This game uses a very unique method to identify collisions. Sprites and graphic tiles making up the characters directly serve as hitboxes to detect collisions but some mistakes in the code worsen the expected precision and add collisions where there shouldn’t be any (and sometimes it’s the opposite that happens) going as far as generating glitches (see first GIF). This patch fixes this.
Database match: Ranma 1-2 - Chougi Ranbu Hen (Japan)
Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
File/ROM SHA-1: 3754284F915C5E7281E1412B932B7BA876F05348
File/ROM CRC32: C552B1F