The Legend of Zelda: A Link to the Past: A Link to the Past Redux Super Nintendo

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"The Legend of Zelda: A Link to the Past Redux" is a fork of Conn & qwertymodo's http://www.romhacking.net/hacks/2234/ hack that further modifies the game to include changes to accommodate the game into the overall franchise, as well as renaming stuff badly translated and making changes for characters with official artwork not matching with the sprites/palettes in-game.


  • https://github.com/ShadowOne333/A-Link-to-the-Past-Redux" target="_blank" rel="nofollow">


  • This version aims to keep consistence with the overall franchise, along with converting some of the odd palette/sprite choices that didn't match the original artwork of the game.

    A Link to the Past Redux provides two main patches (either of which can be applied without the need of the other):

    * New inventory GFX starting from version 7.0, which gives individual slots to every item, including one per each bottle and the shovel is handled as a separate and permanent item. Ocarina and Golden Bee names have been fixed manually for this too.

    * New Retranslation patch, a companion to main Redux. This patch provides a completely new and unique retranslation of the game's script provided by the https://www.romhacking.net/community/6179/ team that is primarily faithful to the Japanese text. (NOTE: This is an independent patch and should NOT be patched over the main Redux patch, but all optional patches should be compatible with it.)

    NOTE: For the Original HUD optional patch, please be sure to read the entirety of the ReadMe file inside its folder. To sum it up, ONLY apply either Main Redux, OR one of the Original HUD patches. Don't patch one over the other as that will cause graphical glitches.

    ----

    As for the main changes for Redux:

    * Max consumables for Bombs and Arrows are now 60 for Bombs and 99 for Arrows (v7.0 and onwards)
    * Change Link's hair and hat to closely match his original artwork.
    * Change Agahnim colours to match the original red robe and blue skin artwork.
    * Changed Uncle's sprite to match official artwork.
    * Change the Flute's name to Ocarina (I don't know in what world that instrument is a flute). This includes in-game text and Credits name changed too.
    * Change the Good Bee's name to Golden Bee.
    * Change Faerie to Fairy. This includes in-game text too.
    * Change Pegasus Shoes to Pegasus Boots. This includes in-game text too.
    * Change all the references of the "Wise Men" to "Sages".
    * Change the layout of the Ice Palace to that of the GBA port. No more going around the entire palace just to get to the next room. As of v2.0, the Ice Palace new layout has been fixed to have 3 movable blocks in the new section. There was one movable block unused in one other Dungeon layout found in Room 240. (Why was it there?)
    * King of Hyrule now has a red outfit instead of green to match the rest of the franchise's Kings of Hyrule (Like Daphnes Nohansen Hyrule from WW).
    * Permanent Shovel, as well as being able to dig up items with it in the overworld.
    * Skip the Title Screen sequence by pressing Start, you no longer have to wait until the Triforce and title screen finish their animation.
    * A map shortcut has been added between Kakariko Village and Hyrule Castle (Kakariko Shortcut by PowerPanda) for accessibility., similar to the same shortcut in A Link Between Worlds.

    * For v5.0, the final bug (palette shared between green soldiers and King of Hyrule) has been fixed. Thanks to Conn for this!

    * Uncensored changes have been included too, as well as restoring some unused content. These changes focus on restoring censored content from A Link to the Past (J) and unused content for both ROMs (U and J). Some of the new content includes:


  • * Star of David for the Eastern Palace restored (From the Japanese ROM)
    * New custom hieroglyphs to mimic those of the Japanese release.
    * Sanctuary doorway restored
    * Skull Statues restored. They appear in the Skull Woods Dungeon.
    * Unused Zora sign near Zora's Domain entrance restored.
    * First warp point has been relocated, it no longer drops you at the very beginning of the Death Mountain, but rather at the left side of the Heart Container you obtain after your first travel to the Dark World for convenience sake.


  • And for v7.5 and v8.0, thanks to RH user https://www.romhacking.net/community/4156/, the bug with the Bunny palette and also the glitch with the LR Item switch for New GFX have been both fixed as well! Thank you so much, rainponcho!

    Please refer to the http://www.romhacking.net/hacks/2234/ hack page by qwertymodo and Conn for more information on additional ASM changes over the original A Link to the Past (including L/R Item Switch).

    ----

    Don't like some of the new features? Or wish to change something that's not included by default?
    Check the optional patches and customize your ROM as you see fit!


