Final Fantasy Tactics: Final Fantasy Tactics: Doublecast Red Mage PlayStation

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Final Fantasy Tactics: Doublecast Red Mage (FFT:DRM)

- What is it?
As the name implies, FFT:DRM is a mod that modifies the vanilla game to add in the many-times-requested Red Mage class. It also adds in a Doublecast support skill. This mod can be freely used as a base to build other mods off of.

- Why is it?
A lot of people over the years have requested mods with a Red Mage. There are some other changes, a few by necessity and a few just for fun or for Quality of Life purposes, but overall this is still a very vanilla presentation of PSX FFT.

- How is it?
Good! There are some Quality of Life modifications built-in. Red Mage going in means something else goes out, so Calculator (and thus Math Skill) are absent from this mod. Don't worry though, RDM and Doublecast make up for the lack of ridiculously overpowered instant speed no MP cost infinite range spell casting. Fits right in line with the vanilla power curve.

- When is it?
Total build time on this project was about 5 hours, maybe a little more. it was made with mostly-complete tools and hacks already available to the FFTactics modding community from other projects or just stuff created to be used by that wonderful group of talents modders and coders.

- Who is it?
Special thanks to Talcall for working out the Doublecast function and getting it working solidly, as well as for his continued supportive presence with this project and others. Also quick thanks to Xifanie, Pokeytax, and Lijj for their contributions to the FFTactics modding community for the hacks and sprites used in this.

- Where is it?
Right here! You can patch it to an unmodified ISO of PSX FFT using PPF-O-Matic.

-New Stuff Added
Added Red Mage job. This includes new unit sprites and appropriate changes to text.
Added Doublecast Support Skill. (Causes Doublecast-capable spells to automatically cast twice. This costs no extra MP. Spells that can be Doublecast have "Doublecast" in their spell descriptions. This replaces "Calc" in their descriptions where relevant.)
Added Red Magic Support Skill. (Adds access to White Magic & Black Magic skillsets in battle regardless of Job or Secondary skillset equipped.)
Added Grey Magic Support Skill. (Adds access to Time Magic & Yin-Yang Magic skillsets in battle regardless of Job or Secondary skillset equipped.)
Added Smart Encounters hack. (Moving over Green Dots on the map skips battles 100% of the time, stopping on Green Dots enters battles 100% of the time.)
Added Cross-Skip v3 hack. (Holding X during events/dialogue skips text very quickly.)


-Old Stuff Removed
Removed Calculator Job and Math Skill skillsets. (There isn't a way to add a new generic job without removing an old one. Calculator got cut.)
Removed Gained JP Up. (All JP costs of player-buyable skills have beenhalved. This is considered a QoL change.)


-Extra Changes Made
Rearranged Reaction/Support/Move skills from Calculator to other Jobs and shuffled up some others due to space limitations.

Red Mage received Absorb Used MP, Counter Magic, Magic Defend Up, Doublecast, Red Magic (Support), Grey Magic (Support).
Squire lost Gained JP Up and received Gained EXP Up.
Chemist received Move-Get JP.
Archer received Move-Get EXP.
Priest lost Magic Defend Up and received Distribute.
Wizard lost Counter Magic.
Oracle lost Absorb Used MP and received Damage Split.
All spells previously capable of being used for Math Skill can now be Doublecast. Non-Math spells that can also be Doublecast are Cure 4, Protect 2, Shell 2, Fire 4, Bolt 4, Ice 4, Haste 2, Slow 2, Quick, Meteor, Spell Absorb, Life Drain, and Ultima (Ch.4 Ramza). They were added solely for the sake of fun.

-Known Bugs/Issues
A unit can only have a maximum number of Act choices of Attack + 4 Skillsets. With a unit in the Red Mage job, equipping both a Secondary skill *and* Grey Magic Support skill can overload the menu. This won't crash anything but the last skillset, Yin-Yang Magic, will be inaccessible.

A unit in the Red Mage job with a Secondary skill equipped will list White Magic as a Primary, then the equipped Secondary, then the Black Magic skillset below that. It's a little messy looking but that's all.

Please enjoy FFT:DRM!


Final Fantasy Tactics: Doublecast Red Mage (FFT:DRM)


- What is it? -
As the name implies, FFT:DRM is a mod that modifies the vanilla game to add in the many-times-requested Red Mage class. It also adds in a Doublecast support skill. This mod can be freely used as a base to build other mods off of.

