Seiken Densetsu 3: Seiken Densetsu 3 / Trials of Mana - Class Balance + No Skill Counter Super Nintendo

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Seiken Densetsu 3 / Trials of Mana -- Class Balance + No Skill Counter

v3.5, by hmsong

For the most part, the original game's class system was rather poorly balanced. Usually, one class outclassed the other three (ex: Hawk's Nightblade), while for others, one class was completely underwhelming (ex: Lise's Dragon Master). Sometimes, both. The purpose of these patches are to balance things out, so that all classes are good in their own rights.

While plenty of bugs exist in the original game, there are some major bugs that made the game balancing different than it would have been:

- Accuracy and Evasion doesn't work. That means things like Speed Up/Down, Duran's shields, and probably numerous other things have no effect one way or another. However, Agility still affects the power of the throw items and numerous skills.
- Critical hits don't exist in the game, which makes Luck stat and Energy Ball completely useless. And according to praetarius5018, critical hits broke the game, since it usually ended up making the enemies far too powerful.

Praetarius5018 (the creator of Sin of Mana) released a bug-fix patch that fixes most of the bugs, including the ones I mentioned above. While that patch is compatible with my patch (whew~~), it is sadly not compatible with the official Trials of Mana.

There are three patches for balancing the classes -- Skills, Stats, and Equipments. They are intended to be used together, but they do not depend on each other (some people may prefer one without the other). However, for convenience, I included a bundle package that has all three patches. See the attached document for more detail.

The Skill patch also includes an optional patch, No Skill Counter. In the original game, if you attacked some enemies with a screen-freezing skill (ex: magic, Lv2/3 tech), they would counter with their own powerful skills. This made almost all enemy-targeting skills completely useless (Angela suffered the most), which made the original game very stale, as you'd be stuck doing the same boring melee damage over and over again. This patch disables that counter. However, some enemies will still use counter skills if their HP gets too low.

Obviously, some classes will still be better than the others, but hopefully, the gaps between those classes are significantly less than the original game.



Applying Notes:

- To combine Better Starting Stats patch, apply Better Starting Stats patch first, then apply this patch.
- This is specifically for No Header ROM. If you only have a Headered ROM, then you can use TUSH () to remove the header.
- Compatible with the English http://www.romhacking.net/translations/440/. But again, you need a Unheadered ROM. If you are using the translation patch from Romhacking.net, then you need to apply the translation to a Headered ROM first, then use TUSH to remove the header. And then you can apply these patches.
- Compatible with the new Trials of Mana ROM, released in 2019. But again, you need a Unheadered ROM.
- Compatible with praetarius5018's bugfix patch. However, depending on the patching order, there may be slight differences (ex: Equipment effects, Evade stats, and No Skill Counter if you use it).



There are other hacks for Seiken Densetsu 3 that you should check out:

Sin of Mana
-
- This changes the contents of the game in many ways, such as equipment bonus, level-up change, class balance, difficulty, boss behaviors, running in battles, MP regeneration, dungeon format, and tons of bug fixes. It's a completely new game though, since so much has changed, and the game progress is slightly different.
- There is also a forum (google "Sin of Mana forum"), where you can ask the creator (praetarius5018) numerous questions. He is very helpful, and even helps you to create your own hack. He certainly did for me.
- Sin of Mana is NOT compatible with the new Trials of Mana.
- Sin of Mana is NOT compatible with hmsong's patches.



Please leave comments or reviews on the balance patches. This would give the creator ideas on what is good or not, and depending on the situation, even revise the patches.

If you have any questions or find errors, please PM http://www.romhacking.net/forum/index.php?action=profile;u=82786 (click the name, then click the name next to "Forum Account", then click "Send PM").

Also, check out the SD3 hack discussion forum at:



================================================================================
Seiken Densetsu 3 / Trials of Mana -- Class Balance + No Skill Counter
v3.5

by hmsong
================================================================================

For the most part, the original game's class system was rather poorly balanced.
Usually, one class outclassed the other three (ex: Hawk's Nightblade), while for
others, one class was completely underwhelming (ex: Lise's Dragon Master).
Sometimes, both. The purpose of these patches are to balance things out, so
that all classes are good in their own rights.

I also made it, so that Lv2 classes (that's where you spend most of your time)
have more skills.

While plenty of bugs exist in the original game, there are some major bugs that
made the game balancing different than it would have been:

1. Accuracy and Evasion doesn't work. That means things like Speed Up/Down,
Duran's shields, and probably numerous other things have no effect one way
or another. However, Agility still affects the power of the flying items
and numerous skills.
2. Critical hits don't exist in the game, which makes LCK stat and Energy Ball
completely useless. And according to praetarius5018, critical hits broke
the game, since it usually ended up making the enemies far too powerful.