    * Disable Dash Turning: Disable the Dash Turning feature, and use the Pegasus Boots like they worked originally in A Link to the Past.
    * Enable FMV for MSU: This patch will enable the loading of the special FMV (Track 35) from the MSU files. (Please note that the hack itself ALREADY includes MSU-1 track loading, this patch simply enables the loading of that specific track #35 to avoid an issue with the game trying to always load the FMV, despite if the FMV itself exists or not in the same folder, which ends up in a 1~ minute black screen upon loading a new game.)
    * Green Agahnim: Using this will revert the color of Agahnim from Red+Blue to his original Green robe from vanilla ALttP.
    * Green Agahnim+Triforce Subtitle: Using this patch will revert the color of Agahnim from Red+Blue to his original Green robe, and also adds the new "TRIFORCE OF THE GODS" subtitle alongside it.
    * Max Bomb-Arrows Amounts: This patch changes Link default Bombs & Arrows minimum and maximum amounts to be 20 to 99 for Bombs, and 30 to 99 for Arrows.
    * Mirror Works in Both Worlds: This patch allows the Mirror to travel from both the Light and Dark Worlds (Light - Dark & Dark - Light), making it so that Link can travel between them at will, instead of only being able to use the Mirror to travel from Dark - Light World.
    * Move Blocks Indefinitely: Gives Link the ability to move blocks (that can be moved) several times.
    * Original Pink Hair Link: This patch reverts Link's new blonde hair to the original pink hair he had.
    * Original Bomb-Arrows Amounts: This patch reverts Link default Bombs & Arrows minimum and maximum amounts to be those of the original ALttP, those being 10 to 50 for Bombs, and 30 to 70 for Arrows.
    * Original HUD: These set of patches provide the full features of main Redux, but retain the original HUD found in vanilla ALttP. Be careful though, as if you want to use these, you should only apply one of the patches for this into a vanilla ROM directly.
    * Remove Low Health Beep: Completely remove the constant beeping that plays when you're low on hearts.
    * Start at Full Hearts: Makes Link spawn with a full set of hearts upon save load.
    * Triforce of the Gods Subtitle: Using this will change the subtitle in the title screen from "A LINK TO THE PAST" to match the original Japanese subtitle of "TRIFORCE OF THE GODS".

    ---------------------------
    A LINK TO THE PAST: REDUX
    ---------------------------

    A Link to the Past Hack by ShadowOne333

    More information:
    https://www.romhacking.net/hacks/2594/

    ALttP Redux Source Code:
    https://github.com/ShadowOne333/A-Link-to-the-Past-Redux

    --------------------------------------------------

    CREDITS:

    Con Original Hacking ALttP DX Original Creator
    qwertymodo Original Hacking ALttP DX Original Creator
    SCD Original Work Uncensoring contribution
    PuzzleDude Original Hacking 24 item menu and additional hacks (Shovel)
    Kazuto Original Hacking Zelda 3 Max Consumables Fix Hack
    rainponcho Hacking Bunny palette & LR Item Switch for New GFX fixes
    ShadowOne333 Hacking New palettes, text, graphics and layouts.
    PowerPanda Original Hacking Kakariko Shortcut, Start with Full Hearts, Title Screen Skip and Reworked Shovel treasures hacks
    Kandowontu Original Hacking Fix for the FastROM implementation
    Translation Quest Original Work New Retranslation based on the original Japanese script

    --------------------------------------------------

    * BEFORE PATCHING:

    NOTE: Take into consideration that should ONLY patch either the "Link to the Past Redux.ips" patch OR the "Retranslation Redux.ips" patch.
    DO NOT combine them. Retranslation Redux already contains all of the perks and features of normal Redux by default, so you don't need to apply one over the other!

    --------------------------------------------------

    * Link to the Past Redux:

    This is the main hack, which should be patched to a headerless ROM of "The Legend of Zelda: A Link to the Past" with the following checksums:

    CRC32: 777AAC2F
    MD5: 608C22B8FF930C62DC2DE54BCD6EBA72
    SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973

    This includes all of the features from Redux, complete with a new redesigned HUD and Item screen by PuzzleDude. The redesigned HUD makes it so the health and magic meters are more akin to subsequent Zelda titles (hearts in the upper left corner with the magic meter below them), and the new item screen, which gives every item its own slot, including a singular slot for each bottle, as well as including the shovel as a permanent item into your inventory!

    ----

    * Retranslation Redux:
    Thanks to the incredible and in-depth work of the guys at Translation Quest (Chicken Knife, nejimakipiyo and Dattebayo), the entirety of the Zelda 3 script has been reworked to be more in-line with the original Japanese script.
    Names, locations, items, religious references, all that is changed to make the script a much richer and refined product.

    --------------------------------------------------

    * OPTIONAL PATCHES
    Inside the package, you will find three folders inside the "Optional" one:

    ----

    1) Disable Dash Turning:
    One of the features of the main Redux hack is a port of the "Ancient Stone Tablets" code of being able to turn while using the Pegasus Boots' dash.
    However, some people might not like this, as using the dash effectively makes you invincible while running straight with the sword at front, and being able to turn makes it even more of an overpowered feature to some.
    With this patch, you can now easily disable said feature, and use the Pegasus Boots like they worked originally in A Link to the Past.

    ----

    2) Enable FMV for MSU:

    This patch will enable the loading of the special FMV (Track 35) from the MSU files.

    Please note that the hack itself ALREADY includes MSU-1 track loading, this patch simply enables the loading of that specific track #35 to avoid an issue with the game trying to always load the FMV, despite if the FMV itself exists or not in the same folder, which ends up in a 1~ minute black screen upon loading a new game.

    Please use this patch ONLY if you will add the FMV video in your MSU files. If you don't want the FMV video but still want to use MSU-1 audio, simply IGNORE this patch.

