change the character's name to your liking under the 'Names and small images'.
These changes can be carried over to 'WorldTou.unk', 'Ultimate.unk', and 'Ultimate(461).unk' under the 'Custom ISO Maker'.
On the other hand, 'Collecti.unk' cannot be carried over but can be opened straight away using 'KkTeamPEditor'.


J) Character Reference Camera:
'res(3).unk' which is inside 'PZS3US1.AFS' has a feature to adjust the Character Reference Camera (Height and Distance).
Again, this can only be done using 'KkTeamPEditor'. You must first open it with the 'p.unk'. Next, click on 'File' and choose 'Open res(3)' to load the 'res(3).unk'. Only then, you can edit it on the 'Other stuff'.
The Character Reference Camera (Height and Distance) of one of the two xdelta patches has been adjusted to compensate for the differences between the characters in Color 3 and 4. They are:
Character: Original Camera: Edited Camera:
Kibitokai Height: -9.500, Distance 24.750 Height: -10.500, Distance 25.750
Uub Height: -8.510, Distance 23.288 Height: -9.510, Distance 29.288
Majuub Height: -8.510, Distance 23.288 Height: -9.510, Distance 29.288
Zarbon Height: -10.100, Distance 25.800 Height: -11.100, Distance 30.800
Zarbon Post-Transformation Height: -10.100, Distance 25.800 Height: -11.100, Distance 30.800
Appule Height: -8.473, Distance 22.156 Height: -10.473, Distance 27.156
Frieza Soldier Height: -8.117, Distance 22.500 Height: -8.117, Distance 24.500
Android #19 Height: -8.550, Distance 24.350 Height: -10.550, Distance 28.350
Cell Perfect Form Height: -10.800, Distance 27.150 Height: -11.800, Distance 33.150
Babidi Height: -6.600, Distance 18.600 Height: -9.600, Distance 21.600
Pilaf Machine Height: -8.185, Distance 24.000 Height: -13.185, Distance 33.000


