Final Fantasy IV: Final Fantasy C2 Super Nintendo

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Final Fantasy C2 is a Super Famicom/Super NES ROM hack that remixes elements of Final Fantasy IV to loosely retell the story of Final Fantasy II.

FFC2 uses Final Fantasy IV as the base, meaning it still uses FFIV's leveling system, music, room layouts, town layouts, etc. It also adds new side quests, summons, spells, items, characters, etc. that aren't found in the original FFIV.

There are two versions of this FFC2:

- Version A: uses the original patch's FFIV enemy graphics

- Version B: replaces FFIV enemies with FFII enemies and gives them enhanced graphics - This is probably the one you will want to play!

In addition, all of the text files, custom ASM code, C# source code, and more for fellow FFIV hackers have been made publicly available. Most of the text system enhancements can be used for other hacks or translations, for example. These files can be found here: http://tomato.fobby.net/ffc2/

For more information and details, see the readme file.

There's also a patch that imports the sprites of Final Fantasy Record Keeper into this hack that https://www.romhacking.net/hacks/7106/.

FINAL FANTASY CII (AKA FINAL FANTASY C2)
ENGLISH TRANSLATION PATCHES v1.00
Released July 17, 2020 by Tomato

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HOW TO USE THESE PATCHES:

* Apply your preferred IPS patch file to a Japanese
Final Fantasy IV ROM, version 1.1.

The Japanese ROM must be unheadered and should have
a CRC32 of CAA15E97

* If you're unfamiliar with how IPS translation patches
work and/or the information immediately above makes
zero sense to you, see here for more details and
directions:

http://www.romhacking.net/faq/?page=faq#question1

In most cases, you can simply name your original FFIV ROM
something like "ff2remake.smc" and then rename your
chosen patch to "ff2remake.ips", put them in the same
folder, and then load "ff2remake.smc" in your preferred
emulator.

* If you've applied your preferred patch and the game
freezes or crashes after the title screen, you're
probably just using the wrong version of the FF4 ROM
or your ROM has a header that needs to be removed.

-------------------------------------------------------------

ABOUT

In 2016, a Japanese Final Fantasy fan named Naka no Hito
released a ROM hack that remixes elements of Final Fantasy IV
to loosely retell the story of Final Fantasy II. The result
was called "Final Fantasy C2". It's not a short re-creation,
either - it might take the average, non-expert player 15 to
25 hours to complete.

In 2018, a different Final Fantasy fan named Tsushiy released
a small patch that updated FFC2. This patch upgraded the
enemies' graphics and replaced many of the enemies with actual
enemies from Final Fantasy II.

In 2020, I translated Final Fantasy C2 into English.

-------------------------------------------------------------

WHY ARE THERE TWO TRANSLATION PATCHES?

There are two versions of my English translation:

* Version A, which translates Naka no Hito's original FFC2.
This version uses enemy graphics from Final Fantasy IV.

* Version B, which is the same as Version A, but includes
the enhanced enemy graphics from Tsushiy's patch.

Version B also changes the Gatlinger summon to the
Cockatrice summon and changes Hilda's sprite graphics.

-------------------------------------------------------------

WHICH PATCH VERSION SHOULD I PLAY?

Version A is good if you want to see how Naka no Hito
creatively used FFIV enemies and bosses to recreate FFII.

Most people will probably want to play Version B though, as
it makes all of the enemies and bosses closer to the original
Final Fantasy II.

-------------------------------------------------------------

WHAT ARE THOSE OTHER FILES IN "original japanese patches"?

The Japanese FFC2 patch file and the FFC2 enemy enhancement
patch are both difficult to find now. I believe the FFC2
site doesn't even exist anymore. So for reference and for
preservation, I've included them as-is in this folder.
You can ignore them or delete them without worry.

-------------------------------------------------------------

CONTENT ADDITIONS & KNOWN ISSUES

Final Fantasy C2 includes many pieces of side content,
enhancements, and little gameplay quirks. Here are a few
examples:

* You can hold the B Button to run around

* You can switch party members in battle with the X Button

* Final Fantasy IV allows for five-character parties, so
some characters aren't forced to leave like in the original
game

* Additionally, late in the game, you can swap optional
characters in and out by talking to them in Castle Fynn

* There are some new spells, some replacement spells, and
a new type of magic called Incantation (Incant for short)

* Various commands like Pray have been reworked to be more
useful

* There are two new secret summons you can gain

* Some new, bonus enemies and bosses have been added

* Various items have been added and/or changed

* Item descriptions are much more helpful now

* I added a treasure chest counter that keeps track of
how many chests and hidden items you've found. Nothing
happens when you get 100% of them. After multple manual
counts, it seems you can get up to 403 by the end of the
game. You *can* go over this, though, by using the
weird "glitch chests" in the second half of the game that
sometimes exist invisibly in front of doorways or special
event tiles. More of these glitch chests exist in FFC2
than in the original FF4.