Praetarius5018 (the creator of Sin of Mana) released a bug-fix patch that fixes
most of the bugs, including the ones I mentioned above. While that patch is
compatible with my patch (whew~~), it is sadly not compatible with the official
Trials of Mana.

He also helped me to create the balance patch (as well numerous other patches).
The following "additions" are his work. He gave me the permissions to use them
if they are not stand-alone. They will be included in the Skill patch. Truly,
HUGE thanks to praetarius5018:

- No Skill Counter:
In the original game, if you attacked certain enemies with a screen-freezing
skill (ex: magic, Lv2/3 tech), they would counter with their own powerful
skills. This made almost all enemy-targetting skills completely useless
(Angela suffered the most), which made the original game very stale, as
you'd be stuck doing the same boring melee damage over and over again. This
patch disables that counter. However, some enemies will still use their
powerful skills if their HP gets too low.
- This is optional now. The patches with "+ No Skill Counter" have this.
If you intend on combining this with praetarius5018's bugfix patch, then
you must apply his patch first, and then apply my patch.
- Update: This now disables praetarius5018's melee counter too (at least,
up to v1.9).
- Enemy's Stone Cloud Fix:
In the original game, when enemies use Stone Cloud spell, it will not cause
petrify SE. This semi-fixes that bug. Specifically, the target will turn
to stone, but he/she can still move and do normal attacks, but is silenced
and becomes uncontrollable once he/she is in AI's control. Basically the
same effect as "Berserk" SE (see below).
- Higher DEF Buff Cap:
The original game had the DEF capped at 300, with or without the buff. That
made Defense Up nearly useless by the final dungeon (sometimes completely
useless), as you would normally reach near the DEF cap without Defense Up by
that time. This changes the buffed DEF cap to 400. You won't be able to go
past 360 though, because Defense Up only gives 20% buff (praetarius5018's
bugfix patch does the same thing, so this is mostly for Trials of Mana
players).
- Power Up/Down Reduction:
The original Power Up/Down was too powerful, as they changed the power by
33% before the defense calculation, which resulted in ~80% change. This
changes the 33% to 20% to match all other stat up/down skills, which results
in ~50% change (praetarius5018's bugfix patch does the same thing, so this
is mostly for Trials of Mana players).
- TransShape Duration Fix:
The original TransShape's duration worked weirdly -- the higher your LCK
stat, the less TransShape lasts (it is connected to Status Effects that wear
out, like Freeze and Sleep). This makes it so that TransShape (and
therefore Status Effects) lasts a fixed time, regardless of your LCK stat
(praetarius5018's bugfix patch does the same thing, so this is mostly for
Trials of Mana players).
- Consistent INT and SPI:
In the original game, INT and SPI did lots of things. First, INT affected
the power of some spells (ex: Angela's spells), and the defense against the
same spells. At the same time, SPI did the same for other spells (ex:
Wisp's attack spells, summons). Second, Max MP was based on the higher
value of either INT or SPI.
This makes it so that INT affects the power of all attack spells and Max MP,
and SPI affects the defense against all spells.
Note that Heal Light's power is still affected by SPI, and the power of the
flying items (and flying item skills) is still affected by AGI.
- Kevin [Hit = Power Up] Fix:
In the original game, if Kevin got hit, he would get increase in his attack
power. This fixes that (praetarius5018's bugfix patch does the same thing,
so this is mostly for Trials of Mana players).

My Request to You:
I have numerous new spells that I want to implement. I know how to change the
spell effects and the spell animations, but I do not know how to change the
spell names nor change the pointers of the existing names. If anyone knows
how to manipulate either of those, then PLEASE message me, and I shall
implement that. Thanks in advance.

There are three patches for balancing the classes -- Skills, Stats, and
Equipments. They are intended to be used together, but they do not depend on
each other (some people may prefer one without the other). However, for
convenience, I included a bundle package that has all three patches.

* Weaker Enemy MT Lv3 Tech -- OPTIONAL (apply order doesn't matter)
Makes most enemy's MT (Multi-Target) Lv3 techs have Lv2 tech power instead.
That way, the enemies are are less likely to randomly kill your entire party
(especially Nightblades, who may start with MT Lv3 Tech). Does not apply to
werewolves and Shadowzeros, due to my lack of skills.
This is specifically made for those who are NOT using praetarius5018's
bugfix patch. That includes the Trials of Mana players.