    You can get the FMV files from these links by Qwertymodo and Conn, respectively:

    *The Legend of Zelda: A Link to the Past [Optional Video] (-21dB, Normalized):
    http://www.mediafire.com/?k9zz4wa7i9ka3ov

    *MSU Opening Intro and Audio (Track 35 from this pack is not normalized!):
    http://dl.dropbox.com/s/9tfg549to1cpbrn/MSU%20Zelda%20Opening%20Intro%20and%20Audio.rar?dl=0

    ----

    3) Green Agahnim:
    Using this will revert the color of Agahnim from Red+Blue to his original Green robe from vanilla ALttP.

    ----

    4) Green Agahnim+Triforce Subtitle:
    Using this patch will revert the color of Agahnim from Red+Blue to his original Green robe, and also adds the new "TRIFORCE OF THE GODS" subtitle alongside it.

    ----

    5) Max Bomb-Arrows Amounts:
    This patch changes Link default Bombs & Arrows minimum and maximum amounts to be 20 to 99 for Bombs, and 30 to 99 for Arrows.

    ----

    6) Mirror Works in Both Worlds:
    This patch allows the Mirror to travel from both the Light and Dark Worlds (Light -> Dark & Dark -> Light), making it so that Link can travel between them at will, instead of only being able to use the Mirror to travel from Dark -> Light World.

    ----

    7) Move Blocks Indefinitely:
    Gives Link the ability to move blocks (that can be moved) several times.

    ----

    8) Original Bomb-Arrows Amounts:
    This patch reverts Link default Bombs & Arrows minimum and maximum amounts to be those of the original ALttP, those being 10 to 50 for Bombs, and 30 to 70 for Arrows.

    ----

    9) Original Pink Hair Link:
    This patch reverts Link's new blonde hair to the original pink hair he had.

    ----

    10) Remove Low Health Beep:
    Completely remove the constant beeping that plays when you're low on hearts.

    ----

    11) Start at Full Hearts:
    Makes Link spawn with a full set of hearts upon save load.

    ----

    12) Triforce of the Gods Subtitle:
    Using this will change the subtitle in the title screen from "A LINK TO THE PAST" to match the original Japanese subtitle of "TRIFORCE OF THE GODS".


    -----------------------------------------------------

    ***HOW TO GET MSU-1 WORKING WITH REDUX***

    Here's an example of how they should be.
    Let's say your ROM is named "redux.sfc", this how everything else should go (all files should go WITHIN the same folder):

    redux.msu
    redux.sfc
    redux-1.pcm
    redux-2.pcm
    ...
    redux-34.pcm

    If you change the name of the ROM to anything else, you have to change each instance of "redux" in EACH file to whatever you choose the name to be. The track names should be the EXACT same name of the ROM, and you add a dash and the number for each track accordingly. "loz-redux-1.pcm, loz-redux-2.pcm",etc. For example, I always name my ROM like "The Legend of Zelda - A Link to the Past.smc"

    The Legend of Zelda - A Link to the Past.msu
    The Legend of Zelda - A Link to the Past.smc <<------This one can be .sfc or .smc, doesn't matter.
    The Legend of Zelda - A Link to the Past-1.pcm
    The Legend of Zelda - A Link to the Past-2.pcm
    ...
    The Legend of Zelda - A Link to the Past-34.pcm
    The Legend of Zelda - A Link to the Past-35.pcm

    One thing you have to take into consideration is that the ROM should be in the same folder as the .msu and all the .pcm files.

    NOTE: As mentioned with the "Enable FMV" optional patch, track #35 is the one which contains the FMV, if you are going to patch Redux to enable the FMV, be sure that you have the 35.pcm file in there!

    -----------------------------------------------------

    * DOWNLOAD OLD REDUX VERSIONS AND ORIGINAL GFX:

    A Link to the Past Redux has seen many revisions over the years. Ever since v8.3.1, I have started to make backups of all the Redux versions since then, both for archival and debugging purposes.
    If you have any interest in these old versions, you can check them out here:
    https://github.com/ShadowOne333/A-Link-to-the-Past-Redux/tree/main/old-redux-versions

    NOTE: Do take into account that these old Redux versions are in no way mantained, and only mainstream v10 and are worked on. No issue reports will be considered from these old versions (unless it's for a bugfix on v10+ which wasn't there in an old version).

    For the Original GFX optional patch, it is no longer offered as an IPS patch due to many new features being focused on the Shovel and its permanent inclusion into the menu, but those still interested in the Original GFX menus, that version can still be compiled from source code, simply grab the source from GitHub, follow the compilation instructions and use `./make -o` and whichever other option the user wants (-t and/or -r/-g/-s/-c).



    Database match: Legend of Zelda, The - A Link to the Past (USA)
    Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
    File/ROM SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973
    File/ROM MD5: 608C22B8FF930C62DC2DE54BCD6EBA72
    File/ROM CRC32: 777AAC2F
    Time to Beat
    Main Story 15h 0m
    Main + Extras 17h 0m
    Speedrun Avg 2h 18m
    Release Date
    Mar 11, 2024
    6 months ago
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