K) Changes/Updates on Character 3D Models:
26/06/2024 (v1.03) [Note: Most of the Entry&Exit Special Quotes which is under "021_voice_speaker" for Extra Characters were totally removed.]
DD/MM/YYYY
Goku (GT) SSJ Costume 4 (Empty) - ƒ‚E1506).unk Slot_1+SSJ_gold_tail+Can_Transform (Added Golden Great Ape transformation from Vive) Note: Incomplete transformation scene and share the same Golden Great Ape with Bardock SSJ
Goku (GT) SSJ Costume 4 damaged (Empty) - ƒ‚E1510).unk Slot_1+SSJ_gold_tail+Can_Transform+Damage (Added Golden Great Ape transformation from Vive) Note: Incomplete transformation scene and share the same Golden Great Ape with Bardock SSJ
Goku (GT) SSJ3 Costume 4 (Empty) - ƒ‚E1516).unk Slot_1+SSJ3_gold_tail+Can_Transform (Added Golden Great Ape transformation from Vive) Note: Incomplete transformation scene and share the same Golden Great Ape with Bardock SSJ
Goku (GT) SSJ3 Costume 4 damaged (Empty) - ƒ‚E1520).unk Slot_1+SSJ3_gold_tail+Can_Transform+Damage (Added Golden Great Ape transformation from Vive) Note: Incomplete transformation scene and share the same Golden Great Ape with Bardock SSJ
Teen Gohan SSJ Costume 4 (Empty) - ƒ‚ƒfE1576).unk Movie_Broly+SSJ+Can_Transform (Redo the texture coloring from Vive)
Teen Gohan SSJ Costume 4 (Empty) - ƒ‚ƒfE1580).unk Movie_Broly+SSJ+Can_Transform+Damage (Redo the texture coloring from Vive)
Teen Gohan SSJ2 Costume 4 (Empty) - ƒ‚ƒfE1586).unk Movie_Broly+SSJ2+Can_normal (Redo the texture coloring from Vive)
Teen Gohan SSJ2 Costume 4 (Empty) - ƒ‚ƒfE1590).unk Movie_Broly+SSJ2+Can_normal+Damage (Redo the texture coloring from Vive)
Nail Costume 4 (Empty) - unknow_01666.unk Angila_no_damage_no_LIPS (Edited moveset and Etc+Adjust Devilmite Beam Damage Multiplier)
Nail Costume 4 damaged (Empty) - unknow_01670.unk Angila_no_damage_no_LIPS (Edited moveset and Etc+Adjust Devilmite Beam Damage Multiplier)
Yamcha Costume 4 (Empty) - ƒ‚ƒfE1686).unk Yamcha_21st_Tenkachi_Budokai_no_damage_no_LIPS (No Aura, Cannot Fly and Cannot Shoot Ki)
Yamcha Costume 4 damaged (Empty) - ƒ‚ƒfE1690).unk Yamcha_21st_Tenkachi_Budokai_no_damage_no_LIPS (No Aura, Cannot Fly and Cannot Shoot Ki)
Tien Costume 4 (Empty) - unknow_01696.unk Tien_DragonBall (No Aura)
Tien Costume 4 damaged (Empty) - unknow_01700.unk Tien_DragonBall+Damage (No Aura)
Chiaotzu Costume 3 (Empty) - pa(1705).unk Chiaotzu_DragonBall+Hat (No Aura)
Chiaotzu Costume 4 (Empty) - pa(1706).unk Dende_no_damage (Adjust Devilmite Beam Damage Multiplier)
Chiaotzu Costume 3 damaged (Empty) - pa(1709).unk Chiaotzu_DragonBall (No Aura)
Chiaotzu Costume 4 damaged (Empty) - pa(1710).unk Dende_no_damage (Adjust Devilmite Beam Damage Multiplier)
Vegeta (End) Majin Costume 4 (Empty) - E1796).unk GT+SSJ2_Majin_no_M_no_jacket+Can_normal (Adjust Devilmite Beam Damage Multiplier)
Vegeta (End) Majin Costume 4 damaged (Empty) - E1800).unk GT+SSJ2_Majin_no_M_no_jacket+Can_normal+Damage (Adjust Devilmite Beam Damage Multiplier)
Trunks (Sword) Costume 3 (Empty) - E1815).unk Long_hair+Sleeveless_jacket+Sword+Can_SSJ+Can_no_sword (Now transform to No_Sword cost 1 Ki bar)
Trunks (Sword) Costume 3 damaged (Empty) - E1819).unk Long_hair+No_jacket+Sword+Can_SSJ+Can_no_sword+Damage (Now transform to No_Sword cost 1 Ki bar)
Trunks (Sword) SSJ Costume 3 (Empty) - E1825).unk Long_hair+Sleeveless_jacket+Sword+SSJ+Can_normal (Slightly reduce the size of the hair)
Trunks (Sword) SSJ Costume 4 (Empty) - E1826).unk GT+Sword+SSJ+Can_normal (Slightly change the hair)
Trunks (Sword) SSJ Costume 3 damaged (Empty) - E1829).unk Long_hair+No_jacket+Sword+SSJ+Can_normal+Damage (Slightly reduce the size of the hair)
Trunks (Sword) SSJ Costume 4 damaged (Empty) - E1830).unk GT+Sword+SSJ+Can_normal+Damage (Slightly change the hair)
Trunks Costume 3 (Empty) - E1835).unk Long_hair+No_jacket+Can_Transform+Can_Sword (Now transform to Sword cost 1 Ki bar)
Trunks Costume 3 damaged (Empty) - E1839).unk Long_hair+No_jacket+Can_Transform+Can_Sword+Damage (Now transform to Sword cost 1 Ki bar)
Goten Costume 4 (Empty) - ƒ‚ƒfE1886).unk Kimono_smaller+Can_SSJ+Can_Fusion (Rescale Maredzer's model Y vertices on waist, hands and legs by 1.4)
Goten Costume 4 damaged (Empty) - ƒ‚ƒfE1890).unk Kimono_smaller+Can_SSJ+Can_Fusion+Damage (Rescale Maredzer's model Y vertices on waist, hands and legs by 1.4)
Goten SSJ Costume 4 (Empty) - ƒ‚ƒfE1896).unk Kimono_smaller+SSJ+Can_normal+Can_Fusion (Rescale Maredzer's model Y vertices on waist, hands and legs by 1.4)
Goten SSJ Costume 4 damaged (Empty) - ƒ‚ƒfE1900).unk Kimono_smaller+SSJ+Can_normal+Can_Fusion+Damage (Rescale Maredzer's model Y vertices on waist, hands and legs by 1.4)
Vegito Costume 3 (Empty) - ƒ‚E1935).unk Armor+Can_SSJ (Bug: Incorrect LIPS animation) (Fix the LIPS animation)
Vegito Costume 3 damaged (Empty) - ƒ‚E1939).unk Armor+Can_SSJ+Damage (Bug: Incorrect LIPS animation) (Fix the LIPS animation)
Super Vegito Costume 3 (Empty) - ƒ‚E1945).unk Armor+SSJ+Can_normal (Bug: Incorrect LIPS animation) (Fix the LIPS animation)
Super Vegito Costume 3 damaged (Empty) - ƒ‚E1949).unk Armor+SSJ+Can_normal+Damage (Bug: Incorrect LIPS animation) (Fix the LIPS animation)
Great Saiyaman 2 Costume 3 - ƒOƒŒ[ƒgƒTƒCƒ„(1995).unk Slot_1_no_helmet (No Solar Flare immunity)
Great Saiyaman 2 Costume 3 damaged - ƒOƒŒ[ƒgƒTƒCƒ„(1999).unk Slot_1_no_helmet+Damage (No Solar Flare immunity)
Supreme Kai Costume 3 (Empty) - unknow_02005.unk Old_Kai_no_damage_cannot_transform (Adjust Devilmite Beam Damage Multiplier)
Supreme Kai Costume 4 (Empty) - unknow_02006.unk Spice_no_damage_cannot_transform (Edited character reference pose and moveset+Adjust Devilmite Beam Damage Multiplier)
Supreme Kai Costume 3 damaged (Empty) - unknow_02009.unk Old_Kai_no_damage_cannot_transform (Adjust Devilmite Beam Damage Multiplier)
Supreme Kai Costume 4 damaged (Empty) - unknow_02010.unk Spice_no_damage_cannot_transform (Edited character reference pose and moveset+Adjust Devilmite Beam Damage Multiplier)
Kibitokai Costume 3 (Empty) - ƒ‚ƒfE2015).unk Kibito Note: Remove all Special Quotes
Kibitokai Costume 4 (Empty) - ƒ‚ƒfE2016).unk King_Kai_no_damage (Have Solar Flare immunity+Edited character moveset) Note: No longer has "Present Bomb" height issue
Kibitokai Costume 3 damaged (Empty) - ƒ‚ƒfE2019).unk Kibito+Damage Note: Remove all Special Quotes
Kibitokai Costume 4 damaged (Empty) - ƒ‚ƒfE2020).unk King_Kai_no_damage (Have Solar Flare immunity+Edited character moveset) Note: No longer has "Present Bomb" height issue
Yajirobe Costume 3 (Empty) - ƒ‚E2025).unk Ninja_Murasaki_no_damage (Adjust Devilmite Beam Damage Multiplier)
Yajirobe Costume 4 (Empty) - ƒ‚E2026).unk Korin_no_damage (Change to another version from Matheus Nerd+Adjust Devilmite Beam Damage Multiplier+Tail animation+Zsearch01010101)
Yajirobe Costume 3 damaged (Empty) - ƒ‚E2029).unk Ninja_Murasaki_no_damage (Adjust Devilmite Beam Damage Multiplier)
Yajirobe Costume 4 damaged (Empty) - ƒ‚E2030).unk Korin_no_damage (Change to another version from Matheus Nerd+Adjust Devilmite Beam Damage Multiplier+Tail animation+Zsearch01010101)
Pikkon Costume 4 (Empty) - E2036).unk Princess_Otto_no_LIPS (Edited character reference pose, moveset and common param+Adjust Devilmite Beam Damage Multiplier) Note: No longer has "Present Bomb" height issue
Pikkon Costume 4 damaged (Empty) - E2040).unk Oceanus_Shenron_no_LIPS (Edited character reference pose, moveset and common param+Adjust Devilmite Beam Damage Multiplier)
Tapion Costume 3 (Empty) - ƒ‚ƒfE2045).unk Konatsian_Wizard_no_damage Note: Remove all Special Quotes
Tapion Costume 4 (Empty) - ƒ‚ƒfE2046).unk Minotia_no_damage Note: Remove all Special Quotes
Tapion Costume 3 damaged (Empty) - ƒ‚ƒfE2049).unk Konatsian_Wizard_no_damage Note: Remove all Special Quotes
Tapion Costume 4 damaged (Empty) - ƒ‚ƒfE2050).unk Minotia_no_damage Note: Remove all Special Quotes
Pan Costume 3 (Empty) - pa(2055).unk End_of_Z _no_damage (Fix body texture) Note: No longer has "Present Bomb" height issue
Pan Costume 4 (Empty) - pa(2056).unk Bulla_no_damage_no_LIPS (Change to another version from JSN Mods=Updated and with LIPS)
Pan Costume 3 damaged (Empty) - pa(2059).unk End_of_Z_no_damage (Fix body texture) Note: No longer has "Present Bomb" height issue
Pan Costume 4 damaged (Empty) - pa(2060).unk Bulla_no_damage_no_LIPS (Change to another version from JSN Mods=Updated and with LIPS but still no damage outfit)
Uub Costume 3 (Empty) - ƒ‚ƒfE2065).unk Uub_costume_1 (Replace Kid_Uub with Uub with edited transformation text)
