Secret Of Evermore: SoE - 2 Player Edition Super Nintendo

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Secret of Evermore… like many people back in the SNES days, when I tried this game out I was expecting a game of the same caliber as Secret of Mana. And like many, I was rather disappointed. But the one major thing that really irked me about the game was the lack of 2 player support. I mean really, if you're going to give it a name similar to SoM, and you're going to use the same battle system, and the same ring menu system, and use the same method of switching the character you're in control of using Select, then why in the world would you stop there and not make it multiplayer like SoM!?

Anyway, fast forward to the end of 2003. I was trying to choose a multiplayer console RPG Zero-G and I could play together, when I remembered SoE and its annoying lack of 2 player support. It then occured to me that if it still bothered me so much, why not just do something about it?

So I did. -_^

And this patch is the result. Now you can finally have a proper 2 player game of Secret of Evermore! You can hit start on the first or second controller to enter/withdraw from the game, and either player can control either character, just like in SoM. There's even a controller indicator number that will appear beside the character you're in control of.

UPDATE 1.02: Fixed a minor issue with the question asking if you wanted to return to the space station, where it always thought the dog was the one that initiated the action so the player controlling the dog was always the one that had to answer.

Tested on http://www.romhacking.net/hacks/602/ and it works fine.

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Secret of Evermore : 2 Player Edition (SNES)
2-Player Enhancement Patch
May 25, 2009
Version 1.02

FuSoYa's Niche
http://fusoya.eludevisibility.org
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CONTENTS
______________________________________________________________________

1. Credits
2. Introduction
3. What's New
4. Known Issues
5. Legal Notice
6. Contact Information

______________________________________________________________________

1. Credits
______________________________________________________________________


ROM Modifications: FuSoYa (Defender of Relm)

Beta Testing: Zero-G
FuSoYa

Tools: ZSNES debugger, Snes9x tracer, Jeremy Gordon's
65816 assembler (custom build)

______________________________________________________________________

2. Introduction
______________________________________________________________________

Secret of Evermore... like many people back in the SNES days, when I
tried this game out I was expecting a game of the same caliber as
Secret of Mana. And like many, I was rather disappointed. But the
one major thing that really irked me about the game was the lack of 2
player support. I mean really, if you're going to give it a name
similar to SoM, and you're going to use the same battle system, and
the same ring menu system, and use the same method of switching the
character you're in control of using Select, then why in the world
would you stop there and not make it multiplayer like SoM!?

Anyway, fast forward to the end of 2003. I was trying to choose a
multiplayer console RPG Zero-G and I could play together, when I
remembered SoE and its annoying lack of 2 player support. It then
occured to me that if it still bothered me so much, why not just
do something about it?

So I did. -_^

And this patch is the result. Now you can finally have a proper 2
player game of Secret of Evermore! You can hit start on the first
or second controller to enter/withdraw from the game, and either
player can control either character, just like in SoM. There's
even a controller indicator number that will appear beside the
character you're in control of.

One difference from SoM though is that one character will have the
camera focus, while the other won't be restricted to the viewable
screen area. Only the character with the camera focus can leave an
area and activate a few other events. However, either player can
switch the camera focus using Select.

There are a few minor quirks which have been noted below, and I
would imagine that there are a few more, given that the game just
wasn't originally designed for this. But we've been able to play
through the entire game pretty easily.

Note that this patch is only intended for use on the US Evermore
ROM with a header. If you need a patching utility, you can get
Lunar IPS from my page.

Have fun! ^^


______________________________________________________________________

3. What's New
______________________________________________________________________


Version 1.02 May 25, 2009

-fixed a minor issue with the question asking if you wanted to return
to the space station, where it always thought the dog was the one
that initiated the action so the player controlling the dog was
always the one that had to answer. Thanks goes out to Skeud for
pointing this out.


Version 1.01 February 23, 2008

-fixed issue with skeleton in boat, where it always thought the dog
was the character talking and hence wouldn't offer you a ride if you
wanted to skip the long desert walk and had the amulet.


Version 1.00 February 9, 2004

-First release

______________________________________________________________________

4. Known Issues, Limitations and Quirks
______________________________________________________________________

-Only the character with the camera focus can perform certain actions,
such as exiting an area.
-Only the character with the camera focus will flash while charging
to 100%.
-Switching the camera focus to another character while charging may
cause charge progress to pause at the current value until released.
-The character without the camera focus may occasionally be trapped
behind an invisible exit tile when entering a new area (Inn at Fire
Eye's village, Inn at Nobilia, pyramid area entrance, and a couple
other places). You can usually get around this by pressing start to
let the AI take over for a moment.
-When trying to enter the locked colosseum, the game will move back
the last character that talked to someone, which may not necessarily
be the character trying to enter.
-At the pyramid, the first time you switch the camera focus the other
character will become frozen until they get the camera focus back.
This is normal... in the original game this was intended to prevent
the AI character from moving off the switch.
-It's possible to take control of the dog with the second controller
during some of the demo sequences at the start of the game.
-The game locks out select when the boy goes beneath the desert in
the spin secret, which can be a problem if the dog has the camera
focus since then the boy can't get out and the dog is frozen. The
player controlling the dog can hit start to resolve this, since
withdrawing from the game will switch the camera focus back to the
boy.
-Select will work on both controllers even when you aren't in the
game.

______________________________________________________________________

5. Legal Notice
______________________________________________________________________

The Secret of Evermore 2 Player Edition Patch (hereafter referred to
as the "Patch") is not official or supported by Nintendo, Square, or
any other commercial entity.

The Patch is freeware thus it can be distributed freely provided the
following conditions hold:(1) This document is supplied with the
Patch and both the document and Patch are not modified in any way
(2) The Patch is not distributed with or as part of any ROM image in
any format, and (3) No goods, services, or money can be charged for
the Patch in any form, nor may it be included in conjunction with any
other offer or monetary exchange.

The Patch is provided AS IS, and its use is at your own risk. Anyone
mentioned in this document will not be held liable for any damages,
direct or otherwise, arising from its use or presence.

______________________________________________________________________

6. Contact Information
______________________________________________________________________

FuSoYa
www: http://fusoya.eludevisibility.org (was fusoya.cjb.net)
???: 06942508

______________________________________________________________________


Secret of Evermore (USA) - NOINTO
CRC32: A5C0045E
MD5: 6E9C94511D04FAC6E0A1E582C170BE3A
SHA-1: 79E7738630FFF5699217EF58ECC421BC8FCBCD89
SHA-256: 17C864A76D498FEB6479EEE8E7D6807B951C66225033228622BB66754BAAB1DB
Time to Beat
Main Story 16h 45m
Main + Extras 22h 23m
Speedrun Avg 5h 57m
Release Date
May 25, 2009
15 years ago
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