Super Metroid: Super Metroid - Darkholme Hospital Super Nintendo

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Three years after the explosion of Zebes, Samus came back on Earth to investigate on strange events disturbing the Darkholme Hospital, a military medical complex built 50 years ago.

Darkholme Hospital 2.0 does small edits to the main hack, but includes 6 brand new "ketpatches" that change the game further. All of the keypatches are locked in seperate folders, and you have to play the hack and find the secret messages to find the codes. With them, you can change how the game is played by making enemies harder, the world darker, only allowing a short time, and some others.

Do not forget to consult the readme included for more information!

Super Metroid - Darkholme Hospital v1.2
by Cloud12


Credits and thanks :

I want to thank the precious help and advices from Quietus, Shadow96, Mon732, JAM, A_red_monk_called_key, and all peoples giving to me tips
and solutions to my problems, collaborating with the community is something really pleasant. People like Shadow, Mon and JAM have worked actively
on the hack with a lot of fixes and ideas to bring. I also want to thank all peoples following the progress of my project, guests and users of
Metroid Construction. :)


Original v.1.00 :

- Patch for headered roms.
- "Death of naked Samus" graphics by Grime.

Features in v1.05 :

- Patch for unheadered roms, don't need any .srm :) (fix by Shadow96)
- Patch, intro correction, and few hex changes by Shadow96.
- ASM edits by Mon732.

Features in v1.10 :

- Always for unheadered.
- Few room design changes (stairs, and some graphic bad joins in Floor 1).
- Red gate bug at 2A:Patient rooms 1>15 is now fixed (it was only a wrong PLM inversion between shutter and switch).
- Item drops edited for air probes.
- Probes damages reduced to 30.
- Final boss damages increased to D5.

Features in v1.15 :

- Always for unheadered.
- Percentage screen fix and PLM calculation by JAM.

Now new features in the current v1.2 :

- Always for unheadered.
- Menu pause screen, HUD, air ducts, and final timer format (MM:SS) edited/fixed by JAM.
- Few tile tables changes.
- Suit item flashes effects edited.
- One room edited in 6th floor.
- Hurt flash corrected for enemies.
- Few background corrections.


Story :

Three years after the explosion of Zebes, Samus came back on Earth to investigate on strange events disturbing
the Darkholme Hospital, a military medical complex build 50 years ago.

About gates :

- Blue Gate - Need a shoot or blast
- Red Gate - Need a missile
- Green Gate - Need a rocket
- Yellow Gate - Need an explosive
- Arrow Gate - Need to cross it with velocity
- Magnetic Lock Gate - when light at the top is red, shoot the shutter with magnetic
key, and wait it turns to yellow and green to cross it
- White Gate - Need to shoot the shutter with Machine Gun
- Switched Off Gate - Always closed, or closing with delay

About blocks :

Blue Block - Need a shoot/blast
Green Block - Need a rocket
Yellow Block - Need an explosive
White Block - Need a blast
Red Block (in velocity room)- Need 80 missiles

About elevators :

Automatic elevator - Yellow - Classic elevators from Super Metroid.
Manual elevator - Green - Need a shoot/screw attack/blast to activate it.
It turns to automatic at the exit of Hospital.




Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO
CRC32: D63ED5F8
MD5: 21F3E98DF4780EE1C667B84E57D88675
SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613
SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72
Time to Beat
Main Story 7h 27m
Main + Extras 8h 16m
Speedrun Avg 1h 29m
Release Date
Jan 20, 2014
10 years ago
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