Final Fantasy IX: Final Fantasy IX: Alternate Fantasy PlayStation

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Final Fantasy IX: Alternate Fantasy is a mod aiming to increase the difficulty and, above all, to give a new experience of FF9 for those who already know the game well.

Most of modifications are gameplay related but a few of them are also scenaristical. Those are mostly dialog scenes that were deleted by the developers from the final release of the game. You'll find the scenes from the "Hidden Dialogs" patch, but also a few others for which the only remains are the texts.

The main things now:

  • [li]Abilities, be it the player characters' or the enemies' ones, have been modified.
    [li]One of the point of the mod is too enhance the statuses. Some basic spells deal statuses additionally to their damage.
    [li]Ragtime Mouses Quizz has been refreshed
    [li]The enemies are stronger and more resistant
    [li]The most frustrating bug of the game has been corrected: the last Tetra Master rank displays properly
    [li]Few weapons can be used by several characters (for instance, Dagger can use the... dagger)
    [li]The ultimate weapons give a big boost to main characteristics (Strength, Magic, Speed and Spirit)
    [li]Phoenix Pinions now cure Doom; they also cost and sell cheaper
    [li]A mini-game has been re-added at the beginning of disc 3.
    [li]Excalibur II can now be acquired by two different methods:

    1) Reach and beat Hades in less than 14 hours,

    2) Get all the treasures of the game (there are 3 little mistakes allowed) to obtain the higher treasure rank. Some particular cases don't count (Stilzkin's sells and Ragtime Mouses's/Ozma/Hades rewards mainly). Kupo Nuts don't count by themselves but all the one-time rewards count (roughly 1 per disc from disc 2). Similarly, Chocographs don't count when you unearth them but the treasure themselves count. Also, Mimics count. In the end, that makes 404 unique treasures to find.
    [li]And much more!


  • //========================================//
    // //
    // Alternate Fantasy //
    // by Tirlititi //
    // //
    //========================================//

    This patch is a mod for the game Final Fantasy IX.

    PATCH THE GAME:
    ---------------
    You need an image ISO (.bin) of Final Fantasy IX.
    This patch is only compatible with the US version of the game.

    1) Extract the files ppf-o-matic3.exe and the patches
    2) Run ppf-o-matic3.exe
    3) For each discs
    3-a) Select a disc of Final Fantasy IX as your "ISO File"
    3-b) Select the related patch file as your "Patch"
    3-c) Click on "Apply"

    If everything went fine, ppf-o-matic3 should tell you.
    If it popups a warning about bin/block fail, you either didn't select the disc 1 or don't have the US version.

    You can unpatch the game by checking the box "Apply Undo-Patch-Data" in ppf-o-matic3.exe.

    INFOS:
    ------

    Version 3.2

    This patch has been essentially made with the tool Hades Workshop available on Qhimm's forum for instance :
    http://forums.qhimm.com/index.php?topic=14315.0

    The tool PPF-O-MATIC and the PPF format were developped by Icarus/Paradox

    You can contact me either at forums.qhimm.com
    or at laroche.clement1@gmail.com

    Have fun !


    US version :
    SLUS_01251
    SLUS_01295
    SLUS_01296
    SLUS_01297
    Time to Beat
    Main Story 38h 4m
    Main + Extras 51h 42m
    Speedrun Avg 26h 42m
    Release Date
    Jan 21, 2014
    10 years ago
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