Uub Costume 4 (Empty) - ƒ‚ƒfE2066).unk End_of_Z_no_damage_no_LIPS_cannot_transform (Replace Olibu with Kid_Uub can't remember the source) Note: No longer has "Present Bomb" height issue
Uub Costume 3 damaged (Empty) - ƒ‚ƒfE2069).unk Uub_costume_1_damaged (Replace Kid_Uub with Uub with edited transformation text)
Uub Costume 4 damaged (Empty) - ƒ‚ƒfE2070).unk End_of_Z_no_damage_no_LIPS_cannot_transform (Replace Olibu with Kid_Uub can't remember the source) Note: No longer has "Present Bomb" height issue
Majuub Costume 4 (Empty) - ƒ‚ƒfE2076).unk South_Supreme_Kai_no_damage (Edited character reference pose and moveset+Adjust Devilmite Beam Damage Multiplier)
Majuub Costume 4 damaged (Empty) - ƒ‚ƒfE2080).unk South_Supreme_Kai_no_damage (Edited character reference pose and moveset+Adjust Devilmite Beam Damage Multiplier)
Master Roshi Costume 4 (Empty) - ƒ‚ƒfE2086).unk Slot_1+Can_Full_Power+Shell (Have Solar Flare immunity)
Grandpa Gohan Costume 4 (Empty) - unknow_02106.unk Goku's_doll (Adjust Devilmite Beam Damage Multiplier+Tail animation)
Grandpa Gohan Costume 4 damaged (Empty) - unknow_02110.unk Goku's_doll+Damage (Adjust Devilmite Beam Damage Multiplier+Tail animation)
Nam Costume 3 (Empty) - pa(2115).unk Kid_Krillin_no_damage (Edited character reference pose, moveset and mini camera+Adjust Devilmite Beam Damage Multiplier) Note: No longer has "Present Bomb" height issue
Nam Costume 4 (Empty) - pa(2116).unk Mr_Popo Note: Remove all Special Quotes
Nam Costume 3 damaged (Empty) - pa(2119).unk Kid_Krillin_no_damage (Edited character reference pose, moveset and mini camera+Adjust Devilmite Beam Damage Multiplier) Note: No longer has "Present Bomb" height issue
Nam Costume 4 damaged (Empty) - pa(2120).unk Mr_Popo+Damage Note: Remove all Special Quotes
Android #8 Costume 3 (Empty) - ƒ‚E2125).unk OxKing_no_LIPS_no_damage (Not Android and Shorten Super1+Adjust damage taken and etc+Adjust Devilmite Beam Damage Multiplier+Zsearch07070707)
Android #8 Costume 4 (Empty) - ƒ‚E2126).unk Bora_no_damage_no_LIPS (Not Android and Shorten Super1+Adjust damage taken and etc+Adjust Devilmite Beam Damage Multiplier+Zsearch07070707)
Android #8 Costume 3 damaged (Empty) - ƒ‚E2129).unk OxKing_no_LIPS_no_damage (Not Android and Shorten Super1+Adjust damage taken and etc+Adjust Devilmite Beam Damage Multiplier+Zsearch07070707)
Android #8 Costume 4 damaged (Empty) - ƒ‚E2130).unk Bora_no_damage_no_LIPS (Not Android and Shorten Super1+Adjust damage taken and etc+Adjust Devilmite Beam Damage Multiplier+Zsearch07070707)
King Vegeta Costume 3 (Empty) - E2135).unk Kid_Vegeta_straight_tail+Can_Ape (Refine the model+Edited throw damaged and camera for Entry&Exit and Super1+character reference and tail animation) Note: Still have unresolved face animation
King Vegeta Costume 4 (Empty) - E2136).unk Paragus+Can_Ape (Copy King Vegeta's moveset and Etc)
King Vegeta Costume 3 damaged (Empty) - E2139).unk Kid_Vegeta_straight_tail+Can_Ape+Damage (Refine the model+Edited throw damaged and camera for Entry&Exit and Super1+character reference and tail animation) Note: Still have unresolved face animation
King Vegeta Costume 4 damaged (Empty) - E2140).unk Paragus+Can_Ape+Damage (Copy King Vegeta's moveset and Etc)
Great Ape King Vegeta Costume 3 (Empty) - E2145).unk Slot_2_edited (Edited character model by replacing the head to Great Ape Vegeta costume 01 and Great Ape Fasha's arms)
Great Ape King Vegeta Costume 4 (Empty) - E2146).unk Slot_2_Great_Ape_Nappa_edited (Edited textures and model by replacing hands with the combination of Great Ape Fasha and Great Ape King Vegeta)
Great Ape King Vegeta Costume 3 damaged (Empty) - E2149).unk Slot_2_edited+Damage (Edited character model by replacing the head to Great Ape Vegeta costume 01 and Great Ape Fasha's arms)
Great Ape King Vegeta Costume 4 damaged (Empty) - E2150).unk Slot_2_Great_Ape_Nappa_edited+Damage (Edited textures and model by replacing hands with the combination of Great Ape Fasha and Great Ape King Vegeta)
Bardock Costume 4 (Empty) - E2156).unk Scoutless_SSJ+Can_Ape (Edited eyes texture+Zsearch00000000+Edited transformation text)
Bardock Costume 4 damaged (Empty) - E2160).unk Scoutless_SSJ+Can_Ape+Damage (Edited eyes texture+Zsearch00000000+Edited transformation text)
Great Ape Bardock Costume 4 (Empty) - E2166).unk Slot_1 (Change to GoldenGreatApe from Vive's Revolution Sparking)
Great Ape Bardock Costume 4 damaged (Empty) - E2170).unk Slot_1+Damage (Change to GoldenGreatApeDamage from Vive's Revolution Sparking)
Fasha Costume 4 (Empty) - ƒ‚ƒfE2176).unk Gine+Can_transform_to_Great_Ape_Goku (Zsearch00000000)
Fasha Costume 4 damaged (Empty) - ƒ‚ƒfE2180).unk Gine+Can_transform_to_Great_Ape_Goku+Damage (Zsearch00000000)
Great Ape Fasha Costume 4 (Empty) - ƒ‚ƒfE2186).unk Misokatsun_no_damage (Adjust damage taken+Adjust Devilmite Beam Damage Multiplier)
Great Ape Fasha Costume 4 damaged (Empty) - ƒ‚ƒfE2190).unk Misokatsun_no_damage (Adjust damage taken+Adjust Devilmite Beam Damage Multiplier)
Raditz Costume 4 (Empty) - E2196).unk Tora_no_LIPS+Can_Ape (Edited textures and fix the blinking face+Add Trunks's ponytail)
Raditz Costume 4 damaged (Empty) - E2200).unk Tora_no_LIPS+Can_Ape+Damage (Edited textures and fix the blinking face+Add Trunks's ponytail)
Great Ape Raditz Costume 4 (Empty) - E2206).unk Great_Ape_Turles_Slot_2 (Edited textures and model by replacing hands with Great Ape Raditz+Add resize hair from Great Ape Raditz)
Great Ape Raditz Costume 4 damaged (Empty) - E2210).unk Great_Ape_Turles_Slot_2+Damage (Edited textures and model by replacing hands with Great Ape Raditz+Add resize hair from Great Ape Raditz)
Saibamen Costume 4 (Empty) - ƒ‚ƒfE2216).unk Bio-Men Note: Remove all Special Quotes
Saibamen Costume 4 damaged (Empty) - ƒ‚ƒfE2220).unk Bio-Men+Damage Note: Remove all Special Quotes
Nappa Costume 4 (Empty) - ƒ‚ƒfE2226).unk Borgos+Can_transform_to_Great_Ape_Goku (Zsearch02020202) Note: No longer has "Present Bomb" height issue
Nappa Costume 4 damaged (Empty) - ƒ‚ƒfE2230).unk Borgos+Can_transform_to_Great_Ape_Goku+Damage Note: No longer has "Present Bomb" height issue
Great Ape Nappa Costume 4 (Empty) - ƒ‚ƒfE2236).unk Rage_Shenron_60%_no_damage_no_LIPS (Further shorten the tail by 30%+Edited character reference pose+Adjust Devilmite Beam Damage Multiplier)
Great Ape Nappa Costume 4 damaged (Empty) - ƒ‚ƒfE2240).unk Rage_Shenron_60%_no_damage_no_LIPS (Further shorten the tail by 30%+Edited character reference pose+Adjust Devilmite Beam Damage Multiplier)
Zarbon Costume 4 (Empty) - ƒ‚E2246).unk Amond_no_damage_only_Special_Attack_cannot_transform (Restored moves list) Note: No longer has "Present Bomb" height issue
Zarbon Costume 4 damaged (Empty) - ƒ‚E2250).unk Amond_no_damage_only_Special_Attack_cannot_transform (Restored moves list) Note: No longer has "Present Bomb" height issue
Zarbon Post-Transformation Costume 4 (Empty) - ƒ‚E2256).unk Cacao_no_damage_no_LIPS (Edited moveset, Aura, damaged taken and Entry Cman+Zsearch02020202+Metallic SFX)
Zarbon Post-Transformation Costume 4 damaged (Empty) - ƒ‚E2260).unk Cacao_no_damage_no_LIPS (Edited moveset, Aura, damaged taken and Entry Cman+Zsearch02020202+Metallic SFX and SSJ2)
Cui Costume 4 (Empty) - unknow_02276.unk PuiPui_no_damage_new_version (Zsearch00000000)
Cui Costume 4 damaged (Empty) - unknow_02280.unk PuiPui_no_damage_new_version (Zsearch00000000)
Dodoria Costume 4 (Empty) - ƒ‚ƒfE2266).unk Wings_aka_Dorodabo_no_damage_no_LIPS_no_wings_movement (Edited moveset, Aura and damaged taken+Zsearch00000000+Adjust Devilmite Beam Damage Multiplier)
Dodoria Costume 4 damaged (Empty) - ƒ‚ƒfE2270).unk Wings_aka_Dorodabo_no_damage_no_LIPS_no_wings_movement (Edited moveset, Aura and damaged taken+Zsearch00000000+Adjust Devilmite Beam Damage Multiplier)
Captain Ginyu Costume 4 (Empty) - ƒ‚ƒfE2286).unk Goku+Scouter (Change to GinyuGokuScouter from Vive's Revolution Sparking)
Captain Ginyu Costume 4 damaged (Empty) - ƒ‚ƒfE2290).unk Goku_early+Damage (Change to GinyuGokuScouterDamage from Vive's Revolution Sparking)
Recoome Costume 4 (Empty) - ƒ‚ƒfE2296).unk Dore_no_damage (Change to another version from Vive+Adjust etc and damage taken+Adjust Devilmite Beam Damage Multiplier)
Recoome Costume 4 damaged (Empty) - ƒ‚ƒfE2300).unk Dore_no_damage (Change to another version from Vive with damage outfit+Adjust etc and damage taken+Adjust Devilmite Beam Damage Multiplier)
Burter Costume 4 (Empty) - unknow_02306.unk Neiz_no_damage+Support_from_Salza (Change to Vive's model with JSN's LIPS)
