Final Fantasy III: Final Fantasy VI - The Eternal Crystals Super Nintendo

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August 8, 2011 - Augmented version+!

Class Names, Music, Long Spell Names and more (see readme)

NEW - Ending names changed

NEW - Fixed some exploits

NEW - 3 different IPS files for different ROMs



April 17, 2010 -

by author MetroidQuest (formerly known as MakouEyes)

Version X: a reworked version of the previous Final Fantasy VI: The Eternal Crystals hack.

Full web page at:



Changes Include:



















  • Final Fantasy VI: The Eternal Crystals
    --------------------------------------
    A Final Fantasy 3 (US) hack by Metroid Quest (metroidquest@yahoo.com)

    July 2011 version 10.8.3
    - Augmented Version
    - Added music from OMEGAPATCH
    - Ending Names Changed (Thanks Lenophis)
    - Class Names Added
    - Longer Spell Names/ Esper Attacks

    "FF6_ECX.zip" includes:
    1) This Read Me
    2) "ff6-eternalcrystals-aug-10sfc.ips" - for the SFC file of version 1.0 - not headerless
    3) "ff6-eternalcrystals-aug-10.ips" - for the SMC file of version 1.0 - not headerless
    4) "ff6-eternalcrystals-aug-11.ips" - for the SMC file of version 1.1 - not headerless
    ----------------
    Version X is a new re-hack of the old "Eternal Crystals" hack (versions 9.08 and earlier). The other versions were built on top of one another, where this one was started from an original ROM and matched
    many of the aspects of the older versions.

    This is a completely playable hack from beginning to end. It maintains the BASIC structure of the original game, but is loaded with surprises.

    **Note: Using a save game (srm file) or savestate from another FF3 ROM will mess up this hack.
    **THIS GAME WILL WORK BEST WHEN PLAYING FROM BEGINNING

    -----------------------------------------------
    Changes from original Final Fantasy 3 (US):

    - Storyline changed to old school "Light Warriors" type story using FF6 story as baseline
    - Most enemies / bosses have been changed to be a mix of enemies from other FF games
    -changed sprites
    -changed palettes
    -changed battle scripts
    - Characters have been altered and do not all use Magic
    - Some commands have been modified
    - Some events have been modified
    - Some Espers and their whereabouts have been changed
    - Items have been altered, most characters have their own special relic
    - Item locations have also been changed... hey.. where IS that Moogle Charm?
    - WOR map has been changed
    - New Dungeons
    - "Final Fantasy VI" Title Screen
    - Spells and Items (that have not been changed) have been renamed to stay loyal to other FF games
    - Spells have been tweaked ( Esuna cures 'Toad'.. Raise cannot be used on enemies? etc..)
    - Some Character names have been changed to their FF6 names
    *Note - unfortunately, the actor names in the Ending cannot yet be altered
    - NO MORE CAPS FOR CHARACTER NAMES, TOWNS, ETC...
    - Final Fantasy Font (from many of the GBA games)
    - Evade / M.block fix has been applied to this game

    MUSIC HACKS!
    ------------
    This hack features 4 music hacks!!! Music from FF3, FF4, and FF5 custom composed by Metroid Quest.

    CUSTOM DESIGNED SPRITES by Metroid Quest
    -----------------------------------------
    Dragoon sprite - using the FF4 Kain battle sprite as a starting point
    Gestahl Sprite - using the minimal Gestahl sprites from the FF6 ROM
    Gestahl Portrait - custom designed
    Dark Knight Sprite - using the FF4 Cecil battle sprite as a starting point
    Black Mage Sprite - using the FF5 Bartz Bl Mage battle sprite as a starting point
    Black Mage Portrait - custom designed
    Paladin Sprite - using the FF4 Cecil Paladin sprite as a starting point

    BUGS NOTES (If I figure out how to fix any of these, there will be an addendum update)
    -----------
    - As stated above, using ANY other srm file from another FF3/6 game will cause serious bugginess!!
    - Dark Knight Cyan cannot be used in the Colosseum. He shows up as invisible and you will lose the battle if you choose to fight with him.

    Special Thanks!!
    ------------------
    Imzogelmo - for a slew of handy resources and knowledge!!!
    Lord J - for many other tools and resources
    Lenophis (for figuring out that annoying palette issue and providing in-depth support)
    JCE3000GT - SPC stuff
    Jason (www.countylinegaming.com) - Beta Tester and first ever Let's Player




    Final Fantasy III (U) (V1.0) [!].smc - GOODSNES 2.04
    CRC32: A27F1C7A
    MD5: E986575B98300F721CE27C180264D890
    SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
    SHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2

    or

    Final Fantasy III (U) (V1.1) [!].smc - GOODSNES 2.04
    CRC32: C0FA0464
    MD5: 544311E104805E926083ACF29EC664DA
    SHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A
    SHA-256: 10ECCC5D2FAB81346DD759F6BE478DCB682EEF981E8D3D662DA176E1F9A996BC
    Release Date
    Aug 2, 2011
    13 years ago
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