Final Fantasy III: Final Fantasy VI: Stand Guard Super Nintendo

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A rewritten script, some gameplay adjustments in the endgame, uncensored graphics, and a smattering of bugfixes found here and elsewhere. Stand Guard is my attempt at creating the definitive FF6 experience. I hope you enjoy it.

~ Spooniest

??Final Fantasy VI: Stand Guard! v6.3.2

-----------------------------------

By Spooniest, made using

FF3usME 6.70 (Lord J et al),

Translhextion, (Januschan)

LunarIPS, (FuSoYa s Niche)

yy-chr, (YY)

and SnesTool (The M.C.A.)



Welcome to Stand Guard.



Installation

------------

I recommend using Tush and LunarIPS to apply the patch. This patch is for a headered rom, so use tush to add a header if you don't have one, and you should be fine. Tush will tell you if you have a header or not when you load your file into it. Locate these utilities in the RHDN Utilities section.



More information can be found at romhacking.net, but I bet you knew that.



VERSION HISTORY

---------------



v6.3.2



- A space has been added after Kefka's line "Emperor Gestahl was right!" in the Big Battle Captions.



- The NPC dialogue featuring the line "Try humiliating them by steal their clothes!" has been edited to remove a line overflow error.



- Cait Sith's line in Terra's Eidolon World Flashback has been edited to remove a similar line overflow error.



- The dialogue before Locke and Celes fight Tunnel Armor has been brought up to speed with the GBA version.



v6.3.1



- Imperial banquet choice now correctly displays the word gone only once. How long has that been there?



I'd have asked someone to edit it but no one can stand me, imagine that.



v6.3



- Ghost in Zozo and later Narshe now reports correctly that MP+50% is a possible bonus.



Can I please stop now, self?



v6.2



- RHDN Staff requested hash info for the ROM you are supposed to use. I provided it. Here it is, by the way:



CRC32: D184D919

MD5: 4CDFC79B 44CD6D53 2DC6631A 5C762094

SHA1: 258BCBC5 B7BCC250 98BF598C 4FF2AA6A C00FDE16



And, yes there is exactly one namecode call overflow possibility fixed. Don't judge me.



v6.1



- Wouldn't you know it, I missed a 'Banan' in the Big Battle Captions. A few other fixes. Character names are now properly cased by default.



For old time's sake. When I first submitted it I was submitting corrections for the next 5 hours or so until the staff contacted me and 'reeducated' me, ^_^ fun times.



v6.0



- Overhaul of the text, removal of racy language, referential humor, reversion of character names to Woolsey (with the exception of Sean and Dean), reformatting of the text to provide more freedom in renaming characters, toning down of alcohol references.



Also, the 'Sliding Dash' Fix was added.



v5.2



- A couple of minor text bug fixes, finally updated the Installation instructions because OH MY GOD I went years without realizing they were wrong.



v5.1



- A few minor text bug fixes.



v5.0



- The font has been changed to a condensed

version of the original game's font. The

original font has two pixels of space after

every letter. This has been reduced to one

pixel of space. The script had to be

re-edited for this to work. Cid's last name

is now mentioned. The Kappa Armor is now

the Reed Cloak.



v4.0



- Total text reformat, a touch of editing

and a new item



v3.1



- Corrected a few typos. "ALBROOK" is now

correctly, "ALBURG," things of that nature.



v3.0

- Restarted from the ground up, due to the fact

that it escaped my notice that the community

uses Final Fantasy III v1.0 as something of a

standard. I felt like that guy in the Oxy

commercial whose friends are all arguing about

who has to tell him he has zits. Oh well.



Work began at 9 am central on 20 Sept 2011.

The hacking took place between 9 am and 8 pm,

and the playtesting took the rest of the

month. Submitted on 1 Oct 2001.



Changelog

---------

v4.0

----

-



v3.0

----

-Version 1.0 of the rom is now the base for

the patch. I cannot stress this enough. You

must now use version 1.0 of the game when

applying the patch.

-Font has been edited by vivify93, a cool dude

who told me how to use yy-chr. Thanks man!



-Changes made using FF3usME-

-Monster names edited

-Attack names & descriptions edited

-Item names and descriptions edited

-Jewel Ring now does what it says it does

-Command names edited

-Magitek Armors now given other attacks

when not being piloted by Terra

-Status names edited

-Mog's dance is now correctly the

"Dusk Requiem"

-Character names changed (you can change

back if you want...)