Burter Costume 4 damaged (Empty) - unknow_02310.unk Neiz_no_damage+Support_from_Salza (Change to Vive's damage model with JSN's LIPS)
Jeice Costume 4 (Empty) - unknow_02316.unk Daiz_no_damage_no_LIPS_only_Special_Attack+Turles_Support (Restored and renamed moveset & Etc)
Jeice Costume 4 damaged (Empty) - unknow_02320.unk Daiz_no_damage_no_LIPS_only_Special_Attack+Turles_Support (Restored and renamed moveset & Etc)
Guldo Costume 3 (Empty) - unknow_02325.unk Medamatcha_no_damage_no_LIPS (Edited moveset, Aura, weight, damaged taken and Cman+Zsearch00000000+Adjust Devilmite Beam Damage Multiplier)
Guldo Costume 4 (Empty) - unknow_02326.unk Rasin/Lakasei_no_damage_no_LIPS (Edited moveset and Cman+Zsearch02020202+Adjust Devilmite Beam Damage Multiplier)
Guldo Costume 3 damaged (Empty) - unknow_02329.unk Medamatcha_no_damage_no_LIPS (Edited moveset, Aura, weight, damaged taken and Cman+Zsearch00000000+Adjust Devilmite Beam Damage Multiplier)
Guldo Costume 4 damaged (Empty) - unknow_02330.unk Rasin/Lakasei_no_damage_no_LIPS (Edited moveset and Cman+Zsearch02020202+Adjust Devilmite Beam Damage Multiplier)
Frieza 1st Form Costume 4 (Empty) - ƒ‚E2336).unk Scoutless+Can_transform_until_Final_Form+No_armor (Zsearch08080808)
Frieza 1st Form Costume 4 damaged (Empty) - ƒ‚E2340).unk Scoutless+Can_transform_until_Final_Form+No_armor+Damage (Zsearch08080808)
Mecha Frieza Costume 4 (Empty) - ƒ‚E2386).unk Chilled (No metallic SFX)
Mecha Frieza Costume 4 damaged (Empty) - ƒ‚E2390).unk Chilled+Damage (No metallic SFX)
King Cold Costume 3 (Empty) - ƒ‚E2395).unk Kogu_no_damage+Zangya's_support (Replace white armor King Cold with Kogu created by Matheus Nerd+Edited character moveset and etc+Adjust Devilmite Beam Damage Multiplier)
King Cold Costume 4 (Empty) - ƒ‚E2396).unk Kogu_Transform_no_damage+Zangya's_support (Replace Kogu with Kogu_Full_Power created by Matheus Nerd+Edited character moveset and etc+Adjust Devilmite Beam Damage Multiplier)
King Cold Costume 3 damaged (Empty) - ƒ‚E2399).unk Kogu_no_damage+Zangya's_support (Replace damaged white armor King Cold with Kogu created by Matheus Nerd+Edited character moveset and etc+Adjust Devilmite Beam Damage Multiplier)
King Cold Costume 4 damaged (Empty) - ƒ‚E2400).unk Kogu_Transform_no_damage+Zangya's_support (Maintain Kogu_Full_Power created by Matheus Nerd+Edited character moveset and etc+Adjust Devilmite Beam Damage Multiplier)
Appule Costume 3 (Empty) - ƒ‚ƒfE2405).unk Ginger_no_damage (Zsearch00000000+Adjust Devilmite Beam Damage Multiplier)
Appule Costume 4 (Empty) - ƒ‚ƒfE2406).unk Mustard_no_damage (Edited character reference pose and moveset+Edited Cman for Entrance, Win and Lose+Zsearch00000000+Adjust Devilmite Beam Damage Multiplier)
Appule Costume 3 damaged (Empty) - ƒ‚ƒfE2409).unk Ginger_no_damage (Zsearch00000000+Adjust Devilmite Beam Damage Multiplier)
Appule Costume 4 damaged (Empty) - ƒ‚ƒfE2410).unk Mustard_no_damage (Edited character reference pose and moveset+Edited Cman for Entrance, Win and Lose+Zsearch00000000+Adjust Devilmite Beam Damage Multiplier)
Frieza Soldier Costume 3 (Empty) - ƒtƒŠ[ƒUŒR•ºŽm(2415).unk Slug_Soldier_no_damage_incorrect_Hub (Change to blue color remake by Dragon V modding+Corrected Hub+Zsearch00000000+Have Solar Flare immunity+Adjust Devilmite Beam Damage Multiplier)
Frieza Soldier Costume 4 (Empty) - ƒtƒŠ[ƒUŒR•ºŽm(2416).unk Angol_Paragus_Soldier_no_damage_no_LIPS (Zsearch00000000)
Frieza Soldier Costume 3 damaged (Empty) - ƒtƒŠ[ƒUŒR•ºŽm(2419).unk Slug_Soldier_no_damage_incorrect_Hub (Change to black color remake by Dragon V modding+Corrected Hub+Zsearch00000000+Have Solar Flare immunity+Adjust Devilmite Beam Damage Multiplier)
Frieza Soldier Costume 4 damaged (Empty) - ƒtƒŠ[ƒUŒR•ºŽm(2420).unk Angol_Paragus_Soldier_no_damage_no_LIPS (Zsearch00000000)
Android #16 Costume 3 (Empty) - �E2425).unk Capsule_Corporation (Restored Super1)
Android #16 Costume 4 (Empty) - �E2426).unk General_Rilldo_no_LIPS (Restored Super1+Edited moveset and Etc+Zsearch00000000+Adjust Devilmite Beam Damage Multiplier)
Android #16 Costume 3 damaged (Empty) - �E2429).unk Capsule_Corporation+Damage (Restored Super1)
Android #16 Costume 4 damaged (Empty) - �E2430).unk General_Rilldo_no_LIPS+Damage (Restored Super1+Edited moveset and Etc+Zsearch00000000+Adjust Devilmite Beam Damage Multiplier)
Android #17 Costume 3 (Empty) - �E2435).unk Slot_1+Can_Super_17+No_support_from_Android_18 (Red Aura Transformation and repair costume+Adjust Devilmite Beam Damage Multiplier)
Android #17 Costume 4 (Empty) - �E2436).unk Slot_2+Can_Super_17+No_support_from_Android_18 (Red Aura Transformation and repair costume+Adjust Devilmite Beam Damage Multiplier)
Android #17 Costume 3 damaged (Empty) - �E2439).unk Slot_1+Can_Super_17+No_support_from_Android_18+Damage (Red Aura Transformation and repair costume+Adjust Devilmite Beam Damage Multiplier)
Android #17 Costume 4 damaged (Empty) - �E2440).unk Slot_2+Can_Super_17+No_support_from_Android_18+Damage (Red Aura Transformation and repair costume+Adjust Devilmite Beam Damage Multiplier)
Android #19 Costume 3 (Empty) - �E2455).unk Android_#19_costume _1_damaged (Replace Android_#19 to damage costume)
Android #19 Costume 4 (Empty) - �E2456).unk Ebifurya_no_damage (Edited character reference pose, moveset and Etc+Zsearch00000000+Adjust Devilmite Beam Damage Multiplier)
Android #19 Costume 3 damaged (Empty) - �E2459).unk No_Hat+Damage (Maintain Android_#19_No_Hat+Damage costume)
Android #19 Costume 4 damaged (Empty) - �E2460).unk Ebifurya_no_damage (Edited character reference pose, moveset and Etc+Zsearch00000000+Adjust Devilmite Beam Damage Multiplier)
Dr. Gero Costume 4 (Empty) - �E2466).unk Dr_Myuu_no_damage_no_LIPS (Zsearch00000000+Have Solar Flare immunity)
Dr. Gero Costume 4 damaged (Empty) - �E2470).unk Dr_Myuu_no_damage_no_LIPS (Zsearch00000000+Have Solar Flare immunity)
Cell Perfect Form Costume 3 (Empty) - unknow_02495.unk Ultra+Can_Transform (Adjust entry camera angle)
Cell Perfect Form Costume 4 (Empty) - unknow_02496.unk Super_Ultra_no_LIPS+Can_Transform (Adjust entry and exit camera angle)
Cell Perfect Form Costume 3 damaged (Empty) - unknow_02499.unk Ultra+Can_Transform+Damage (Adjust entry camera angle)
Cell Perfect Form Costume 4 damaged (Empty) - unknow_02500.unk Ultra+Can_Transform+Damage (Change to Super Ultra with damaged outfit+Adjust entry and exit camera angle)
Cell Jr. Costume 3 (Empty) - �E2515).unk Hoi_Evil_Wizard_no_damage (Edited moveset+No metallic SFX)
Cell Jr. Costume 4 (Empty) - �E2516).unk Moah_Paragus_Soldier_no_damage (Edited moveset+No metallic SFX+Adjust Devilmite Beam Damage Multiplier)
Cell Jr. Costume 3 damaged (Empty) - �E2519).unk Hoi_Evil_Wizard_no_damage (Edited moveset+No metallic SFX)
Cell Jr. Costume 4 damaged (Empty) - �E2520).unk Moah_Paragus_Soldier_no_damage (Edited moveset+No metallic SFX+Adjust Devilmite Beam Damage Multiplier)
Babidi Costume 3 (Empty) - ƒ‚ƒfE2525).unk Bibidi Note: Remove all Special Quotes
Babidi Costume 4 (Empty) - ƒ‚ƒfE2526).unk Dr_Lychee_no_damage_no_LIPS (Edited moveset and Cman for Entrance: Win and Lose)
Babidi Costume 3 damaged (Empty) - ƒ‚ƒfE2529).unk Bibidi+Damage Note: Remove all Special Quotes
Babidi Costume 4 damaged (Empty) - ƒ‚ƒfE2530).unk Dr_Lychee_no_damage_no_LIPS (Edited moveset and Cman for Entrance: Win and Lose)
Demon King Dabura Costume 3 (Empty) - �E2535).unk Nicky_no_damage_only_Special_Attack (Edited moveset, Cman and Etc+Added Super Janemba Sword+Adjust Devilmite Beam Damage Multiplier) Note: No longer has "Present Bomb" height issue
Demon King Dabura Costume 4 (Empty) - �E2536).unk Ledgic (Increase body size+Edited moveset, Cman and Etc+Added Super Janemba Sword+Adjust Devilmite Beam Damage Multiplier) Note: No longer has "Present Bomb" height issue
Demon King Dabura Costume 3 damaged (Empty) - �E2539).unk Nicky_no_damage_only_Special_Attack (Edited moveset, Cman and Etc+Added Super Janemba Sword+Adjust Devilmite Beam Damage Multiplier) Note: No longer has "Present Bomb" height issue
Demon King Dabura Costume 4 damaged (Empty) - �E2540).unk Ledgic+Damage (Increase body size+Edited moveset, Cman and Etc+Added Super Janemba Sword+Adjust Devilmite Beam Damage Multiplier) Note: No longer has "Present Bomb" height issue
Majin Buu Costume 4 (Empty) - ƒ‚�E2546).unk Grand_Supreme_Kai_no_damage (Edited moveset and Aura+Adjust Devilmite Beam Damage Multiplier)
Majin Buu Costume 4 damaged (Empty) - ƒ‚�E2550).unk Grand_Supreme_Kai_no_damage (Edited moveset and Aura+Adjust Devilmite Beam Damage Multiplier)