Obviously, some classes will still be better than the others, but hopefully, the
gaps between those classes are significantly less than the original game.



--------------------------------------------------------------------------------
SKILLS ........................................................
--------------------------------------------------------------------------------

This patch balances out the skills among the same character's classes. I tried
to be as close to the original game's skills as possible, but at the same time,
I wanted to give the characters a little "taste" of what the specialist
characters would been like -- similar to how some Carlie classes in the original
game had a little taste of Angela's magic. Basically, I didn't want to give a
character something that made another character useless. In addition, the
conditions for learning some skills changed.

Some notes. Because of numerous changes, some skill/item descriptions may be
inaccurate (mostly MP cost). More importantly, the new skills, Mr. Death God
and Whirlwind, may have broken text in the description. Do not click on their
descriptions, as it may freeze the game.

Specific changes:

1. Changed the MP cost for the following skills:
- 1 -> 2: Shuriken
- 1 -> 5: Pressure Point
- 2 -> 3: Stat-Up magic, TransShape.
- 3 -> 2: Body Change, Sleep Flower.
- 3 -> 4: Half Vanish, Ghoul, Flame Breath, Blow Needle.
- 3 -> 5: Aura Wave, Cutter Missile.
- 4 -> 3: AntiMagic, Life Booster, Crescent.
- 4 -> 5: Magic Shield, Moon Saber, Leaf Saber, Deadly Weapon.
- 5 -> 4: Lunatic, Rocket Launcher.
- 5 -> 8: Ghost
- 6 -> 5: Axe Bomber
- 6 -> 7: Black Curse, Demon Breath, Freya, Marduke.
- 5 -> 7: Poison Bubble
- 7 -> 6: Stone Cloud, Stun Wind, Cold Blaze, Blaze Wall, Grenade Bomb.
- 10 -> 9: Rainbow Dust
- 12 -> 10: Ancient
2. Decreased the cast time for the following skills:
- All Lv2 offense magic (Earthquake, Thunderbolt, Saint Beam, etc).
- All Lv3 offense magic (Stone Cloud, Stun Wind, Poison Bubble, etc).
- All Saber magic.
- AntiMagic and Black Curse.
- Tinkle Rain.
- Lunatic, Body Change, Life Booster, and Energy Ball.
- Sleep Flower and Counter Magic.
- Iormungand and Lamian Naga.
- All Carlie summons.
- Land Mine.
- All Hawk's DD flying item skills.
3. Increased the cast time for the following skills:
- Heal Light.
- Turn Undead.
- Demon Breath.
- All of Hawk's LD flying item skills (and Shuriken), except Silver Dart.
- Black Rain.
4. Some skills now have different effects:
- All attack magic: Does INT damage (including summons).
- Detect: NEW AntiMagic on one/all allies (same as Stardust Herb).
- Blaze Wall: Damage + M.DEF Down.
- Magic Shield: DEF/M.DEF/EVA Up.
- Half Vanish: Max HP %-Damage (1/2) (instead of Current HP), Boost on
Luna Day. (no effect on bosses)
- Demon Breath: Damage + ACC/ATK Down.
- Rainbow Dust: Max HP Up + TransShape.
- Double Spell: Damage (less) + M.ATK Down + Snowman SE.
- Freya: Damage (more, but no Chibikko SE).
- Lamian Naga: Damage + Sleep SE.
- Ghoul: Tree-Elemental Damage + Absorbs MP.
- Ghost: Revives a dead ally with 44 HP.
- Jutsus: Does AGI damage.
- Arrow: Current HP %-Damage (33%). (no effect on bosses)
- Spike: Max HP %-Damage (33%). (no effect on bosses)
- Rock Fall: Current HP %-Damage (50%). Boost on Gnome Day. (no
effect on bosses)
- Land Mine: Max HP %-Damage (50%), Boost on Salamando Day. (no
effect on bosses)
- Mr. Death God:NEW Max HP %-Damage (100%). (no effect on bosses)
- Poison Breath: No Damage + Poison/Silence SE.
- Flame Breath: Fire-Elemental INT Damage + M.DEF Down.
- Blow Needles: Damage + Sleep SE.
