Mega Man X: Mega Man X MSU-1 Audio Super Nintendo

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This patch is intended to replace all the music from
the 1993 SNES game, Mega Man X, with full CD-quality streaming
audio using the MSU-1 audio specification created by byuu.

This patch requires the MSU-1 audio 'chip' to function, and as such will only function properly with the higan and BSNES emulators, as well as the SD2SNES flash cart.

However, the .spc fallback routine means that if the MSU-1 chip is NOT detected (such as in an emulator that does not support it, like ZSNES or snes9x), the standard audio will play, leaving the game to play as if un-patched. Non-destructive patching, FTW.

A link to a pre-assembled Audio Pack can be found in the Readme.

Mega Man X MSU-1 hack
Version 1.0
by DarkShock

This hack adds CD quality audio to Mega Man X using the MSU-1 chip invented by byuu.

The hack is made for the 1.1 version of the game. Tested on SD2SNES, higan 094. BSNES 075 have some issues.

The patched ROM needs to be named mmx_msu1.sfc.

Note they are two IPS patches:
- mmx_msu1_emulator.ips is the one to use for proper volume in emulators.
- mmx_msu1.ips for SD2SNES

===============
= Using higan =
===============
1. Patch the ROM
2. Launch it using higan
3. Go to %USERPROFILE%\Emulation\Super Famicom\mmx_msu1.sfc in Windows Explorer.
4. Copy manifest.bml and the .pcm file there
5. Run the game

===============
= Using BSNES =
===============
NOTE: The patch still have issues with BSNES.

Just patch the ROM and launch the game. The pcm file needs to be in the same folder.

====================
= Using on SD2SNES =
====================
Drop the ROM file, mmx_msu1.msu and the .pcm files in any folder. (I really suggest creating a folder)
Launch the game and voil?, enjoy !

==============
= Music Pack =
==============
TheRetromancer's Music pack, consisting of remix from YouTube and the PSP version:
http://www.mediafire.com/download/7ksb28i343c2bib/Mega_Man_X_MSU_Audio_Complete.rar

For my personal tests I'm using a mix of OC ReMix and music from the PSP version for the upgraded audio. I would really love to release a music pack with only music from the fans.

If you want to make your own music pack, here's the music index:
01 = Intro Stage
02 = Sting Chameleon
03 = Launch Octopus
04 = Armored Armadillo
05 = Flame Mammoth
06 = Boomer Kuwanger
07 = Chill Penguin
08 = Spark Mandrill
09 = Storm Eagle
10 = Sigma Stage 1
11 = Simga Stage 2
12 = Simga Stage 3
13 = Simga Stage 4
14 = Boss Battle 1
15 = Title Screen (No Loop)
16 = Stage Select
17 = Victory Jingle ! (No Loop)
18 = Stage Selected Jingle (No Loop)
19 = Boss Battle 2 Intro tension
20 = Boss Battle 2
21 = Zero Appears
22 = Zero Talks
23 = Got a Weapon (No Loop)
24 = Password
25 = Simga Stage Select
26 = Simga Battle 1
27 = Sigma Battle 2
28 = Ending Theme 1
29 = Ending Theme 2
30 = Boss Battle 1 Intro tension
31 = Sigma Battle 2 Intro
32 = Game Credits

=============
= Compiling =
=============
Source is availabe on GitHub: https://github.com/mlarouche/MegamanX-MSU1

To compile the hack you need

* bass v14 (https://web.archive.org/web/20140710190910/http://byuu.org/files/bass_v14.tar.xz)
* wav2msu (http://helmet.kafuka.org/thepile/Wav2msu)

The rom needs to be named mmx_msu1.sfc and be the version 1.1 of the game.

To distribute the hack you need

* uCON64 (http://ucon64.sourceforge.net/)
* 7-Zip (http://www.7-zip.org/)

make.bat assemble the patch
create_pcm.bat create the .pcm from the WAV files
distribute.bat distribute the patch
make_all.bat does everything


MEGAMAN X
U.S.A.
1572864 Bytes (12.0000 Mb)
Padded: Maybe, 5744 Bytes (0.0438 Mb)
Interleaved/Swapped: No
Backup unit/emulator header: No
Version: 1.1
Checksum: Ok, 0x4cc2 (calculated) == 0x4cc2 (internal)
Inverse checksum: Ok, 0xb33d (calculated) == 0xb33d (internal)
Checksum (CRC32): 0xded53c64
Time to Beat
Main Story 3h 30m
Main + Extras 4h 0m
Speedrun Avg 0h 42m
Release Date
Mar 6, 2015
9 years ago
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