Garlic Jr. Costume 3 (Empty) - �E2605).unk Salt_no_damage_cannot_transform (Edited moveset and Cman)
Garlic Jr. Costume 4 (Empty) - �E2606).unk Bujin_no_damage_cannot_transform (Edited character reference pose, moveset and Etc) Note: Combination of Supreme Kai+Garlic Jr.+Matheus Nerd's Bujin
Garlic Jr. Costume 3 damaged (Empty) - �E2609).unk Salt_no_damage_cannot_transform (Edited moveset and Cman)
Garlic Jr. Costume 4 damaged (Empty) - �E2610).unk Bujin_no_damage_cannot_transform (Edited character reference pose, moveset and Etc) Note: Combination of Supreme Kai+Garlic Jr.+Matheus Nerd's Bujin
Super Garlic Jr. Costume 3 (Empty) - �E2615).unk Sansho_no_damage (Edited moveset, damaged taken and Cman) Note: No longer has "Present Bomb" height issue
Super Garlic Jr. Costume 4 (Empty) - �E2616).unk Vinegar_no_damage (Edited moveset, damaged taken and Cman)
Super Garlic Jr. Costume 3 damaged (Empty) - �E2619).unk Sansho_no_damage (Edited moveset, damaged taken and Cman) Note: No longer has "Present Bomb" height issue
Super Garlic Jr. Costume 4 damaged (Empty) - �E2620).unk Vinegar_no_damage (Edited moveset, damaged taken and Cman)
Dr. Wheelo Costume 3 (Empty) - ƒ‚ƒfE2625).unk Yakon_no_damage_no_LIPS (Change common parameter: Adjust damage taken, Green Aura, no longer robot and adjust balance settings)
Dr. Wheelo Costume 4 (Empty) - ƒ‚ƒfE2626).unk Cooler_Core (Transformation with 0.5 Health and full Ki Bars+No tail+No Solar Flare Immunity+Adjust Devilmite Beam Damage Multiplier)
Dr. Wheelo Costume 3 damaged (Empty) - ƒ‚ƒfE2629).unk Yakon_no_damage_no_LIPS (Change common parameter: Adjust damage taken, Green Aura, no longer robot and adjust balance settings)
Dr. Wheelo Costume 4 damaged (Empty) - ƒ‚ƒfE2630).unk Cooler_Core+Damage (Transformation with 0.5 Health and full Ki Bars+No tail+No Solar Flare Immunity+Adjust Devilmite Beam Damage Multiplier)
Salza Costume 4 (Empty) - ƒ‚ƒfE2676).unk Kishime_no_damage (Edited character moveset and Entry&Exit Camera+Zsearch00000000)
Salza Costume 4 damaged (Empty) - ƒ‚ƒfE2680).unk Kishime_no_damage (Edited character moveset and Entry&Exit Camera+Zsearch00000000)
Cooler Costume 3 damaged (Empty) - ƒ‚ƒfE2689).unk Meta_no_damage+Can_Transform (Change to damage model)
Cooler Final Form Costume 4 (Empty) - ƒ‚ƒfE2696).unk Silver_no_damage+Transform (No more green face blinking)
Cooler Final Form Costume 3 damaged (Empty) - ƒ‚ƒfE2699).unk Meta_no_damage+Final_Form (Change to darker color model)
Cooler Final Form Costume 4 damaged (Empty) - ƒ‚ƒfE2700).unk Silver_no_damage+Final_Form (No more green face blinking)
Meta-Cooler Costume 4 (Empty) - �E2706).unk Core_with_tail_no_damage+Can_transform (Change Transformation to red Aura and repair costume)
Meta-Cooler Costume 4 damaged (Empty) - �E2710).unk Core_with_tail_no_damage+Can_transform (Change Transformation to red Aura and repair costume)
Android 13 Costume 4 (Empty) - l‘¢lŠÔ13†_0(2716).unk Android_15_cannot_transform (Change moveset name+Have Solar Flare immunity) Note: No longer has "Present Bomb" height issue
Android 13 Costume 4 damaged (Empty) - l‘¢lŠÔ13†_0(2720).unk Android_15_cannot_transform+Damage (Change moveset name+Have Solar Flare immunity) Note: No longer has "Present Bomb" height issue
Android 13 Fusion Costume 4 (Empty) - l‘¢lŠÔ13†_1(2726).unk Android_14_no_damage (Change to Lukesca's model+Change moveset name and adjust damage taken) Note: No longer has "Present Bomb" height issue
Android 13 Fusion Costume 4 damaged (Empty) - l‘¢lŠÔ13†_1(2730).unk Android_14_no_damage (Change to Lukesca's damage model+Change moveset name and adjust damage taken) Note: No longer has "Present Bomb" height issue
Broly Legendary SSJ Costume 3 (Empty) - ƒ‚E2755).unk Bio_Broly_no_damage_no_LIPS (Change to another version from BENZ=with LIPS)
Broly Legendary SSJ Costume 3 damaged (Empty) - ƒ‚E2759).unk Bio_Broly_no_damage_no_LIPS (Change to another version from BENZ=with LIPS and purple color)
Zangya Costume 4 (Empty) - ƒ‚ƒfE2766).unk West_Supreme_Kai_no_damage (Adjust Devilmite Beam Damage Multiplier)
Zangya Costume 4 damaged (Empty) - ƒ‚ƒfE2770).unk West_Supreme_Kai_no_damage (Adjust Devilmite Beam Damage Multiplier)
Bojack Costume 4 (Empty) - ƒ{[ƒWƒƒƒbƒN_0(2776).unk Bido_no_damage_no_LIPS (Edited moveset+Adjust Devilmite Beam Damage Multiplier)
Bojack Costume 4 damaged (Empty) - ƒ{[ƒWƒƒƒbƒN_0(2780).unk Bido_no_damage_no_LIPS (Edited moveset+Adjust Devilmite Beam Damage Multiplier)
Bojack Full Power Costume 4 (Empty) - ƒ{[ƒWƒƒƒbƒN_1(2786).unk Hatchiyack_no_damage_no_LIPS (Change to Apioman's mode+Edited moveset and Etc+Adjust Devilmite Beam Damage Multiplier)
Bojack Full Power Costume 4 damaged (Empty) - ƒ{[ƒWƒƒƒbƒN_1(2790).unk Hatchiyack_no_damage_no_LIPS (Change to Apioman's mode+Edited moveset and Etc+Adjust Devilmite Beam Damage Multiplier)
Janemba Costume 3 (Empty) - �E2795).unk Luud_no_damage (Edited character reference pose, character moveset and damaged taken)
Janemba Costume 4 (Empty) - �E2796).unk Luud_Pan_Absorbed_no_damage (Edited character reference pose and character moveset)
Janemba Costume 3 damaged (Empty) - �E2799).unk Luud_no_damage (Edited character reference pose, character moveset and damaged taken)
Janemba Costume 4 damaged (Empty) - �E2800).unk Luud_Pan_Absorbed_no_damage (Edited character reference pose and character moveset)
Super Janemba Costume 3 (Empty) - �E2805).unk North_Supreme_Kai_no_damage_no_LIPS (Edited character reference pose and character moveset+Adjust Devilmite Beam Damage Multiplier)
Super Janemba Costume 4 (Empty) - �E2806).unk Haze_Shenron_no_damage_no_LIPS (Edited character reference pose, moveset and Ultimate mini camera+Adjust Devilmite Beam Damage Multiplier) Note: No longer has "Present Bomb" height issue
Super Janemba Costume 3 damaged (Empty) - �E2809).unk North_Supreme_Kai_no_damage_no_LIPS (Edited character reference pose and character moveset+Adjust Devilmite Beam Damage Multiplier)
Super Janemba Costume 4 damaged (Empty) - �E2810).unk Haze_Shenron_no_damage_no_LIPS (Edited character reference pose, moveset and Ultimate Cman+Adjust Devilmite Beam Damage Multiplier) Note: No longer has "Present Bomb" height issue
Hirudegarn Costume 4 (Empty) - �E2816).unk Naturon_Shenron_80%_no_damage_no_LIPS_only_Special_Attack (Change back to remake version from Matheus Nerd+Edited character reference pose, character moveset and common param+Adjust Devilmite Beam Damage Multiplier)
Hirudegarn Costume 4 damaged (Empty) - �E2820).unk Naturon_Shenron_80%_no_damage_no_LIPS_only_Special_Attack (Change back to remake version from Matheus Nerd+Edited character reference pose, character moveset and common param+Adjust Devilmite Beam Damage Multiplier)
Baby Vegeta Costume 3 (Empty) - ƒxƒr[ƒxƒW[ƒ^(2825).unk Baby_no_damage_no_LIPS+Can_Transform (Transformation will not repair costume)
Baby Vegeta Costume 4 (Empty) - ƒxƒr[ƒxƒW[ƒ^(2826).unk Slot_1+Complete_Transformation+Can_SSJ2_Majin (Transformation will not repair costume)
Baby Vegeta Costume 3 damaged (Empty) - ƒxƒr[ƒxƒW[ƒ^(2829).unk Baby_no_damage_no_LIPS+Can_Transform (Transformation will not repair costume)
Baby Vegeta Costume 4 damaged (Empty) - ƒxƒr[ƒxƒW[ƒ^(2830).unk Slot_1+Complete_Transformation+Can_SSJ2_Majin (Transformation will not repair costume)
Super Baby 1 Costume 3 (Empty) - ƒxƒr[ƒxƒW[ƒ^(2835).unk Teen_no_damage_no_LIPS+Can_Transform+Can_normal (Transformation will not repair costume)
Super Baby 1 Costume 4 (Empty) - ƒxƒr[ƒxƒW[ƒ^(2836).unk Slot_1+Complete_Transformation (Transformation will not repair costume)
Super Baby 1 Costume 3 damaged (Empty) - ƒxƒr[ƒxƒW[ƒ^(2839).unk Teen_no_damage_no_LIPS+Can_Transform+Can_normal (Transformation will not repair costume)
Super Baby 1 Costume 4 damaged (Empty) - ƒxƒr[ƒxƒW[ƒ^(2840).unk Slot_1+Complete_Transformation+Damage (Transformation will not repair costume)
Super Baby 2 Costume 3 (Empty) - ƒxƒr[ƒxƒW[ƒ^(2845).unk Adult+Can_Ape+Can_normal (Transformation will not repair costume)
Super Baby 2 Costume 4 (Empty) - ƒxƒr[ƒxƒW[ƒ^(2846).unk Slot_1+Can_Great_Ape_Baby+Can_Super_Baby_1 (Transformation will not repair costume)
Super Baby 2 Costume 3 damaged (Empty) - ƒxƒr[ƒxƒW[ƒ^(2849).unk Adult+Can_Ape+Can_normal+Damage (Transformation will not repair costume)
Super Baby 2 Costume 4 damaged (Empty) - ƒxƒr[ƒxƒW[ƒ^(2850).unk Slot_1+Can_Great_Ape_Baby+Can_Super_Baby_1+Damage (Transformation will not repair costume)
Super 17 Costume 3 (Empty) - �E2865).unk Slot_1 (Transformation with 0.5 Health and full Ki Bars)
Super 17 Costume 4 (Empty) - �E2866).unk Slot_1 (Transformation with 0.5 Health and full Ki Bars)