- Pressure Point: ACC/ATK/M.ATK Up.
- Hand Axe: Damage + EVA Down.
- Shuriken: Damage (no ACC Down).
- Axe Bomber: Damage + DEF Down.
- Whirlwind: NEW Does Lv2 tech damage on one enemy.
- Some enemy skills.
- Firebreath (Firedrake and Kerberos), BreastFire (Guardian), Heat Beam
(Xan Bie), and Demon Scream (Archdemon) cause "Berserk" SE (no message),
which is Silence SE plus makes the inflicted character uncontrollable
once he is in AI's control -- that also means that if all your allies
are inflicted with Berserk SE, and P1 dies, then you cannot switch.
Just like all SEs, Berserk SE can be cured by Puipui Grass and its
equivalent items/skills.
- Funky Dance causes Transparent SE to the user.
- Dark Fear imbues multi-element saber. This mostly works against the
target (aka you), because the element prioritizes defense -- meaning if
the enemy has at least one of the element defenses from Dark Fear, then
it'll take less/no damage.
- Ironsand Needles does damage (in addition to ACC/EVA down).
- Melody causes Max MP Down instead of Max HP Down.
- Parafeathers causes Sleep SE instead of Silence SE.
- Sweet String causes Transparent SE and M.DEF Up to one ally.
- Methane Breath causes additional Poison SE.
- Double Critical causes Moogle SE instead of Sleep SE.
- Bubble Breath does Current HP %-Damage (1/3).
- Trap Level 1 does Max HP %-Dmg (1/5).
- Trap Level 2 does Max HP %-Dmg (1/3).
- Melt Wave causes additonal DEF Down.
- Pollen Jet causes additional Silence SE.
- Thunderball causes additional Max MP Down.
- Icicle causes ATK Down instead of EVA Down.
- Ice Cradle causes Snowman SE instead of ATK Down.
- Lava Wave causes additional M.DEF Down.
- Killstinger causes additional Poison SE.
- Darkshine Knight's Lv3 techs do elemental damage.
- Flare causes additonal ATK Down and Silence SE.
- Death Ecstasy causes additonal Max HP/MP Down and Chibikko SE.
- Catastrophe causes additional M.DEF Down and Sleep SE.
- Demon Scream causes EVA Down instead of ATK Down, and causes Poison SE
and Berserk SE.
5. Changed the damage mechanics of numerous items and skills, usually for
stronger power -- if the enemy uses them, they hit harder too:
- Most flying items.
- All Lv2 and Lv3 offense magic spells.
- Demon Breath.
- All Lise's summons.
- All Carlie's D summons, except Unicorn Head and Ghost.
- All Hawk's flying item skills.
- All Hawk's Jutsus.
- All Hawk's DD skills (including Black Rain).
- Double Spell.
- Some enemy skills.
6. Numerous item effects have changed, mostly to match the changes above. Also
changed numerous Class Item's battle effects.
- Lord's Proof -- Magic Shield
- Gold Wolf Soul -- TransShape
- Silver Wolf Soul -- MT Leaf Saber
- Good Luck Dye -- Counter Magic
- Bad Luck Dye -- Mr. Death God
- Nighteye Dye -- Deadly Weapon
- Book of Secrets -- Poison Bubble
- Bottle of Blood -- MT AntiMagic
- Morning Star Chain -- MT Mind Up
- Gleipner -- MT Speed Down
7. Some menu icon colors have changed to match the animations and sprites.
Well, as close as I can find, as more often than not, I couldn't find the
exact color (but at least more so than the original game).
8. Changed the SE immunities of some enemies:
- Most non-flesh enemies are immune to Petrify SE.
- Almost all normal enemies and even some bosses are vulnerable to Sleep SE.
However, be adviced that bosses that get inflicted by Sleep SE (or any SE)
will likely use a counter upon waking up.
- Ghost types are now also considered Undead, to make Carlie's Turn Undead
more useful.
- Other minor changes.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Class Skills (base class was not changed):
*: Multi-Target


