Chrono Trigger: Reptite Reshuffle Super Nintendo

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In Chrono Trigger, the Reptite Lair can be a confusing mess. This patch modifies the treasures of the Reptite Lair so that they can be obtained without depending on RNG to have the enemies dig a hole in the proper spot.

Please check the ReadMe for more info.

**LICENSE**
--------------------------------------
This patch and readme are released under the Creative Commons Attribution NonCommercial ShareAlike v4.0 International version

Limited Commercial Use:
Permission is granted ONLY to those making online videos (such as YouTube) and streaming (such as Twitch) who make their videos publically available for COMPLETELY FREE VIEWING (without registration or sign-in); if so, then you may monetize via sponsorships/advertisements at the beginning/end or during the video.

All other commercial uses are NOT PERMITTED. This also prohibits YouTube Red and similar 'paywall' monetization that denies free viewing without payment.
Commercial use up to and including all aspects of placing the ROM data onto physical media is NOT PERMITTED.

The full legal text of the license is here:
http://creativecommons.org/licenses/by-nc-sa/4.0/legalcode



**CREDITS**
--------------------------------------
Laputan Machine - editing, modding, graphical manipulation
obscurumlux01 - I copied their Creative-Commons readme format



**VERSION INFO/CHANGELOG**
--------------------------------------
v1.0 -- 21 Jul 2016
Initial Release.



**ORIGINAL ROM INFO**
--------------------------------------
Super Nintendo Entertainment System/SNES/Super Famicom
CHRONO TRIGGER
Square
U.S.A.
4194304 Bytes (32.0000 Mb)

Padded: Maybe, 2 Bytes (0.0000 Mb)
Interleaved/Swapped: No
Backup unit/emulator header: No
HiROM: Yes
Internal size: 32 Mb
ROM type: (2) ROM + SRAM + Battery
ROM speed: 120 ns (FastROM)
SRAM: Yes, 8 kBytes
Version: 1.0
Checksum: OK, 0x788c (calculated) == 0x788c (internal)
Inverse checksum: OK, 0x8773 (calculated) == 0x8773 (internal)
Checksum (CRC32): 0x2d206bf7

CRC-32: 2D206BF7
MD5: A2BC447961E52FD2227BAED164F729DC
RIPEMD-160: C1DC528AA21D9E3F00E7571A98AF0BB4B6598564
SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312
SHA-256: 06D1C2B06B716052C5596AAA0C2E5632A027FEE1A9A28439E509F813C30829A9
SHA-512: A202434F80C5A404E46EC2F4D36C27B0FC5D29F6FA028FE6A5E7EFC9860900176797F645213624AF7A2414603D5930BF49B804CDFD88EB80636A03AFFD8D35F0




**INSTRUCTIONS**
--------------------------------------
1. Obtain a legal copy of the Chrono Trigger (NTSC-USA) Super Nintendo ROM that matches the hashes above; how you do so is something that you can figure out yourself
2. Patch up with the 'Reptite Reshuffle' IPS patch included in this archive using Floating IPS.
3. Finally, just copy the fully-patched ROM to a flash cart (or be a lamer and use an emulator).



**PATCH DETAILS**
--------------------------------------
Chrono Trigger - Reptite Reshuffle v1.0 - IPS
-13883 bytes
-Created 21 Jul 2016



**LINKS**
--------------------------------------
Floating IPS by Alero (newer than RHDN version):
http://www.smwcentral.net/?p=section&a=details&id=11474


**TOOLS USED**
--------------------------------------
Temporal Flux v3.01 by Geiger:
http://geigercount.net/crypt/



**PATCH INFO**
--------------------------------------
Whenever I play and replay Chrono Trigger, one part of the game that upsets me greatly was the Reptite Lair.
In order to get all the rewards you are basically mandated to depend on RNG and savestates and emulator-specific features (or a ton of wasted time on a regular console).
This is because the path you take is wholly dependant upon where the 'Weevil' enemies make their holes. If they make their hole in the right spot then you go along the specific path.
If not, then you have to reload the game until they do it properly and cross your fingers that it works right or you climb the stairs back to the start to try again.
Many players will just skip the extra rewards and not bother with them but I feel that this section in particular was terribly designed to be far too dependant on RNG to get where you need to go.
There is no way to 'guarantee' that an enemy will make a hole in a specific spot.
When doing emulation I fast-forward at 2x or even higher speeds and it still takes at least an entire MINUTE (at the accelerated speeds) for the Weevil to dig a hole at all!

This patch modifies the 'Reptite Lair' section of Chrono Trigger to remove the need to depend on these damn Weevils to get your rewards.
All reward treasure chests have been moved to the lower sections of the Reptite Lair.
One of the rewards has been hidden away near a Cave Ape Enemy but I will leave that for you to discover! It does NOT require any Weevil holes to access!

This patch IS compatible with my 'Reptite Reshuffle' OR 'Johnny Jackpot patches! Use one or the other, NOT both as they are mutually exclusive (modify the same data in different ways)!
It may also be compatible with other patches that do NOT modify level layout or treasures but it is up to you to do testing!



**CONTACT**
--------------------------------------
Please feel free to contact me via e-mail if you have any bug reports, questions, or corrections: totallyfresh+RHDN AT protonmail DOT ch



**END OF FILE**

**ORIGINAL ROM INFO**
--------------------------------------
Super Nintendo Entertainment System/SNES/Super Famicom
CHRONO TRIGGER
Square
U.S.A.
4194304 Bytes (32.0000 Mb)

Padded: Maybe, 2 Bytes (0.0000 Mb)
Interleaved/Swapped: No
Backup unit/emulator header: No
HiROM: Yes
Internal size: 32 Mb
ROM type: (2) ROM + SRAM + Battery
ROM speed: 120 ns (FastROM)
SRAM: Yes, 8 kBytes
Version: 1.0
Checksum: OK, 0x788c (calculated) == 0x788c (internal)
Inverse checksum: OK, 0x8773 (calculated) == 0x8773 (internal)
Checksum (CRC32): 0x2d206bf7

CRC-32: 2D206BF7
MD5: A2BC447961E52FD2227BAED164F729DC
RIPEMD-160: C1DC528AA21D9E3F00E7571A98AF0BB4B6598564
SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312
SHA-256: 06D1C2B06B716052C5596AAA0C2E5632A027FEE1A9A28439E509F813C30829A9
Release Date
Jul 21, 2016
8 years ago
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