Final Fantasy III: Espers Giveth, Espers Taketh Super Nintendo

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Adds *6* new Esper levelup bonuses to the pool of available Esper bonuses. Of the original 17 entries, 3 were unused. Two did nothing, while the third, HP gained is doubled, was just unused.

This patch takes up the two unused entries, and adds in 4 additional for the total of 6 new entries.

What are the bonuses? Evade + 1, Magic Evade + 1, Defense + 1, Defense + 2, Magic Defense + 1, and Magic Defense + 2.

This patch was conceived with those at the Final Fantasy VI Worlds Collide randomizer, and is primarily for them. However, since this is just as easily a stand-alone patch, so it can be treated as such.

*** Do note that additional work on your part is needed, since the Esper bonus each give have not been touched. See the readme for more information.**

Title: Espers Giveth, Espers Taketh
Author: Lenophis
Version: 0.2
Applies to: FF6us v1.0
Tested on: FF6us v1.0
bsnes accuracy core
SNES console via SD2SNES

Contents: Level Up.bps
Level Up.ips
Anti Level Up.bps
Anti Level Up.ips
levelup.asm
readme.txt
FF6-FWF.tbl

ROM addresses: C0/BDE2 - C0/BDF1
C0/D7C0 - C0/D86D
C2/0EAE - C2/0EBF
C2/60F1 - C2/60F3
C2/614E - C2/615D
C2/6658 - C2/6681
C3/5BF6 - C3/5C05
C3/5C06 - C3/5C1B now becomes free space
CF/FEED - CF/FF6A
ED/FD00 - ED/FFA6

Urgency: Very urgent if you are a rom hacker and like options! Ok, maybe not
that urgent. But maybe!

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Description:

Adds 6 new Esper levelup bonuses to the pool.

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What this patch does:

The Esper bonus pool has 2 unused entries, which originally were made into
Evade + 1 and Magic Evade + 1. Eventually, it was suggested that Defense and
Magic Defense also be added to the mix. Defense and Magic Defense each have a
plus 1 and plus 2 bonus for the player.

The anti-patches effectively remove this patch.
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WHAT YOU NEED TO DO!

This patch is made for hack authors, not necessarily general-audience players.
You need to hack the Esper bonuses in yourself! You can do this with a hex
editor, with the bonuses at D8/6E00 in the Esper data. Otherwise, you can use
Lord J's popular FF3usME utility to add them in. In hex, the new bonuses are
hex entries 0x07, 0x08, 0x11, 0x12, 0x13, and 0x14.

Afterwards, fire up the game and have new fun leveling up.

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WARNING!

This patch was made specifically for the FF6 Worlds Collide randomizer. No
effort was made to make sure this patch does not conflict with any other
existing patches! In fact, count on it conflicting! Very Bad Things™ will happen
if you patch this to another hack, or apply it after patching out some bugs!

Luckily for you, the assembly file was included, so all you need to do is change
the addresses needed in bank C2, use xkas v0.6 and assemble it!

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SECOND WARNING!

This patch uses SRAM! It takes hold of the 48 bytes set aside for the
Japanese-exclusive SwdTech naming that went unused in the US release for FF6.
Since Gogo and Umaro cannot use Espers, it fit perfectly within all of SRAM.
Each character uses 4 bytes for their bonuses, and 12 characters can equip
Espers. Specifically, $1CF8 through $1D27 are now used for this patch.

Because of this, it is *EXTREMELY RECOMMENDED* that players start a new game
after applying said patch.

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Version history:

November 6, 2020
v0.2 - Added safety check.
Gogo and Umaro weren't properly accounted for when adding in the boosted values,
so their evade, magic evade, defense, and magic defense would have been tainted.
For Umaro, you may not have even noticed much of a difference because of his
natural Snow Muffler.

October 25, 2020
v0.1 - Initial version.

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Credits:

Cecil - Pitched the idea of Defense and Magic Defense getting their own Esper
bonuses.


Database match: Final Fantasy III (USA)
Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
File/ROM SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
File/ROM CRC32: A27F1C7A
Release Date
Nov 6, 2020
3 years ago
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