DURAN

L
01. Heal Light SPI: 08
02. Tinkle Rain SPI: 09
03. Saint Saber SPI: 10

LL
01. *Heal Light SPI: 08
02. Tinkle Rain SPI: 09
03. *Saint Saber SPI: 10
04. TransShape SPI: 15
05. Counter Magic SPI: 16

LD
01. *Heal Light SPI: 08
02. *Tinkle Rain SPI: 09
03. Saint Saber SPI: 10
04. Magic Shield SPI: 15
05. Aura Wave SPI: 16

D
01. Diamond Saber SPI: 08
02. Thunder Saber SPI: 08
03. Ice Saber SPI: 09
04. Flame Saber SPI: 09
05. Dark Saber SPI: 10

DL
01. *Diamond Saber SPI: 08
02. *Thunder Saber SPI: 08
03. *Ice Saber SPI: 09
04. *Flame Saber SPI: 09
05. Dark Saber SPI: 10
06. Moon Saber SPI: 14
07. Leaf Saber SPI: 14
08. Axe Bomber AGI: 17

DD
01. Diamond Saber SPI: 08
02. Thunder Saber SPI: 08
03. Ice Saber SPI: 09
04. Flame Saber SPI: 09
05. *Dark Saber SPI: 10
06. AntiMagic SPI: 14
07. Power Up SPI: 14
08. Whirlwind STR: 20

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
KEVIN

L
01. Heal Light SPI: 08
02. Detect SPI: 09
03. Leaf Saber SPI: 10

LL
01. *Heal Light SPI: 08
02. *Detect SPI: 09
03. Leaf Saber SPI: 10
04. TransShape SPI: 15

LD
01. *Heal Light SPI: 08
02. Detect SPI: 09
03. *Leaf Saber SPI: 10
04. Protect Up SPI: 15
05. Pressure Point VIT: 20

D
01. Body Change SPI: 09
02. Moon Saber SPI: 10

DL (Death Hand / Fatal Fist)
01. *Body Change SPI: 09
02. Moon Saber SPI: 10
03. Half Vanish SPI: 14
04. Energy Ball SPI: 15

DD (Dervish / Enlightened)
01. Body Change SPI: 09
02. *Moon Saber SPI: 10
03. Lunatic SPI: 14
04. Life Booster SPI: 15

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
HAWK

L
01. Arrow AGI: 12
02. Spike AGI: 12
03. Silver Dart AGI: 13
04. Crescent AGI: 13
05. Body Change INT: 10
06. Sleep Flower INT: 10

LL
01. Arrow AGI: 12
02. Spike AGI: 12
03. Silver Dart AGI: 13
04. Crescent AGI: 13
05. Body Change INT: 10
06. *Sleep Flower INT: 10
07. Lunatic SPI: 15
08. Aura Wave SPI: 15
09. Life Booster SPI: 16
10. Counter Magic SPI: 16
11. Energy Ball SPI: 16
12. Leaf Saber SPI: 17

LD
01. Arrow AGI: 12
02. Spike AGI: 12
03. Silver Dart AGI: 13
04. Crescent AGI: 13
05. *Body Change INT: 10
06. Sleep Flower INT: 10
07. Rocket Launcher AGI: 17
08. Cutter Missile AGI: 17
09. Grenade Bomb AGI: 18
10. Rock Fall AGI: 18
11. Land Mine AGI: 18
12. Mr. Death God AGI: 19

D
01. Shuriken AGI: 12
02. Earth Jutsu AGI: 13
03. Thunder Jutsu AGI: 13
04. Water Jutsu AGI: 14
05. Fire Jutsu AGI: 14

DL
01. *Shuriken AGI: 12
02. *Earth Jutsu AGI: 13
03. *Thunder Jutsu AGI: 13
04. *Water Jutsu AGI: 14
05. *Fire Jutsu AGI: 14
06. TransShape AGI: 19
07. Blow Needles AGI: 20

DD
01. *Shuriken AGI: 12
02. Earth Jutsu AGI: 13
03. Thunder Jutsu AGI: 13
04. Water Jutsu AGI: 14
05. Fire Jutsu AGI: 14
06. Speed Up AGI: 18
07. Poison Breath AGI: 18
08. Flame Breath AGI: 19
09. Deadly Weapon AGI: 19
10. Black Rain AGI: 20

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ANGELA

L
01. *Holy Ball INT: 06
02. *Diamond Missile INT: 07
03. *Air Blast INT: 08
04. *Evil Gate INT: 09
05. *Ice Smash INT: 10
06. *Fireball INT: 10
07. Saint Beam INT: 12
08. Earthquake INT: 13
09. Mega Splash INT: 14

LL
01. *Holy Ball INT: 06
02. *Diamond Missile INT: 07
03. *Air Blast INT: 08
04. *Evil Gate INT: 09
05. *Ice Smash INT: 10
06. *Fireball INT: 10
07. *Saint Beam INT: 12
08. *Earthquake INT: 13
09. *Mega Splash INT: 14
10. *Thunderstorm INT: 15
11. Blaze Wall INT: 18
12. Double Spell INT: 19

LD
01. *Holy Ball INT: 06
02. *Diamond Missile INT: 07
03. *Air Blast INT: 08
04. *Evil Gate INT: 09
05. *Ice Smash INT: 10
06. *Fireball INT: 10
07. *Saint Beam INT: 12
08. *Earthquake INT: 13
09. *Mega Splash INT: 14
10. *Explode INT: 15
11. Stun Wind INT: 18
12. Poison Bubble INT: 19