-Gau now starts with only one Rage, all

rageable monsters must be encountered

for completion

-Spell names, descriptions and quotes

edited



-Changes made using Translhextion-

-"GP" is now "Gil"...EVERYWHERE

-"Pearl" is now "Holy" when using

ForceField and Debilitator

-"SwdTech" is now "Iaido" in the item

description menu

-"Runic" is now "Seals" in the item

description menu

-"Espers" is now "Eidoln" in the skills

menu

-"Esper" is now "Eidol" in the battle

menu



v2.9

----

- Rippler bug is fixed.

- Monster names re-edited

- Celes' intro has the middle line off center

slightly. This is now corrected.

- The inscription on the statues on the mountain

where the Espers are is now the GBA version.

- Tina's line about the barrier that protects the gate

is now the line from the GBA version about the Triad's

power connecting the gate between the worlds

- Capital Letters in the dialog font are now all 6

pixels wide, excpet the letter "I" which is 4.



v2.8

----

- You may now sprint by holding the cancel button

- Rewritten script

- Font changed to Comic Sans, with some editing

- Changed spell, Esper, item names, monster

names, some attack names

- Evade bug is fixed

- Gogo's yellow streak is fixed

- The title screen is changed to the Japanese

version's title screen

- The intro sequence lacks a translator credit

- Gau starts with only one Rage

- Setzer no longer starts with any headgear

- "GP" was changed to "Gil"

- Gau's behavior on the Veldt, where there

are certain battles that do not have six

monsters, but have a monster in slot 6,

causing him to be unable to return, has been

fixed.

- The graphics have been patched to the

original Final Fantasy VI versions.

- SrBehemoth's item drop behavior has been

corrected.

- The Coliseum's drop behavior is corrected

- "Cafe" has been changed to "Bar"...only in

Zozo, though...well, fine

- "Esper" is now "Eidolon"



-Other people's patches that were used-

Terii Senshi - Evade Bugfix

- Rippler Bugfix

- Original Graphics

Yazoo - Original Titlescreen

Lenophis - Coliseum Drop Bugfix

Dragonsbretheren - SrBehemoth Drop Bugfix

Assassin - Gogo's Yellow Streak Bugfix

Master ZED - Dash Button Patch Type B

- Sketch Bug Fix Patch

Djibriel - Homesick Gau Patch

Poco Loco - Cafe to Bar (It only changes Zozo...)

silentenigma - Sliding Dash Fix

---

END



Changes I did not make

----------------------

- The Vanish/Death bug is not fixed. Go kill

some Intangirs!

- The Psycho Cyan/Cayene bug is not fixed.

If you really want to go to the trouble...



Credits

-------

vivify93 re-edited the font for me, at one

point, and notified me that I ought to be

using verison 1.0 as my base, rather than

1.1.



I did most of everything else, with of

course the exception of making the many

patches that went into it, listed above

in version history.



Special Thanks

------- ------

Locke cole for beta testing/script suggestions.



Jordan for catching a typo! Personnel, with two

n's and one l.



RHDN all staff!



Everyone in the forums who provided me

with input, feedback, and entertainment.



My brother for getting me interested in

hex editing in the first place.



Ted Woolsey for his 30-day marathon.



Lina Darkstar for her exhaustive research,

and insight into the characterizations.



Tom Slattery for the GBA version, many

of which's lines were used in this one.



Lord J and all who worked on FF3usME with him.



Sky Render and RPGone for their work on

the original fan translation.



Square for having made this game in the

first place.



---



Remember, you need a copy of the ROM image

for Final Fantasy III US v1.0 (HEADERED)

and a copy of Tush and LunarIPS to apply

properly. I haven't the slightest idea

where you might get a rom, but Tush and

LunarIPS are available in RHDN's

"Utilities" section.



- Spooniest



Disclaimer: By downloading this patch, you agree

to release me from any and all damages that may

occur to you, your property, or your immiediate

or extended family as a result of anything you

do with the files contained therein. I will

by no means be held accountable for anything

that happens to you as a result of using these

files. By downloading them, you agree that you

will pursue no legal action against me for

any reason pertaining to use of the content

herein.

Final Fantasy III (U) (v1.0)

CRC32: D184D919
MD5: 4CDFC79B 44CD6D53 2DC6631A 5C762094
SHA1: 258BCBC5 B7BCC250 98BF598C 4FF2AA6A C00FDE16
Release Date
Oct 5, 2017
6 years ago
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