Kirby Super Star: Samurai Kirby Input Lag Compensation Fix Super Nintendo

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This hack slows down all enemies in the Samurai Kirby mini game to allow the player to compensate for input lag caused by scalers, emulation or modern displays.

Press L / R on the difficulty selection screen to adjust the amount of frames. The default value is 1 frame (16 ms). Setting it to 0 will disable the hack. The setting is stored in SRAM.

+1F gives you 16 milliseconds more to react, +2F 32 ms and so on.

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Kirby Super Star Samurai Minigame Lag Compensation Fix
Author: blizzz
Version: 1.0
Date: 12 April 2022
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The Samurai Kirby mini game in Super Star relies solely on reflexes. It
was designed for a zero lag CRT TV. Any input lag through scalers,
emulation and modern digital displays will make this mini game harder.
This hack allows you to compensate for the input lag in your setup.

Press L / R on the difficulty select screen to adjust the amount of
frames. Setting it to 0 will disable the hack.

+1F will give you 16 milliseconds more to react, +2F 32 ms and so on.


Patching Instructions
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Kirby Super Star (USA).sfc - NoIntro (unheadered)
Size: 4.194.304 bytes, CRC32: 89D0F7DC
Apply the patch to the USA version of Kirby Super Star with your
patching tool of choice, for example Flips or the RHDN web patcher.
https://www.romhacking.net/patch/


Credits
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Blizzz: hacking


Version History
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1.0 - 12 April 2022
- Initial release


Contact
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RHDN Forums:
https://www.romhacking.net/forum/index.php?action=profile;u=71746

Twitter: @blizzzilla

Database match: Kirby Super Star (USA)
Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
File/ROM SHA-1: CCA1E67FA230BF4F60154F5EA55D06568229DC5D
File/ROM CRC32: 89D0F7DC
Time to Beat
Main Story 4h 0m
Main + Extras 5h 1m
Release Date
Apr 12, 2022
2 years ago
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