Final Fantasy V: Galuf Gaffe Super Nintendo

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After the Barrier Tower explodes, Galuf waits to see if Xezat made it out. The rest of your party reforms...and if Galuf was the leader, you'll see two Galufs on the screen. This patch ensures that the leader sprite is properly updated in this particular event.

Final Fantasy 5 (SNES/SFC/PS1)
Galuf Gaffe Glitch Fix patch

CONTENTS:
FF5-GalufGaffe-H.ips: The fix patch for a headered SNES ROM file. Apply to fix the Galuf Gaffe Glitch.
FF5-GalufGaffe-HR.ips: The reverse patch for a headered SNES ROM file. Apply to revert all changes made by the previous patch.
FF5-GalufGaffe-N.ips: The fix patch for a non-headered SNES ROM file. Apply to fix the Galuf Gaffe Glitch.
FF5-GalufGaffe-NR.ips: The reverse patch for a non-headered SNES ROM file. Apply to revert all changes made by the previous patch.
FF5PS-GalufGaffe-U0.ppf: The fix patch for a US v1.0 PS1 ISO file. Apply to fix the Galuf Gaffe Glitch.
FF5PS-GalufGaffe-U1.ppf: The fix patch for a US v1.1 PS1 ISO file. Apply to fix the Galuf Gaffe Glitch.
FF5PS-GalufGaffe-J.ppf: The fix patch for a Japanese PS1 ISO file. Apply to fix the Galuf Gaffe Glitch.
readme.txt: This file.

URGENCY:
Low.

PURPOSE:
At the end of the Barrier Tower mission, Galuf leaves your party momentarily for a period of mourning for Xezat's death. However, if he was the lead member of your party, he will still appear as the lead member when the rest of your party rejoins, giving you...two Galufs?! GREAT SCOTT! This patch ensures that any changes to the lead member entering or leaving your party are shown accurately.

VERSION HISTORY:
v1.3 (June 6, 2017): Added PS1 patches.

v1.2 (November 28, 2016): Fixed an oversight, whereby the leader's sprite isn't updated after Galuf rejoins either.

v1.1 (November 27, 2016): Remodeled to change the event script instead of the assembly code.

v1.0 (November 25, 2016): Initial release.

Final Fantasy V (JP/RPGe)
CRC32: BAE9C709
MD5: 90D95A45025C0E112DEB4BD85CB5FA6B
SHA-1: E55257CF8CC6FF17282E9DEEA0C2978F6FEBDCFC
SHA-256: DE2DF893815AD7A9590D98D35E6BAC664389282500F3264A3195B92D5A4E87ED
Includes patches for headered and non-headered ROMs
Time to Beat
Main Story 31h 20m
Main + Extras 36h 0m
Speedrun Avg 20h 42m
Release Date
Jun 6, 2017
7 years ago
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