Final Fantasy III: Can't Lose for Winning Super Nintendo

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When betting an item that is the same as your reward, you may not always receive it. Specifically, when you have 99 of it already, win or lose the battle, you'll lose the item you would've won. This patch fixes this rather quirky behavior with the Dragon's Neck Coliseum.

Title: Can't Lose for Winning
Author: Lenophis
Version: v1.1
Applies to: FF3us v1.0, FF3us v1.1
Tested on: FF3us v1.0 The location is the same in v1.1, so I can only assume
it works.

Contents: Can't lose for winning - header.ips (bugfix)
Can't lose for winning - no header.ips (bugfix)
Can't win for losing - header.ips (anti-patch)
Can't win for losing - no header.ips (anti-patch)
colliseum.asm
C2 code.txt
readme.txt - this thing you are reading.

ROM addresses: C2/0016 - C2/0018
C2/499E - C2/49C3
C2/66CB - C2/66FE

Urgency: Varies, it depends on the item, really.

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Description:

When fighting a battle in the colliseum, your fee would be taken after the
battle is finished. From ZED's glitches and bugs guide:

Colosseum steals an item from your 99 stack if you win the same item you bet -

As the title says, get 99 of an item that you get back upon winning the fight
at the Colosseum, and proceed to bet it. Win or lose, you'll have 98 when the
fight ends (unless you get sneezed, run, etc.). It only happens in that
specific situation though. The easiest items to test this with are Fire
Knuckles, Tao Robes, and Trumps since you can buy those.

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What this patch does:

Instead of taking your fee after the battle, it takes it at the start of battle,
so if you were to win one back, you'll have a max of 99, and not 98.

The anti patches effectively remove this patch.

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Reasoning for this specific approach: (New section!)

At the Colliseum, Ultros mentions that betting a crappier item will cause Chupon
to just take it from you. In FF6A, however, Ultros mentions not to bet "cheap
crap, or Mr. Typhon'll hafta come 'n teach ya a lesson!" which isn't indicative
of how the game's behavior should be.

That said, it seems like this was the most logical approach to take. However,
that isn't to say there won't be a change to the patch.

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Patch versions:

v1.1 - January 19, 2010. Patch conflicted with Drakkhen's Ignore Charm patch.
Moved code, and slightly optimized it as well.

v1.0b - May 13, 2008
Updates readme with more information, no changes made to patch.
Added C2 code to possibly better explain the changes made.

v1.0 - May 10, 2008
Initial patch

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Credits:

Terii Senshi & assassin - They wrote the C2 bank disassembly. Needless to say
this patch wouldn't exist without it. :)

Final Fantasy III (USA).sfc - NOINTRO
CRC32: A27F1C7A
MD5: E986575B98300F721CE27C180264D890
SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
SHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2
Release Date
Jan 19, 2010
14 years ago
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