* After you get access to the airship, you can go up
Mt. Semitt. If you try to climb it beforehand, you'll
get forced out.

* There are four crystals hidden throughout the game.
A secret character might be interested in them.

* Supposedly you can have Kokkol turn Gordon's Great Mythril
sword into the Kashuan Blade, but I've only gotten it to
happen once, and can't activate it again. It might be
bugged in the Japanese versions, I don't know. At the very
least, you can also get the Kashuan Blade as a random drop
from a secret (and repeatable) boss battle.

* Chocobo forests will gain yellow and black chocobos over
the course of the game. At first, they only have white
chocobos. A side effect of this is that you can
theoretically travel to most places on the world map
well before you should. Naka no Hito liked it this way,
because it kept the same "open world" charm found in the
original game. There's always a chance you could get
stuck early in the game if you're not careful with this
freedom.

* You don't actually need money to ride the airships in Poft

* During the cyclone event, if you talk to Paul, he'll give
you an Alarm item. You can repeat this over and over and
get as many Alarms as you want.

* The magic sigils in Altair and Fynn only work until the
king dies

* Once the hole near the Jade Sea opens up near the end of
the game, the game pretty much turns into the last parts
of Final Fantasy IV.

* There's a secret new location on the moon... and another
secret inside.

* If you play the Version B patch, it's possible some enemy
groups will cause the cursor to not against your
intuition. I think I ironed out most of these problems,
but if it pops up again it's not game-breaking, just
annoying to select a specific enemy.

* Version B might have occasional graphical weirdness, like
the Reflect bubble looking oddly colored when it reflects
a spell

* When the Dreadnought lands to refuel, you might see a
ship hanging out on the coast. Apparently this was an
unintentional bug, but Naka no Hito couldn't figure out
how to fix it and just liked the idea that "Oh, Leila's
just doing her pirate stuff as usual, that's all."

-------------------------------------------------------------

DEVELOPMENT DETAILS

Most of the translated text in FFC2 is based on the Game Boy
Advance versions of Final Fantasy II and Final Fantasy IV.
Naturally, the text didn't always match, and sometimes there
was completely new text. In these cases, I translated things
myself.

I also rewired much of the Japanese game's programming to
enlarge text windows, add quality-of-life improvements, and
fix issues with the original Japanese patches. I also added
bits of text when necessary to help keep newcomers to FFII
moving forward. When I first played the Japanese patches, I
was often wondering "Wait, where do I go next?" due to
content mismatches between this hack and the original FFII.

While I was at it, I added some new features, such as a
counter that keeps track of how many treasure chests and
hidden items you've found.

When I created the tools to produce these translation
patches, I designed them with other Final Fantasy IV ROM
hackers and translators in mind. The tools, which I'll
release separately, can feasibly be used to produce quality
Final Fantasy IV translations into other languages, for
example. At the very least, all of the expanded text and
text windows will give ROM hackers plenty of breathing room
instead of having to abbreviate, cut, and change everything.

I haven't tested any of this stuff on real hardware, but I
did all of the ROM hacking using a debugging version of
bsnes, which is known for being extremely accurate to
actual hardware. Still, I can't make any guarantees that any
of this will work on actual consoles.

-------------------------------------------------------------

Lastly, it'd be cool if someone made a genuine remake of FF1
or FF2 using FF4, FF5, or FF6. I'd do it myself, but after
this project I think I'm good for the next decade or two.

With all that out of the way, please have fun!

Database match: Final Fantasy IV (Japan) (Rev 1)
Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
File SHA-1: E3A6BBCCCDE3C532CC4FBC3375E3B4E73B7FBEAC
File CRC32: 6099A3B6
ROM SHA-1: EAC14578B3465FFCE874119005F9B244E8565A79
ROM CRC32: CAA15E97
Release Date
Jul 17, 2020
4 years ago
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