Super 17 Costume 3 damaged (Empty) - �E2869).unk Slot_1+Damage (Transformation with 0.5 Health and full Ki Bars)
Super 17 Costume 4 damaged (Empty) - �E2870).unk Slot_1+Damage (Transformation with 0.5 Health and full Ki Bars)
Nuova Shenron Costume 4 (Empty) - �E2876).unk Eis_Shenron (Reuse back the whole model from Vive+Adjust height+Adjust Devilmite Beam Damage Multiplier)
Nuova Shenron Costume 4 damaged (Empty) - �E2880).unk Eis_Shenron+Damage (Reuse back the whole model from Vive+Adjust height+Adjust Devilmite Beam Damage Multiplier)
General Tao Costume 3 (Empty) - ƒ‚ƒfE2905).unk Shirtless (No Aura and Cannot Fly)
General Tao Costume 4 (Empty) - ƒ‚ƒfE2906).unk Dr_Kochin_no_damage_no_LIPS (Adjust common param=Android, Robot, no Aura, cannot fly, cannot shoot Ki and Ki setting changed+Camera Entry Angle)
General Tao Costume 3 damaged (Empty) - ƒ‚ƒfE2909).unk Shirtless+Damage (No Aura and Cannot Fly)
General Tao Costume 4 damaged (Empty) - ƒ‚ƒfE2910).unk Dr_Kochin_no_damage_no_LIPS (Adjust common param=Android, Robot, no Aura, cannot fly, cannot shoot Ki and Ki setting changed+Camera Entry Angle)
Cyborg Tao Costume 3 (Empty) - ƒ‚ƒfE2915).unk Master_Shen_no_damage_no_LIPS (No Aura+No Blade SFX+Edited character moveset+Zsearch00000000) Note: No longer has "Present Bomb" height issue
Cyborg Tao Costume 4 (Empty) - ƒ‚ƒfE2916).unk Shugesh+Can_transform_to_Giant_Ape_Goku (No Solar Flare immunity+Edited character moveset+Zsearch02020202) Note: Complete Great Ape transformation scene
Cyborg Tao Costume 3 damaged (Empty) - ƒ‚ƒf E2919).unk Master_Shen_no_damage_no_LIPS (No Aura+No Blade SFX+Edited character moveset+Zsearch00000000) Note: No longer has "Present Bomb" height issue
Cyborg Tao Costume 4 damaged (Empty) - ƒ‚ƒf E2920).unk Shugesh_no_Scouter+Can_transform_to_Giant_Ape_Goku (No Solar Flare immunity+Edited character moveset+Zsearch07070707) Note: Complete Great Ape transformation scene
General Blue Costume 3 (Empty) - unknow_02925.unk Bulma_Bunny_no_damage_sealed_LIPS (Change to Teen Bulma from Matheus Nerd and increase body size+Edited character reference pose, moveset and Camera Entry&Exit Angle+Adjust Devilmite Beam Damage Multiplier)
General Blue Costume 4 (Empty) - unknow_02926.unk Launch_Bad_no_LIPS_only_Special_Attack (Edited character reference pose, moveset and Camera Entry&Exit Angle+Adjust Devilmite Beam Damage Multiplier) Note: No longer has "Present Bomb" height issue
General Blue Costume 3 damaged (Empty) - unknow_02929.unk Bulma_Bunny_no_damage_sealed_LIPS (Edited character reference pose, moveset and Camera Entry&Exit Angle+Adjust Devilmite Beam Damage Multiplier)
General Blue Costume 4 damaged (Empty) - unknow_02930.unk Launch_Good_no_LIPS_only_Special_Attack (Edited character reference pose, moveset and Camera Entry&Exit Angle+Adjust Devilmite Beam Damage Multiplier) Note: No longer has "Present Bomb" height issue
Devilman Costume 3 (Empty) - ƒ‚E2935).unk Lucifer_no_damage_no_LIPS_incorrect_Hub (No Aura and Cannot Fly)
Devilman Costume 4 (Empty) - ƒ‚E2936).unk Kami_no_damage (Edited Ultimate+Adjust Devilmite Beam Damage Multiplier and change Aura to blue)
Devilman Costume 3 damaged (Empty) - ƒ‚E2939).unk Lucifer_no_damage_no_LIPS_incorrect_Hub (No Aura and Cannot Fly)
Devilman Costume 4 damaged (Empty) - ƒ‚E2940).unk Kami_no_damage (Edited Ultimate+Adjust Devilmite Beam Damage Multiplier and change Aura to blue)
Pilaf Machine Costume 3 (Empty) - ƒsƒ‰ƒtƒ}ƒVƒ“_0(2945).unk Robot_Pirate_no_damage_cannot_transform (Edited character reference pose, moveset and mini camera+Cannot Fly+Adjust Devilmite Beam Damage Multiplier)
Pilaf Machine Costume 4 (Empty) - ƒsƒ‰ƒtƒ}ƒVƒ“_0(2946).unk Gill_no_damage_cannot_transform (Change to another version from Matheus Nerd+Edited character reference pose, moveset and mini camera+Adjust Devilmite Beam Damage Multiplier)
Pilaf Machine Costume 3 damaged (Empty) - ƒsƒ‰ƒtƒ}ƒVƒ“_0(2949).unk Robot_Pirate_no_damage_cannot_transform (Edited character reference pose, moveset and mini camera+Cannot Fly+Adjust Devilmite Beam Damage Multiplier)
Pilaf Machine Costume 4 damaged (Empty) - ƒsƒ‰ƒtƒ}ƒVƒ“_0(2950).unk Gill_no_damage_cannot_transform (Change to another version from Matheus Nerd+Edited character reference pose, moveset and mini camerat+Adjust Devilmite Beam Damage Multiplier)
Pilaf Machine Fusion Costume 3 (Empty) - ƒsƒ‰ƒtƒ}ƒVƒ“_1(2955).unk Cyclopian_Guard_no_damage (Edited character reference pose+Adjust Devilmite Beam Damage Multiplier)
Pilaf Machine Fusion Costume 4 (Empty) - ƒsƒ‰ƒtƒ}ƒVƒ“_1(2956).unk Sigma_GT_no_damage (Edited character reference pose)
Pilaf Machine Fusion Costume 3 damaged (Empty) - ƒsƒ‰ƒtƒ}ƒVƒ“_1(2959).unk Cyclopian_Guard_no_damage (Change to another color model from Matheus Nerd+Edited character reference pose+Adjust Devilmite Beam Damage Multiplier)
Pilaf Machine Fusion Costume 4 damaged (Empty) - ƒsƒ‰ƒtƒ}ƒVƒ“_1(2960).unk Sigma_GT_no_damage (Edited character reference pose)
Tambourine Costume 3 (Empty) - ƒ‚E2965).unk Cymbal_no_damage_no_LIPS Note: Remove all Special Quotes
Tambourine Costume 4 (Empty) - ƒ‚E2966).unk Drum_no_damage_no_LIPS Note: Remove all Special Quotes
Tambourine Costume 3 damaged (Empty) - ƒ‚E2969).unk Cymbal_no_damage_no_LIPS Note: Remove all Special Quotes
Tambourine Costume 4 damaged (Empty) - ƒ‚E2970).unk Drum_no_damage_no_LIPS Note: Remove all Special Quotes
Spopovich Costume 3 (Empty) - �E3005).unk Long_hair (No Aura, cannot shoot Ki and Cannot Fly+Adjust Devilmite Beam Damage Multiplier)
Spopovich Costume 4 (Empty) - �E3006).unk Commander_Zeeun_no_damage+No_support (Purple Aura, Shooting Ki x4+Adjust Devilmite Beam Damage Multiplier)
Spopovich Costume 3 damaged (Empty) - �E3009).unk Long_hair+Damage (No Aura, cannot shoot Ki and Cannot Fly+Adjust Devilmite Beam Damage Multiplier)
Spopovich Costume 4 damaged (Empty) - �E3010).unk Commander_Zeeun_no_damage+No_support (Purple Aura, Shooting Ki x4+Adjust Devilmite Beam Damage Multiplier)
Future Gohan Costume 4 (Empty) - �E3016).unk Goten_GT+Can_SSJ (Change to another version from KMS Mods)
Future Gohan Costume 4 damaged (Empty) - �E3020).unk Goten_GT+Can_SSJ+Damage (Change to another version from KMS Mods=has a different damaged outfit)
Future Gohan SSJ Costume 4 (Empty) - �E3026).unk Goten_GT+SSJ+Can_normal (Change to another version from KMS Mods+Edited character moveset)
Future Gohan SSJ Costume 4 damaged (Empty) - �E3030).unk Goten_GT+SSJ+Can_normal+Damage (Change to another version from KMS Mods=has a different damaged outfit+Edited character moveset)
18/01/2023
DD/MM/YYYY
Vegeta (End) Majin Costume 3 (Empty) - E1795).unk Cell_saga+SSJ2_Majin+Can_normal (Change to another version with no more blinking M)
Dr. Wheelo Costume 3 (Empty) - ƒ‚ƒfE2625).unk Yakon_no_damage_no_LIPS_incomplete_Hub (Change to another version with updated Hub)
Dr. Wheelo Costume 3 damaged (Empty) - ƒ‚ƒfE2629).unk Yakon_no_damage_no_LIPS_incomplete_Hub (Change to another version with updated Hub)
Super Janemba Costume 4 (Empty) - �E2806).unk Haze_Shenron_no_damage_no_LIPS (Change to smaller version from Matheus Nerd)
Super Janemba Costume 4 damaged (Empty) - �E2810).unk Haze_Shenron_no_damage_no_LIPS (Change to smaller version from Matheus Nerd)
23/08/2022
DD/MM/YYYY
Goten Costume 3 (Empty) - ƒ‚ƒfE1885).unk Kimono_no_damage+Can_SSJ+Can_Fusion (Change to another version)
Goten Costume 3 damaged (Empty) - ƒ‚ƒfE1889).unk Kimono_no_damage+Can_SSJ+Can_Fusion (Change to another version)
Goten SSJ Costume 3 (Empty) - ƒ‚ƒfE1895).unk Kimono_no_damage+SSJ+Can_normal+Can_Fusion (Change to another version)
Goten SSJ Costume 3 damaged (Empty) - ƒ‚ƒfE1899).unk Kimono_no_damage+SSJ+Can_normal+Can_Fusion (Change to another version)
Android #8 Costume 3 (Empty) - ƒ‚E2125).unk Green_color (Change to OxKing_no_LIPS_no_damage)
Android #8 Costume 3 damaged (Empty) - ƒ‚E2129).unk Green_color+Damage (Change to OxKing_no_LIPS_no_damage)
Cui Costume 4 (Empty) - unknow_02276.unk PuiPui_no_damage_no_LIPS (Change to another version with LIPS)
Cui Costume 4 damaged (Empty) - unknow_02280.unk PuiPui_no_damage_no_LIPS (Change to another version with LIPS)
Devilman Costume 3 (Empty) - ƒ‚E2935).unk Lucifer_no_damage_no_LIPS_incorrect_Hub (Update the Hub)
Devilman Costume 3 damaged (Empty) - ƒ‚E2939).unk Lucifer_no_damage_no_LIPS_incorrect_Hub (Update the Hub)
(Note: If you want to keep any of the old character 3D model, use AFSExplorer to export it first before placing the latest patch. Then, import it back after patching.)


