Final Fantasy V: FFV Sprite Touch-ups Super Nintendo

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This is a hack of Final Fantasy V that addresses over 90 minor graphical errors and inconsistencies in the battle sprites for characters across every job. The errors include items like a blue pixel present in Bartz's hair in one of his Bare animation frames or flickering pixels during numerous attack animations in arms, legs and bodies. This hack strives to bring the overall quality of FFV's battle sprites up to the more polished standard of FFIV and FFVI.

Many errors and inconsistencies can be observed in the job selection menu simply by highlighting each character and inspecting their raised arm animations. However, the best way to observe the errors noted in the readme file would be through the use of http://www.videogamesprites.net/FinalFantasy5/Party/. This was a tremendous resource that shows almost all of the relevant animation in motion.

This hack was created as an augment to J121's excellent http://www.romhacking.net/hacks/3687/, but it will work with all versions.

If anyone has any feedback, errors noted or flaws that were missed, please message Chicken Knife directly and you can anticipate a swift response.

FFV Sprite Touch-ups

Below are a list of all the changes to graphical errors and inconsisties that I uncovered and corrected in FF5.
VideoGameSprites.net has the best resource for actually viewing the problems that I've pointed out:
http://www.videogamesprites.net/FinalFantasy5/Party/

If anyone elects to use this hack in their own FF5 projects, please provide appropriate credit.

If you find any additional problems to note, please send me a message through RHDN.

Enjoy!

Chicken Knife


Version 1.03 released 08/11/2020

Fixed issue where Goblin enemy name was corrupted in Japanese rom as a result of patch. Should now be compatible with all language versions of rom.

Galuf Knight: Shoe consistency fix
Faris Red Mage: Corrections to hat
Faris Bare: Update to shoes with hands raised to make consistent
Faris Mime: Update to shoes with hands raised to make consistent
Bartz Knight: Consistency fix to boots when arms raise
Bartz Mystic Knight: Improved foot animation when arms raise
Lenna Ninja: Consistency fix to legs when arms raise


Version 1.02 released 06/07/2019

Bartz Black Mage: Shoe consistency fix
Bartz Blue Mage: Chest inconsistency when arms raised
Lenna Knight: correct missing pixel on left side of breastplate when arms raise
Lenna Knight: Correction to toe color when hands raise
Lenna Thief: Correction to erroneous green pixel that appears on shoe when arms raised
Lenna Blue Mage: Correction to toe color when hands raise
Lenna Mime: Belt pixel inconsistency when hands raised
Lenna Bare: Belt pixel inconsistency when hands raised
Galuf Monk: Corrections to pants during left arm animation
Galuf Blue Mage: Chest pixel inconsistent when arms raised
Faris Mystic Knight: Correction to toe color when hands raised
Faris Red Mage: Correction to shoe animation when hands raised


Version 1.01 released 6/2/2019

Corrected errors to Bartz's hair in the bare job that were inadvertently created.
Made further consistency improvements to Bartz's hair with the Mime job.


Version 1.00 initial release 6/2/2019

Bartz
Horizontal hair length consistency fix across all jobs
Knight: hair fix when defending
Thief: shirt consistency fix when arms raised
Berserker: flickering leg pixels with left hand attack that are inconsistent with other animations
Mystic Knight: right hand attack flickering shadows on foot
Red Mage: pixel correction on head when arms raised
Ninja: left leg flicker when attacking left handed
Beastmaster: fixes flickering waist in various frames
Geomancer: left arm flicker when walking
Samurai: made golden buttons stop wiggling when arms raised
Chemist: flickering pixel corrections with attack animations
Mime: fixed hair color above eye when arms raised
Bare: corrected blue pixel in hair during frame when being attacked
Bare: toe consistency fix when arms raised
Bare: shirt consistency fix when arms raised

Lenna

White Mage: extra shadows on feet when attacking
White Mage: flickering pixel on waist when attacking
Time Mage: attack animations leg consistency fix
Summoner: shadow fix near face during left hand attack
Red Mage: flickering pixel on hat when arms raised
Red Mage: shadow fix on left side
Red Mage: shoe button color inconsistency fix
Ninja: leg flicker when attacking left handed
Bard: left arm flicker when walking
Samurai: fixed low HP foot area where incorrect green pixel was present in bottom right corner
Dancer: corrected chest pixel when arms raised
Mime: flickering shoes when attacking
Bare: flickering legs when attacking


Galuf
Monk: waistband fix during righthand attack frame
White Mage: missing pixel coloration on chest for right hand attack frame that creates flicker
Black Mage: flickering pixel on foot during right hand attack animation
Black Mage: missing shadow near feet on left hand attack animation
Mystic Knight: body flicker with right hand attack frame
Time Mage: shadow fixes near feet
Summoner: fixed shadows near feet in various frames
Red Mage: flickering top of head when hands raised.
Red Mage: left shoe fix with left hand attack
Ninja: right hand attack leg fix
Ninja: hat consistency fix between frames
Ranger: shoe flicker with left hand attack
Dragoon: leg flicker when left hand attack


Faris
Notch in top of hair made consistent in all jobs
Knight: orange pixels above eyes when arms raised
Knight: consistency for breastplate when arms raised
Knight: face shading inconsistency when left arm attacks
Monk: flickering face shadow when attacking left arm
Monk: consistent leg cuffs when arms raised
Thief: strand of hair fixed when arms raised
Berserker: inconsistent eye flicker when arms raised
Mystic Knight: face flicker with left hand attack frame
Mystic Knight: hair shadow error when defending
Mystic Knight: mouth fix when casting
Summoner: foot flicker right hand attack
Ranger: leg flicker when attacking with left hand
Beastmasfer: flickering chest pixels when attacking
Dragoon: chest flicker when attacking right arm
Samurai: fixed tow when arms raise
Chemist: fixed flickering tan pixel when attacking right hand
Mime: left leg consistency fix when attacking with left hand
Bare: Flickering face when attacking


Krile
Mouth consistency with raised hands across all jobs
Knight: breastplate shading consistency issue 3 frames
Thief: corrections to back when attacking with left arm
Thief: correction to left hand standing still (problem obvious while running)
Mystic Knight: hair shadow consistency fix when defending
Summoner: foot shadow consistency across frames
Red Mage: face fix when casting
Red Mage: flickering chest while walking
Ninja: flickering elbow when running
Dancer: flickering chest when running
Dancer: flickering left leg with left hand attack
Dancer: wrong ear color when guarding


No-Intro Name: Final Fantasy V (Japan)
(No-Intro version 20130701-030720)
ROM/File SHA-1: E937B54FFF99838E2E853697E4F559359AA91FD6
Time to Beat
Main Story 31h 20m
Main + Extras 36h 0m
Speedrun Avg 20h 42m
Release Date
Aug 11, 2020
4 years ago
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