When you kill an enemy, it dies using the slowest animation possible: a two-second long dissolve. Since the GBA version's dissolve animation is much faster, this patch makes the SNES dissolve fast also.
Final Fantasy 5 (SNES/SFC)
Quick Death Improvement patch
CONTENTS:
FF5-QuickDeath-H.ips: The tweak patch for a headered SNES ROM file. Apply to speed up the death animation.
FF5-QuickDeath-HR.ips: The reverse patch for a headered SNES ROM file. Apply to revert all changes made by the previous patch.
FF5-QuickDeath-HR-old.ips: The old reverse patch for a headered SNES ROM file. Apply to revert all changes made by previous versions of the patch.
FF5-QuickDeath-N.ips: The tweak patch for a non-headered SNES ROM file. Apply to speed up the death animation.
FF5-QuickDeath-NR.ips: The reverse patch for a non-headered SNES ROM file. Apply to revert all changes made by the previous patch.
FF5-QuickDeath-NR-old.ips: The old reverse patch for a non-headered SNES ROM file. Apply to revert all changes made by previous versions of the patch.
Quick Death.asm: An assembly format index of code changes.
Quick Death.rtf: A text format index of code changes.
URGENCY:
None.
PURPOSE:
Speeds up the "common death" animation by a lot.
VERSION HISTORY:
v1.6 (June 6, 2017): Fixed a patch range error.
v1.5 (June 5, 2017): Fixed an issue that hindered the speed-up on large enemies such as bosses.
v1.4 (June 4, 2017): Dialed back the speed up factor a bit.
v1.3 (June 4, 2017): Fixed flickering issues.
v1.2 (March 6, 2017): Added in a crucial JSR replacement that I had somehow neglected previously.
v1.1 (November 28, 2016): Fixed a problem with free space allocation and restored most other dissolve animations to their original speeds.
v1.0 (November 25, 2016): Initial release.
Final Fantasy V (JP/RPGe)
CRC32: BAE9C709
MD5: 90D95A45025C0E112DEB4BD85CB5FA6B
SHA-1: E55257CF8CC6FF17282E9DEEA0C2978F6FEBDCFC
SHA-256: DE2DF893815AD7A9590D98D35E6BAC664389282500F3264A3195B92D5A4E87ED
Includes patches for headered and non-headered ROMs