Mega Man Soccer: Mega Man Soccer - 99 "S. Shoots" Super Nintendo

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What does this patch do?

It simply changes around a few bytes. Instead of now having the default 0-9 restrictions on "S. Shoots", you can set both player 1 and player 2 to having 0-99.

I also changed the time value, so it can be set to 0-99 as well. This isn't as practical as 99 "S. Shoots", but it allows for slightly more customization in between matches without having to rely on entering various PAR codes at start-up to freeze or alter the values.

Version 1.0
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1. Introduction.
2. What does the patch do?
3. Application instructions.
4. Known issues.
5. Contact.

1. Introduction.
________________

Hello, my name is David Mainwaring (antiheroforhire) and I've used Romhacking.net for years. I'm somewhat experienced in hacking, but have never contributed anything back.

Most of what I end up doing is for personal use and probably not of interest to anyone else, but I decided to share a small change I did to Mega Man Soccer (U) because
there doesn't really seem to be a lot love for this game. I can be honest and admit myself, I don't even love it - but I used to spend quite a few weekends growing up playing it
with my brother. One thing that always irked me, was on a real SNES, you could only set 9 "S. Shoots" to each side without a Game Genie. Well, not anymore!

2. What does this patch do?
_________________________

It simply changes a few bytes around. Instead of now having the usual 0-9 restrictions on "S. Shoots", you can set both player 1 and player 2 to having 0-99.

I also changed the time value, so it can be set to 0-99 as well. This isn't as practical or as useful as 99 "S. Shoots", but it allows for slightly more customization on a
real SNES or emulator without having to rely on various PAR codes to change or freeze either value upon start-up.

3. Application instructions.
____________________________

Make sure the patch and ROM are titled the same.

The ROM should be NTSC (U), have a header, and if you check under properties have a size of 1,311,232 bytes (unzipped/uncompressed).

Not tested on an unheadered ROM, but it'd probably work as well considering how minimal the changes are. No guarantees, though.

4. Known issues.
________________

None yet.

5. Contact.
___________

I can be reached at antiheroforhire@gmail.com.
Or on Twitter: https://twitter.com/antiheroforhire

Mega Man Soccer (USA).sfc - NOINTRO
CRC32: FA9EE2CE
MD5: 9E886F686DA276B00C4671967D396A79
SHA-1: 7E59C9457829ED3F0FBD9CD0CEEB3432A4739E98
SHA-256: CF4D603DC0A3759DA571224C671A9BFD29F9E52CA8DBB61BCC8AC8BE5481E9B2
Time to Beat
Main Story 3h 0m
Main + Extras 2h 38m
Release Date
Dec 12, 2012
11 years ago
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