- Why is it? -
A lot of people over the years have requested mods with a Red Mage class and I decided to make one. There are some other changes, a few by necessity and a few just for fun or for Quality of Life purposes, but overall this is still a very vanilla presentation of PSX FFT.

- How is it? -
Good, I hope. Cross-Skip and Smart Encounters come built-in for QoL. Red Mage going in means something else goes out, so Calculator (and thus Math Skill) are absent from this mod. Don't worry though, RDM and Doublecast make up for the lack of ridiculously overpowered instant speed no MP cost infinite range spell casting. Fits right in line with the vanilla power curve.

- When is it? -
Total build time on this project was about 5 hours, maybe a little more. I used mostly-complete tools and hacks already available to the community from other projects or just stuff created to be used by our wonderful group of talents modders and coders. The mod is available right now and should be considered completed at the time of this posting.

- Who is it? -
Other than myself I had help and used mods by various members of the community. Special thanks to Talcall for working out the Doublecast function for me and getting it working solidly, as well as for his continued supportive presence with this project and others of mine. Also quick thanks to Xifanie, Pokeytax, and Lijj for their contributions to the community for the hacks and sprites I used in this.

- Where is it? -
Right here! You can patch it to an unmodified ISO of PSX FFT using PPF-O-Matic.

-New Stuff Added-
Added Red Mage job. This includes new unit sprites and appropriate changes to text.
Added Doublecast Support Skill. (Causes Doublecast-capable spells to automatically cast twice. This costs no extra MP. Spells that can be Doublecast have "Doublecast" in their spell descriptions. This replaces "Calc" in their descriptions where relevant.)
Added Red Magic Support Skill. (Adds access to White Magic & Black Magic skillsets in battle regardless of Job or Secondary skillset equipped.)
Added Grey Magic Support Skill. (Adds access to Time Magic & Yin-Yang Magic skillsets in battle regardless of Job or Secondary skillset equipped.)
Added Smart Encounters hack. (Moving over Green Dots on the map skips battles 100% of the time, stopping on Green Dots enters battles 100% of the time.)
Added Cross-Skip v3 hack. (Holding X during events/dialogue skips text very quickly.)


-Old Stuff Removed-
Removed Calculator Job and Math Skill skillsets. (There isn't a way to add a new generic job without removing an old one. Calculator got cut.)
Removed Gained JP Up. (All JP costs of player-buyable skills have beenhalved. This is considered a QoL change.)


-Extra Changes Made-
Rearranged Reaction/Support/Move skills from Calculator to other Jobs and shuffled up some others due to space limitations.

Red Mage received Absorb Used MP, Counter Magic, Magic Defend Up, Doublecast, Red Magic (Support), Grey Magic (Support).
Squire lost Gained JP Up and received Gained EXP Up.
Chemist received Move-Get JP.
Archer received Move-Get EXP. (This was because I had no idea where to put it and I wanted it on an 'early' job.)
Priest lost Magic Defend Up and received Distribute.
Wizard lost Counter Magic. (Allows players to focus learning spells while in the job. RDM doesn't have active skills to learn so saving JP there for RSM skills balances a bit better.)
Oracle lost Absorb Used MP and received Damage Split.
All spells previously capable of being used for Math Skill can now be Doublecast. Non-Math spells that can also be Doublecast are Cure 4, Protect 2, Shell 2, Fire 4, Bolt 4, Ice 4, Haste 2, Slow 2, Quick, Meteor, Spell Absorb, Life Drain, and Ultima (Ch.4 Ramza). They were added because I figured it would be fun.

-Known Bugs/Issues-
A unit can only have a maximum number of Act choices of Attack + 4 Skillsets. With a unit in the Red Mage job, equipping both a Secondary skill *and* Grey Magic Support skill can overload the menu. This won't crash anything but the last skillset, Yin-Yang Magic, will be inaccessible.

A unit in the Red Mage job with a Secondary skill equipped will list White Magic as a Primary, then the equipped Secondary, then the Black Magic skillset below that. I feel it's a little messy looking but that's all.





I hope you enjoy FFT:DRM!





Database match: not found
Database: No-Intro: Genesis (v. 20210226-213851)
File/ROM SHA-1: 2B5D4DB3229CDC7BBD0358B95FCBA33DDDAE8BBA
File/ROM CRC32: 377F6510
Time to Beat
Main Story 39h 50m
Main + Extras 55h 0m
Speedrun Avg 12h 14m
Release Date
Mar 6, 2022
2 years ago
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