Super Mario World: Super Mario World Translucent Levels Super Nintendo

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The world knows that Super Mario World is a famous game, not many people know that the game actually supports unused code to enable a rarely used SNES register mode to give all levels a single translucent layer. Now, it is possible to see the game using this mode. The game is fully playable and can be completed, albeit with a few limitations. The modification was tested using original SNES hardware and it works the way it is intended without issues. The patch is for the original unmodified US version of Super Mario World and may not work with other versions of the game.

Known issues and or limitations (due to hardware limitations)
-Levels with multiple layers, such as the yellow moving platforms in caves or castles will not be transparent (4 areas in the game).
-The giant crushing orange hot pockets in the castles are visible, though hard to see because the background layer is given priority.
-Certain enemies may be invisible in some cases due to background layering conflicts.

The world knows that Super Mario World is a famous game, not many people know that the game actually supports unused code to enable a rarely used SNES register mode to give all levels a single translucent layer. Now, it is possible to see the game using this mode. The game is fully playable and can be completed, albiet with a few limitations and or limitations. The modification was tested using original SNES hardware and it works the way it is intended without issues. The patch is for the original unmodified US version of Super Mario World and may not work with other versions of the game.

Known issues and or limitations (due to hardware limitations)
-Levels with multiple layers, such as the yellow moving platforms in caves or castles will not be transparent (4 areas in the game).
-The giant crushing orange hot pockets in the castles are visible, though hard to see because the background layer is given priority.
-Certain enemies may be invisible in some cases due to background layering conflicts.

Please consider supporting my past, present and future projects at patreon.com/nensondubois

Stay tuend for several more game modifications. :)

eof

Database match: Super Mario World (USA)
Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
File/ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765
File/ROM CRC32: B19ED489
Time to Beat
Main Story 5h 0m
Main + Extras 7h 21m
Speedrun Avg 0h 18m
Release Date
Dec 13, 2020
3 years ago
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