D
01. *Holy Ball INT: 06
02. *Diamond Missile INT: 07
03. *Air Blast INT: 08
04. *Evil Gate INT: 09
05. *Ice Smash INT: 10
06. *Fireball INT: 10
07. Dark Force INT: 12
08. Thunderstorm INT: 13
09. Explode INT: 14

DL
01. *Holy Ball INT: 06
02. *Diamond Missile INT: 07
03. *Air Blast INT: 08
04. *Evil Gate INT: 09
05. *Ice Smash INT: 10
06. *Fireball INT: 10
07. *Dark Force INT: 12
08. *Thunderstorm INT: 13
09. *Explode INT: 14
10. Cold Blaze INT: 18
11. Stone Cloud INT: 19
12. DeathSpell INT: 20

DD
01. *Holy Ball INT: 06
02. *Diamond Missile INT: 07
03. *Air Blast INT: 08
04. *Evil Gate INT: 09
05. *Ice Smash INT: 10
06. *Fireball INT: 10
07. *Dark Force INT: 12
08. *Thunderstorm INT: 13
09. *Explode INT: 14
10. *Earthquake INT: 15
11. Mind Up INT: 19
12. Ancient INT: 20

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CARLIE

L
01. *Heal Light SPI: 06
02. *Tinkle Rain SPI: 15
03. Holy Ball SPI: 12
04. Diamond Saber SPI: 13
05. Thunder Saber SPI: 13
06. Ice Saber SPI: 14
07. Flame Saber SPI: 14

LL
01. *Heal Light SPI: 06
02. *Tinkle Rain SPI: 15
03. *Holy Ball SPI: 12
04. Diamond Saber SPI: 13
05. Thunder Saber SPI: 13
06. Ice Saber SPI: 14
07. Flame Saber SPI: 14
08. Saint Saber SPI: 18
09. Magic Shield SPI: 19
10. Turn Undead SPI: 20

LD
01. *Heal Light SPI: 06
02. *Tinkle Rain SPI: 15
03. *Holy Ball SPI: 12
04. *Diamond Saber SPI: 13
05. *Thunder Saber SPI: 13
06. *Ice Saber SPI: 14
07. *Flame Saber SPI: 14
08. Saint Beam SPI: 19
09. Rainbow Dust SPI: 20

D
01. *Heal Light SPI: 06
02. *Tinkle Rain SPI: 15
03. Unicorn Head SPI: 12
04. Machine Golem SPI: 13
05. AntiMagic SPI: 14
06. Dark Saber SPI: 14

DL
01. *Heal Light SPI: 06
02. *Tinkle Rain SPI: 15
03. Unicorn Head SPI: 12
04. Machine Golem SPI: 13
05. AntiMagic SPI: 14
06. *Dark Saber SPI: 14
07. Poison Breath INT: 17
08. Ghoul INT: 17
09. Ghost INT: 18
10. Black Curse INT: 19

DD
01. *Heal Light SPI: 06
02. *Tinkle Rain SPI: 15
03. Unicorn Head SPI: 12
04. Machine Golem SPI: 13
05. *Anti Magic SPI: 14
06. Dark Saber SPI: 14
07. Flame Breath INT: 17
08. Gremlin INT: 17
09. Great Demon INT: 18
10. Demon Breath INT: 19

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
LISE

L
01. Protect Up SPI: 10
02. Speed Up SPI: 10
03. Mind Up SPI: 11
04. Power Up SPI: 11
05. Air Blast INT: 11
06. Sleep Flower INT: 11

LL
01. Protect Up SPI: 10
02. *Speed Up SPI: 10
03. Mind Up SPI: 11
04. *Power Up SPI: 11
05. *Air Blast INT: 11
06. *Sleep Flower INT: 11
07. Whirlwind STR: 18
08. Freya INT: 17

LD
01. *Protect Up SPI: 10
02. Speed Up SPI: 10
03. *Mind Up SPI: 11
04. Power Up SPI: 11
05. *Air Blast INT: 11
06. Sleep Flower INT: 11
07. Half Vanish INT: 16
08. Saint Saber INT: 16
09. Marduke INT: 17

D
01. Speed Down INT: 10
02. Protect Down INT: 10
03. Power Down INT: 11
04. Mind Down INT: 11
05. Detect INT: 12
06. Fireball INT: 12

DL
01. Speed Down INT: 10
02. *Protect Down INT: 10
03. *Power Down INT: 11
04. Mind Down INT: 11
05. *Detect INT: 12
06. *Fireball INT: 12
07. Moon Saber INT: 17
08. Iormungand INT: 18