L) Software involved:
Advanced Renamer
AFSExplorer v3.7
Blender
Conversion Model 3D v1.2
DBZT3 Model Builder v2.5
DkZ Studio
Genius Editor Corp Bt3 v5.1
https://cloudconvert.com/
https://ezgif.com/webp-to-png
https://jpg2png.com/
https://www.iloveimg.com/compress-image/compress-png
https://www.photoroom.com/background-remover
https://www.upscale.media/product/png-image-enlarger-and-enhancer
HxD
ImgBurn
KkTeamBigImagesCreator v3.1
KkTeamModelEditor v0.5.1
KkTeamPEditor v5.4
KkTeamUnkArchivesExplorer v4.0
KkTeamQrsExplorer v1.0
KZE Editor
Optpix ImageStudio v3.12a
Peazip
PES Sound File Converter v1.8
Photoshop CS6
PNGoo.0.1.1
Sparking Studio
xdelta


Credits:
Benji for the character 3D models.
https://benjagalarcecastro.wixsite.com/benjimods

DragonBall Z League for sharing Sparking Studio v6 created by Hirotex.
https://www.youtube.com/watch?v=6pSf0UZ_X9Y

Dragon V modding for the character 3D models.
https://www.youtube.com/channel/UCHK8fr8Fem5O-NUaz8Q3p5Q

