Instead of generating a monster based on the inserted CD, the shrine CD function now generates a monster based on the current year, season and the player name. The type and statistics of the monster are similar to as if a random CD was inserted. The original restrictions still apply, so it may not always be possible to generate the chosen monster.
The probability of generating a unique monster is ~1%. A few non-CD obtainable monsters have been added to the group of unique monsters, such as those obtainable by slating or obtainable in other versions of the game.
This patch is compatible with the NTSC US version of the game only.
Monster Rancher 2 Seasonal Shrine
20170611
Instead of generating a monster based on the inserted CD, the shrine CD function now generates a monster based on the current year, season and the player name. The type and statistics of the monster are similar to as if a random CD was inserted. The original restrictions still apply, so it may not always be possible to generate the chosen monster.
The probability of generating a unique monster is ~1%. A few non-CD obtainable monsters have been added to the group of unique monsters, such as those obtainable by slating or obtainable in other versions of the game.
This patch is compatible with the NTSC US version of the game only.
Use ppf-o-matic to apply the .ppf patch to a target game image identified by:
Code: SLUS_009.17
Filesize: 451 280 592 bytes
MD5: B41F1F33D1075F22CAB7E180F812C0AC
-STARWIN
Code: SLUS_009.17
Filesize: 451 280 592 bytes
MD5: B41F1F33D1075F22CAB7E180F812C0AC