Final Fantasy III: Runic Forever Super Nintendo

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Runic is a defensive ability which can nulls specifics attacks. It will make the attack harmless to your party and will absorb the attack as MP. Unfortunately the Runic flag is reset every single turn. To make Runic protection effective the Runic user must skip his turn or use the Runic command repetitively.

This patch makes the Runic flag not be cleared every turn. It will only be cleared after an attack is absorbed. While under the Runic protection the Runic user can do any action except runicable spells and the Runic protection will not be dispelled. If more than one Runic user can absorb an attack only one of them will absorb it. The party will still be under the protection of the others Runic users.

The original code has a bug where the Runic user can lost MP because of elemental properties of equipment. This bug was fixed. As a side effect, like Runic, the Retort flag will not be reset every turn. The Retort SwordTech will be activated by a physical hit or a second Retort command.

SHA1: ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991
Console: Super Nintendo Entertainment System (SNES)
Official name: Final Fantasy 3 (USA) / Final Fantasy 6 (JPN)
Language: English
Version: 1.0
Header: Yes
Release Date
Nov 13, 2012
11 years ago
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