DD
01. *Speed Down INT: 10
02. Protect Down INT: 10
03. Power Down INT: 11
04. *Mind Down INT: 11
05. Detect INT: 12
06. *Fireball INT: 12
07. Dark Force INT: 17
08. AntiMagic INT: 17
09. Lamian Naga INT: 18



--------------------------------------------------------------------------------
STATS .........................................................
--------------------------------------------------------------------------------

This patch balances out the stats among the same character's classes. Some
notes though:

1. I tried to be as close to the original game's stats as possible.
2. I didn't pay attention to LCK as much, because that stat is useless, except
when opening the treasure chest. Originally, LCK was supposed to determine
the critical hit rate, but due to a bug, there were no critical hits.
3. Changed the base Max HP and/or Max MP for multiple characters:
- Switched Duran's base Max MP and Kevin's base Max MP to make Duran have
higher Max MP than Kevin.
- Fixed Hawk's massive HP increase between Lv55 and Lv56 (and on).
- Increased Angela's base Max HP (slightly higher than Carlie).
- Decreased Carlie's base Max MP.
- Minor adjustments for most characters.
4. Hawk's LD now has an excellent skill pool, so he now has lower STR.
5. Increased Angela's LCK. Based on her base class, she was probably supposed
to have higher LCK, but devs forgot about it or something.
6. Lise's STR cap for her final classes increased. That way, the difference in
melee damage isn't as big to the other three melee characters (she's still
the weakest among the melee characters though).
7. I made it so that a character's "primary" stat is not as different among the
classes (ex: Carlie's SPI stat between classes is no more than 1 point). In
the original game, some classes' primary stat had 2 points lower than
another class. This also means that one class will have one more total stat
point than the other classes (not counting LCK). Kevin's primary stat is
VIT, but that was exactly same for all his classes, so he didn't get the
extra point. Lise didn't have any primary stat, so I gave her STR.
8. The enemies use Lise's stats (base, L, and LL). In the original game, due
to Lise LL's high SPI stat, most SPI attacks did very little damage by the
end of the game. This reduced that a bit. However, for that very same
reason, Lv48+ enemies may do higher physical damage due to #6.

base L LL LD D DL DD
---- ---- ---- ---- ---- ---- ----
Duran STR 12 17 21 21 18 21 22
AGI 10 15 17→18 18→17 16 18→19 19→18
VIT 11 17 21 21 17 21 21
INT 8 13→14 15→17 16 14→13 16→15 17→16
SPI 8 14 17→16 16→17 13 16 15
LCK 8 14 16 17 13 16 15

Kevin STR 10 15 18 17 16 19 18
AGI 9 14 17 16 15 18 17
VIT 12 18 22 22 18 22 22
INT 8 13→14 15→16 16→17 14→13 16→15 17→16
SPI 8 14 17→16 16→17 13 15 16
LCK 8 14 16→17 17→16 13 15→16 16→15

Hawk STR 9 14 16→17 17→16 15 17 18
AGI 12 17 20→21 21 18 22 21
VIT 9 15 19 19 15 19 19
INT 9 14→15 16→17 17→18 15→14 18→16 17
SPI 9 15 18 17 14 16→17 17→16
LCK 12 18 21 22 17 21 20

Angela STR 8 14 17 16 13 15 16
AGI 8 14→13 17→16 16→15 13→14 15→17 16
VIT 8 14 18 18 14 18 18
INT 12 17 21 20→21 18 21 22
SPI 11 17 19 20 16 19 18
LCK 10 14→15 16→17 17→18 13→16 16→18 15→19

Carlie STR 8 13 16 15 14 16 17
AGI 8 14 16 17 13 15→16 16→15
VIT 8 14 18 18 14 18 18
INT 11 16 18 19 17 19 20
SPI 12 18 22 21 17 21 20→21
LCK 11 16 18 19 17 20 19

Lise STR 11 17 20→21 19→20 16 18→20 19→20
AGI 11 16 19 18 17 19→20 20→19
VIT 10 16 20 20 16 20 20
INT 10 15 17 18 16 18 19
SPI 10 16 19→18 18→19 15 18→17 17→18
LCK 9 14 16→17 17→16 15 18 17



--------------------------------------------------------------------------------
EQUIPMENTS ....................................................
--------------------------------------------------------------------------------

In the original game, there were numerous equipments that were unsatisfactory.
This patch balances numerous equipments:

1. In the original game, Light classes always had weaker weapons and armors
(Lighter the class, the weaker the equipments were). This patch makes
things so that the Dark classes have better weapons, while the Light classes
have better defense equipments.
2. In the original game, the Diorre armors had huge sudden M.DEF increases.
This patch makes it so that the progress of M.DEF increase on the armors are
more steady.
3. In the original game, helmets and accessories were quite insignificant, so
much so that you could skip upgrading many of them, and it wouldn't affect
your stats too much (usually only +1 DEF stat and maybe +1 M.DEF). This
patch makes them more significant -- each helmet increases DEF (usually +3),
while each accessories increase M.DEF (usually +3~5).
4. In the original game, only some characters' equipments had Status Effect
immunities (some were supposed to have elemental resistance, but that didn't
work due to bugs). Now, all characters have at least one equipment that is
immune to certain SEs (usually an accessory), or gain some stats. They are:
- Fencer's Armband: EVA+3
- Red Moon Horn: Chibikko
- Cobra Earrings: Poison
- Tree Spirit Ring: Sleep
- Snow Crystal: Freeze
- Fireblaze: Burn + Berserk (I know Burn doesn't work, but maybe someday...)
- Whitelight Ring: Moogle
- Blackshade Ring: Wound
- WindGod Bracelet: Silence
- Earth Bracelet: Petrify
- WaterDragon Shld: Freeze
- Red-heat Shield: Burn + Berserk
- Thunder God Shld: Silence
- Earth Shield: Petrify
- Sacred Shield: Wound
- Oath Shield: Chibikko, Poison, Moogle, Sleep
5. In the original game, some accessories could be worn by multiple characters.
This patch makes it so that everyone in most classes can wear all buyable
accessories (although only some characters/classes have access to them in
the shops).
6. In the original game, the equipments, especially the weapons, were quite
expensive in the later half of the game. This patch changes the prices of
most later equipments to more reasonable prices. It also raises the prices
of the initial weapons and armors a bit, so that if you sell them, you will
get more money.
7. In the original game, Duran's shields were quite expensive, despite them
serving no purpose other than changing Duran's sprites a little (EVA and
magic resistance didn't work properly due to a bug). Now, the buyable
shields are significantly cheaper, but they also have less EVA than the
non-buyable shields (praetarius5018's bug-fix patch made EVA work). In
addition, the elemental shields gain Status Effect immunities from their own
elements (Red-heat Shield gains Berserk immunity). Sacred Shield also gains
Wound SE immunity.
8. All final equipments now have monetary values.



Applying Notes:

- To combine Better Starting Stats patch:
- Apply Better Starting Stats patch first, then apply this patch.
- This is specifically for No Header ROM. If you only have a Headered ROM, then
you can use TUSH (https://www.romhacking.net/utilities/608/) to remove the
header.
- Compatible with the English NCorlett-translation patch. But again, you need a
No Header ROM. If you are using the translation patch from Romhacking.net,
then you need to apply the translation to a Headered ROM first, then use TUSH
to remove the header. And then you can apply my patches.
- Compatible with the new Trials of Mana ROM, released in 2019. But again, you
need a No Header ROM.
- Compatible with praetarius5018's bugfix patch. However, depending on the
patching order, there may be slight differences (ex: Equipment effects, Evade
stats, and No Skill Counter if you use it).



Please leave comments or reviews on my balance patches. This would give me (the
creator) ideas on what is good or not, and depending on the situation, even
revise the patches.

If you have any questions or find errors, please PM me on Romhacking.net (click
my name, then click my name next to "Forum Account", then click "Send PM").

Also, check out the SD3 hack discussion forum at:
https://www.romhacking.net/forum/index.php?topic=33648



There are other hacks for Seiken Densetsu 3 that you should check out:

Sin of Mana
- http://ngplus.net/index.php?/files/file/28-seiken-densetsu-3-sin-of-mana/
- This changes the contents of the game in many ways, such as stat changes,
equipment changes, class balance, difficulty, boss behaviors, running in
battles, MP regeneration, dungeon format, and tons of bug fixes. It's a
completely new game though, since so much has changed from the original game
(especially character spells).
- There is also a forum (google "Sin of Mana forum"), where you can ask the
creator (praetarius5018) numerous questions. He is very helpful, and even
helps you to create your own hack. He certainly helped me, for most of my
hacks.
- Sin of Mana is NOT compatible with the new Trials of Mana.
- Sin of Mana is NOT compatible with hmsong's patches.



Database match: Seiken Densetsu 3 (Japan)
Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
File/ROM SHA-1: 209C55FD2A8D7963905E3048B7D40094D6BEA965
File/ROM CRC32: 863ED0B8
Release Date
May 16, 2023
1 years ago
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