GENIUS CORP for providing the handy GENIUS PLUS EDITION X.18.
https://www.youtube.com/user/realmaximun/featured

Hunter for sharing BT2 Techniques to BT3
https://www.youtube.com/watch?v=MhuWu5ssdHg

JSN Mods for character 3D Models.
https://www.youtube.com/@JSNMods
https://www.youtube.com/watch?v=_4BS9lH_Cj8

Kitty K Mods for sharing PNGoo.0.1.1 and Sparking Studio v5.2 created by Hirotex.
https://www.youtube.com/watch?v=qmST4jiGvro

KKTEAMTENKAICHI for all their wonderful software and mods.
https://kkteamtenkaichi.blogspot.com/

KMS Mods for character 3D Models, FAs and KZEs.
https://kmsmods.blogspot.com/

Mattheus Nerd for the character 3D Models, FAs and KZEs.
https://matheusmodsdbzbudokaitenkaichi3ps2.blogspot.com/

PIPE GAME for character 3D Models.
https://www.youtube.com/@PIPEGAME
https://pipe-gba.wixsite.com/pipe-game56

TeamBT4 for their English translated Japanese BGM texture text from DBZ Tenkaichi Collection.
https://teambt4.wixsite.com/dbzbt4ps2oficial/tenkaichi-collection

Various authors on the below website for their character 3D models.
https://lukemods.wixsite.com/luktsu/dragon-ball

VINCENT BELMONT-BT3 for character 3D models.
https://www.youtube.com/@vincentbelmont-bt3715/videos

Vive for character 3D models, the edited English BGM textures and 'res(3).unk' which makes all the characters have four slot colors in the base patch.
https://www.youtube.com/c/ViveTheModder

Xavier DBZ for character 3D Models.
https://www.youtube.com/@xavierdbz3744
https://www.youtube.com/watch?v=29SbBYyRnX4&t=0s

And the rest of the authors for their character 3D models that have been mentioned in the main readme patch.
https://www.romhacking.net/hacks/ps2/patches/6337readme.txt


Written by injoon84:
16/08/2022
DD/MM/YYYY


Latest update on:
26/06/2024
DD/MM/YYYY


ROM / ISO Information:
SLUS_216.78.DragonBall Z - Budokai Tenkaichi 3 (USA) (En,Ja)
No database match.
File/ROM SHA-1: A1C4D21C154DA8B1D4B15055907EDB0ABB055E63
File/ROM CRC32: 10466681

All Hashes
File SHA1 A1C4D21C154DA8B1D4B15055907EDB0ABB055E63
ROM SHA1 A1C4D21C154DA8B1D4B15055907EDB0ABB055E63
File MD5 350404A81DE912347C8B262542FED970
ROM MD5 350404A81DE912347C8B262542FED970
File CRC32 10466681
ROM CRC32 10466681

Prepatched DBZ BT3 DLC Classic to GT
No database match.
File/ROM SHA-1: C8D0C025318CB9DED5845666D428B59D07BA9EDC
File/ROM CRC32: BA74B768

All Hashes
File SHA1 C8D0C025318CB9DED5845666D428B59D07BA9EDC
ROM SHA1 C8D0C025318CB9DED5845666D428B59D07BA9EDC
File MD5 B27FAB1CC0BB87F1133B20B82FE8EB6B
ROM MD5 B27FAB1CC0BB87F1133B20B82FE8EB6B
File CRC32 BA74B768
ROM CRC32 BA74B768
Time to Beat
Main Story 12h 0m
Main + Extras 22h 0m
Release Date
Jun 26, 2024
2 months ago
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